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<channel>
	<title>Second Life Education Research</title>
	<link>http://www.secondlife.intellagirl.com</link>
	<description>Intellagirl Ponders the Possibilities</description>
	<pubDate>Mon, 20 Aug 2007 11:02:31 +0000</pubDate>
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	<language>en</language>
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		<title>Reminder: I blog at Ubernoggin now</title>
		<link>http://www.secondlife.intellagirl.com/2007/08/20/reminder-i-blog-at-ubernoggin-now/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/08/20/reminder-i-blog-at-ubernoggin-now/#comments</comments>
		<pubDate>Mon, 20 Aug 2007 11:02:31 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/08/20/reminder-i-blog-at-ubernoggin-now/</guid>
		<description><![CDATA[Hey folks! Just a reminder. If you&#8217;re watching this page for updates and disappointed you might want to check out my new blog Ubernoggin where I write about technology, education, business and other smart stuff. Go check it out!

]]></description>
			<content:encoded><![CDATA[<p>Hey folks! Just a reminder. If you&#8217;re watching this page for updates and disappointed you might want to check out my new blog U<a href="http://www.ubernoggin.com">bernoggin</a> where I write about technology, education, business and other smart stuff. Go check it out!
</p>
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		<title>Second Life for Dummies: Nominate your fav SL spots</title>
		<link>http://www.secondlife.intellagirl.com/2007/05/29/second-life-for-dummies-nominate-your-fav-sl-spots/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/05/29/second-life-for-dummies-nominate-your-fav-sl-spots/#comments</comments>
		<pubDate>Tue, 29 May 2007 18:55:38 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/05/29/second-life-for-dummies-nominate-your-fav-sl-spots/</guid>
		<description><![CDATA[Mark Bell (www.storygeek.com) and I are currently writing Second Life for Dummies. At the end of the book we&#8217;ll be listing a few top ten lists. I&#8217;d really like these lists to reflect, not just what I find interesting and useful, but also what others find as well. So here it is, your turn to [...]]]></description>
			<content:encoded><![CDATA[<p>Mark Bell (www.storygeek.com) and I are currently writing Second Life for Dummies. At the end of the book we&#8217;ll be listing a few top ten lists. I&#8217;d really like these lists to reflect, not just what I find interesting and useful, but also what others find as well. So here it is, your turn to speak up and nominate your fav SL spots. Leave them as a comment with a SLURL attached. Feel free to nominate as many as you want and pass this link on to others so they can come by and nominate places. These should be &#8220;don&#8217;t miss&#8221; spots of any kind: best shopping, best build, mot creative space&#8230;anything and everything!
</p>
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		<title>Second Life News Network Coverage of Best Practice</title>
		<link>http://www.secondlife.intellagirl.com/2007/05/29/second-life-news-network-coverage-of-best-practice/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/05/29/second-life-news-network-coverage-of-best-practice/#comments</comments>
		<pubDate>Tue, 29 May 2007 10:10:19 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/05/29/second-life-news-network-coverage-of-best-practice/</guid>
		<description><![CDATA[Hehe! Even after over a year of news coverage, the New York Times, USAToday and others I still get a thrill from being mentioned in the news.

I&#8217;m still reeling over how amazing this event was. Can&#8217;t wait for next week&#8217;s NMC conference.

]]></description>
			<content:encoded><![CDATA[<p>Hehe! Even after over a year of news coverage, the New York Times, USAToday and others I still get a thrill from being mentioned in the news.</p>
<p><a target="_blank" href="http://www.slnn.com/article/best-practices-conference/"><img src="http://www.slnn.com/images/articles/584_1.jpg" /></a></p>
<p>I&#8217;m still reeling over how amazing this event was. Can&#8217;t wait for next week&#8217;s <a target="_blank" href="http://archive.nmc.org/events/2007summerconf/program.shtml">NMC conference</a>.
</p>
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		<title>SL Best Practice Conference: My bibliography</title>
		<link>http://www.secondlife.intellagirl.com/2007/05/28/sl-best-practice-conference-my-bibliography/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/05/28/sl-best-practice-conference-my-bibliography/#comments</comments>
		<pubDate>Mon, 28 May 2007 12:00:41 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/05/28/sl-best-practice-conference-my-bibliography/</guid>
		<description><![CDATA[I was a bit of a slacker with sources on my PowerPoint for last Friday&#8217;s Best Practice conference in SL so I&#8217;ve received a few requests for sources. I&#8217;ll give you one better. I&#8217;ll give you my whole research bib. I tend to maintain one big one in a spreadsheet that allows me to draw [...]]]></description>
			<content:encoded><![CDATA[<p>I was a bit of a slacker with sources on my PowerPoint for last Friday&#8217;s Best Practice conference in SL so I&#8217;ve received a few requests for sources. I&#8217;ll give you one better. I&#8217;ll give you my whole research bib. I tend to maintain one big one in a spreadsheet that allows me to draw on all the sources I have indexed for various projects. This lets me compare sources and ideas that I might not have thought of as being connected. I&#8217;ve been working on this baby for years. It&#8217;s a bit sloppy and has some &#8220;intellagirl-ese&#8221; in it but you&#8217;ll find the sources I mentioned on Friday and maybe a bit more that you&#8217;ll find useful so have at it!</p>
<p><a target="_blank" href="http://www.secondlife.intellagirl.com/bib.xls">Bibliography is here. </a></p>
<p><a target="_blank" href="http://www.slideshare.net/intellagirl/engagement-in-second-life-learning">Powerpoint is here.</a></p>
<p>**Update: link to bib fixed
</p>
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		<title>Summer Break and a New Blog</title>
		<link>http://www.secondlife.intellagirl.com/2007/05/14/summer-break-and-a-new-blog/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/05/14/summer-break-and-a-new-blog/#comments</comments>
		<pubDate>Mon, 14 May 2007 09:56:28 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/05/14/summer-break-and-a-new-blog/</guid>
		<description><![CDATA[Hey folks! It&#8217;s finally summer break here. Phew! We made it through another academic year. Over the summer I&#8217;ll be focusing a bit more of my attention to my new blog UberNoggin. I hope you&#8217;ll all check it out, grab the feed, and tune in. There will still be lots of Second Life stuff there [...]]]></description>
			<content:encoded><![CDATA[<p>Hey folks! It&#8217;s finally summer break here. Phew! We made it through another academic year. Over the summer I&#8217;ll be focusing a bit more of my attention to my new blog <a target="_blank" href="http://www.ubernoggin.com">UberNoggin</a>. I hope you&#8217;ll all check it out, grab the feed, and tune in. There will still be lots of Second Life stuff there but a lot more too. Social networking, marketing in digital worlds and other fun mashup stuff that I think you&#8217;ll all enjoy. So, hop on over and check it out.</p>
<p><a target="_blank" href="http://www.ubernoggin.com">UBERNOGGIN </a>
</p>
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		<title>This is Brilliant! Periodic Table of Visualization Methods</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/29/this-is-brilliant-periodic-table-of-visualization-methods/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/29/this-is-brilliant-periodic-table-of-visualization-methods/#comments</comments>
		<pubDate>Sun, 29 Apr 2007 15:14:43 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/29/this-is-brilliant-periodic-table-of-visualization-methods/</guid>
		<description><![CDATA[One of the toughest parts of playing with new ideas is finding a way to effectively present those ideas to other people. You wrestle with PowerPoint graphs, charts, doodles you make in Photoshop and finally stomp off in a frustrated huff. Well, no more! Ralph Lengler and Dr. Martin J. Eppler from visual-literacy.org have developed [...]]]></description>
			<content:encoded><![CDATA[<p>One of the toughest parts of playing with new ideas is finding a way to effectively present those ideas to other people. You wrestle with PowerPoint graphs, charts, doodles you make in Photoshop and finally stomp off in a frustrated huff. Well, no more! Ralph Lengler and Dr. Martin J. Eppler from <a href="http://www.visual-literacy.org/">visual-literacy.org</a> have developed a <a target="_blank" href="http://www.visual-literacy.org/periodic_table/periodic_table.html">fantastic chart</a> that organizes tons of ways to present information in visual ways.</p>
<p><a target="_blank" href="http://www.visual-literacy.org/periodic_table/periodic_table.html"><img alt="visualtable.jpg" id="image150" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2007/04/visualtable.jpg" /></a></p>
<p>Not only is it super handy to hover over each of the methods and see examples, but the chart itself helps us to see connections between different approaches. The table itself is a brilliant example of how the right visual can not only present information but actually make knowledge by organizing material.</p>
<p>Go check it out and be inspired!
</p>
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		<title>Why do we still care about web 2.0?</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/23/why-do-we-still-care-about-web-20/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/23/why-do-we-still-care-about-web-20/#comments</comments>
		<pubDate>Mon, 23 Apr 2007 13:28:33 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/23/why-do-we-still-care-about-web-20/</guid>
		<description><![CDATA[
The term &#8220;web 2.0&#8243; has become about as hackneyed as a Valley Girl&#8217;s &#8220;gag me with a spoon.&#8221; Everything from Youtube (which is actually an example of what web 2.0 is meant to describe) to a car&#8217;s company&#8217;s &#8220;build your own car&#8221; page (which is far from it) is being described as &#8220;web 2.0.&#8221; The [...]]]></description>
			<content:encoded><![CDATA[<p><img width="242" height="88" align="left" src="http://www.secondlife.intellagirl.com/wp-includes/images/042307_1328_Whydowestil1.jpg" /><br />
The term &#8220;web 2.0&#8243; has become about as hackneyed as a Valley Girl&#8217;s &#8220;gag me with a spoon.&#8221; Everything from Youtube (which is actually an example of what web 2.0 is meant to describe) to a car&#8217;s company&#8217;s &#8220;build your own car&#8221; page (which is far from it) is being described as &#8220;web 2.0.&#8221; The term has come to mean very little but the idea behind it is still worth thinking about.<br />
Why is it important to think about a potentially over used idea? Because, though it&#8217;s been abused it&#8217;s still useful. Understanding the larger trends in this new shift to user-centered web experiences can help us understand our own use of the web as well as serve as reminders of the kinds of web experiences we should be offering our students, customers, friends.<br />
To best organize our thoughts about the concept, it&#8217;s useful to go back to Tim O&#8217;reilly&#8217;s <a href="http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html"><span style="text-decoration: underline">original version of the term</span></a>. O&#8217;reilly laid out four concepts to describe (not prescribe) aspects of new uses of the internet but I&#8217;m going to focus on the first two. To see more clink on the link.</p>
<h3>1. The Web As Platform</h3>
<p><span style="text-decoration: underline">Why this is important:</span> In a few years we won&#8217;t remember what it was like to install new software with the exception of the latest fandangled browser. Our word processing, spread sheets, email and the like will all be online via a website. We&#8217;re already there in many ways thanks to Google&#8217;s <a href="http://docs.google.com">docs</a>, <a href="http://docs.google.com">spreadsheets</a>, and <a href="http://www.gmail.com">gmail</a>. But I&#8217;m still writing this blog entry in Word 2007 which I installed off of a disk. Why is &#8220;the web as platform&#8221; a big deal? Access. Instead of investing in computers with gigs and gigs of hard drive space we can instead focus on a speedy connection and a bit of ram. More people will have access to the tools that we find common and we need not all have our own computer to be able to store documents and important information. In addition, being able to access your info from anywhere means no more lugging around laptops. Folks who can&#8217;t afford a computer won&#8217;t be so limited when they use a public access machine.</p>
<p><span style="text-decoration: underline">How this should change the way we think:</span> Programs such as <a href="http://news.com.com/2100-7345_3-6163015.html">Photoshop</a> are now online with cheap access. When we teach we can provide students access to software that would have been cost prohibitive in the past. Platforms like <a href="http://www.secondlife.com">Second Life</a> give us entrance to a world of human resources and concepts about 3D modeling (which we can also play with via <a href="http://www.sketchup.com/">Sketchup</a>, another freebie from Google). More and more companies are learning that making their software available via a browser makes good business sense. We&#8217;re moving toward a model of openness that will benefit everyone (see #2 on this list), which makes us all potentially more productive, and builds great positive ethos for the companies which play along and let their guard down.</p>
<h3>2. Harnessing Collective Intelligence</h3>
<p><span style="text-decoration: underline">Why this is important:</span> If you haven&#8217;t perused Pierre Levy&#8217;s book <a href="http://books.google.com/books?hl=en&#038;lr=&#038;id=0D8xKvLmt2EC&#038;oi=fnd&#038;pg=PR19&#038;dq=%22L%C3%A9vy%22+%22Collective+Intelligence:+Mankind%27s+Emerging+World+in+...%22+&#038;ots=MXsX9envkC&#038;sig=uf4H5SGfZ85ZZKo6ZR3WCsnCXhY"><em>Collective Intelligence</em></a> do it. The basic idea is that EVERYONE has knowledge that is valuable so SOMEONE. From the street cleaner to the CEO, we all have something to contribute. Wikipedia is the perfect example of the benefit of valuing collective knowledge. Everyone contributes and everyone benefits. Sites like <a href="http://www.youtube.com">Youtube</a> and <a href="http://www.myspace.com">MySpace</a> are close to this model in that they become &#8220;better&#8221; when more people contribute but there&#8217;s a line where too much is, well, too much and the site becomes burdensome to navigate. The real strength of harnessing the collective is that we all put in a little and get back a lot.</p>
<p><span style="text-decoration: underline">How this should change the way we think:</span> In education we&#8217;ve got to start thinking about our students in a different way. They aren&#8217;t just receptacles to be filled with our knowledge. They&#8217;re knowledge makers and we can put them in the driver&#8217;s seat. They may be teenagers, returning adults, grandparents&#8230;whoever they are they have valuable experience and knowledge, unique perspectives and experiences. Making use of what they know and how they see the world can create a rich learning environment. Use a wiki, blog with comments, or any collaborative project that they design and execute and watch the ideas fly!</p>
<p>As businesses we should think of our customers the same way. They can teach us more about our product/service than we can teach them. As I&#8217;ve said before, a happy customer is a better marketing tool than any advertising campaign created by folks around a board room table. Smart companies allow their customers to become evangelists for their products.</p>
<p>In the end, the bottom line boils down to one concept: openness. Openness in business practices. Openness in classrooms. Openness in software and applications. The more we share, the more we benefit. Give away some power, some information and get so much more back.</p>
<p>For more great info about what web 2.0 is visit these links:</p>
<ul>
<li><a href="http://www.zephoria.org/thoughts/archives/2006/11/10/social_network_1.html">Dana boyd&#8217;s great blog</a></li>
<li><a href="http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html">O&#8217;Reilly</a></li>
<li><a href="http://en.wikipedia.org/wiki/Web_2">Web 2.0 on Wikipedia</a></li>
<li><a href="http://www.youtube.com/watch?v=6gmP4nk0EOE">Mwesch&#8217;s great Youtube video explaining Web 2.0</a></li>
<li><a href="http://www.go2web20.net/">Go2Web2.0</a>: a directory of web 2.0 sites. Great for inspiration</li>
<li><a href="http://web2.0validator.com/">Web 2.0 Validator</a>: this site is meant to tell you whether a site is really &#8220;web 2.0.&#8221; I won&#8217;t vouch for that validity but the ongoing and evolving set of criteria is very interesting.</li>
<li><a href="http://www.wired.com/science/discoveries/news/2005/10/69114">Wired</a>: This is an old article and that&#8217;s why it&#8217;s interesting. See what we Wired thought web 2.0 was going to be two years ago.</li>
<li><a href="http://emptybottle.org/bullshit/">Bullshitr</a>: this is a parody but I find it informative as a way to see how much empty buzz centers around the fad of supposed web 2.0 sites.</li>
</ul>
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		<title>Intellagirl gets a New Job! Director of Emerging Technologies</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/18/intellagirl-gets-a-new-job-director-of-emerging-technologies/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/18/intellagirl-gets-a-new-job-director-of-emerging-technologies/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 13:12:34 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/18/intellagirl-gets-a-new-job-director-of-emerging-technologies/</guid>
		<description><![CDATA[It&#8217;s official. In May I will begin a new position as the Director of Emerging Technologies (great title, huh?) at Media Sauce in Indianapolis.
Media Sauce is a fantastically hip multi-media marketing company. As Director of Emerging Technologies I will be responsible for researching and creating &#8220;the next big thing&#8221; in multi-media content delivery and creation. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediasauce.com/"><img width="396" height="188" border="0" align="left" src="http://www.secondlife.intellagirl.com/wp-includes/images/041807_1312_Intellagirl1.jpg" /></a>It&#8217;s official. In May I will begin a new position as the Director of Emerging Technologies (great title, huh?) at <a target="_blank" href="http://www.mediasauce.com/">Media Sauce</a> in Indianapolis.</p>
<p>Media Sauce is a fantastically hip multi-media marketing company. As Director of Emerging Technologies I will be responsible for researching and creating &#8220;the next big thing&#8221; in multi-media content delivery and creation.  I&#8217;ll be focusing on participatory technologies that put the consumer/producer/audience in the driver&#8217;s seat.</p>
<p>In addition to research in new technologies I&#8217;ll also be focusing on innovative ways to apply existing methods. Second Life and other immersive spaces, social networking, and participatory media models. I&#8217;ll also be hitting the road to talk to folks about this new model of marketing and training and writing white papers about the research we conduct.</p>
<p>It&#8217;s my dream job and I&#8217;m ecstatic about it! I&#8217;ll still be cranking away at the dissertation and teaching a class here and there as well.</p>
<p>Stay tuned for news about research and other projects. Also *blatant plug here* if you&#8217;re in need of a well developed Second Life space or you&#8217;d like to discuss another project drop me a line at my new email address sarah dot robbins at mediasauce dot com. I&#8217;m excited to harness the creative energies at Media Sauce and aim them at Second Life. We&#8217;re going to be up to some super innovative stuff so keep an eye out for us.
</p>
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		<title>Announcing ANGEL Learning Isle!</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/17/announcing-angel-learning-isle/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/17/announcing-angel-learning-isle/#comments</comments>
		<pubDate>Tue, 17 Apr 2007 17:03:54 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/17/announcing-angel-learning-isle/</guid>
		<description><![CDATA[ 	 	 	 	 	 	 	 	
For the past few months I&#8217;ve been working on a covert project for ANGEL Learning (www.angellearning.com). Together with their chief products officer, Ray Henderson, a few students, and with lots of input from SLED members, who were sworn to secrecy, we&#8217;ve developed Angel Learning Isle. The island [...]]]></description>
			<content:encoded><![CDATA[<p><meta content="text/html; charset=utf-8" http-equiv="CONTENT-TYPE" /><title /><meta content="OpenOffice.org 2.0  (Linux)" name="GENERATOR" /><meta content="student" name="AUTHOR" /><meta content="20070417;10182300" name="CREATED" /><meta content="16010101;0" name="CHANGED" /> 	 	 	 	 	 	<style type="text/css"> 	<!-- 		@page { size: 8.5in 11in; margin: 0.79in } 		P { margin-bottom: 0.08in } 	--> 	</style></p>
<p style="margin-bottom: 0in"><img width="253" height="223" align="left" src="http://farm1.static.flickr.com/160/391389599_2364ba164d.jpg?v=0" />For the past few months I&#8217;ve been working on a covert project for <a href="http://www.angellearning.com/">ANGEL Learning</a> (<a href="http://www.angellearning.com/">www.angellearning.com</a>). Together with their chief products officer, Ray Henderson, a few students, and with lots of input from SLED members, who were sworn to secrecy, we&#8217;ve developed Angel Learning Isle. The island is dedicated to providing space for SL educators new and experienced as well as easy-to-use tutorials for building and SL basics. The island features:</p>
<ul>
<li>
<p style="margin-bottom: 0in">a friendly orientation garden with 	all the basics of getting around and communicating</p>
</li>
<li>
<p style="margin-bottom: 0in">a huge sandbox with a built in 	building tutorial</p>
</li>
<li>
<p style="margin-bottom: 0in">an educator&#8217;s tool gallery housing 	examples of free and inexpensive teaching tools such as white 	boards, slide shows, turn taking tools etc</p>
</li>
<li>
<p style="margin-bottom: 0in">classrooms on demand: simply type 	your name in a note card and drop it in the kiosk. the classroom 	pops up and announces who is using it. To remove the classroom just 	touch the kiosk again and “poof!” it&#8217;s gone.</p>
</li>
<li>
<p style="margin-bottom: 0in">dynamic seating area with 	arrangements for group work, small meetings, large groups, and media 	viewing</p>
</li>
<li>
<p style="margin-bottom: 0in">teleport gazebo with landmarks to 	other great education spots in SL (submit you landmark and screen 	shot to me to be added to the gazebo)</p>
</li>
<li>
<p style="margin-bottom: 0in">Angel Learning headquarters: here 	you can learn more about the Angel learning management system, meet 	up with other Angel users, or just hang out</p>
</li>
</ul>
<p style="margin-bottom: 0in">We&#8217;re adding new info and items all the time so we hope you&#8217;ll come by and come back often.</p>
<p style="margin-bottom: 0in">To find the island just search for “Angel Learning Isle” on your region map. The island is open to both Angel users and non-Angel users.</p>
<p style="margin-bottom: 0in">Read the <a target="_blank" href="http://campustechnology.com/articles/46809_1/">article about ANGEL in Campus Technology </a></p>
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		<title>Teaching is the New Marketing</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/16/teaching-is-the-new-marketing/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/16/teaching-is-the-new-marketing/#comments</comments>
		<pubDate>Tue, 17 Apr 2007 01:58:46 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/16/teaching-is-the-new-marketing/</guid>
		<description><![CDATA[Billy tunes out during discussion. Sally would rather pass notes about boys than read an assignment. As teachers, it’s our job to engage our students and to teach them to learn, to be excited and curious about the world around them. To feel that the subject matter in our classes is relevant and important to [...]]]></description>
			<content:encoded><![CDATA[<p>Billy tunes out during discussion. Sally would rather pass notes about boys than read an assignment. As teachers, it’s our job to engage our students and to teach them to learn, to be excited and curious about the world around them. To feel that the subject matter in our classes is relevant and important to their lives. We serve as examples of what a life of intellectual curiosity can yield. In the end, we’re all salesmen. Selling a way of life, selling the thirst for information, selling our students on the benefits of knowledge.<br />
Now, I know what some of you are thinking. You’re not in the business of entertaining your students. Kids who don’t want to learn don’t deserve your time. Your effort is better spent on the students in your class who actually want to learn. I understand where you’re coming from if you feel this way and I’ve certainly had these thoughts. However, if we think of ourselves as marketers in addition to being educators we get a whole new perspective on hesitant or resistant students.<br />
Marketers focus in on a potential audience who they believe would benefit from purchasing their product just as we focus on tailoring our teaching for the students in our classes (or at least we should). Often a marketer creates different marketing schemes for different potential demographics just as adjust our teaching depending on where we teach, when we teach, and who our students are. Marketers don’t give up when their sales figures are disappointing. They don’t dismiss potential customers who don’t respond to advertising. They seek another way to reach those customers. Educators should do the same.<br />
We should at least be as dedicated to reaching our customers students as the marketers who sell them their sneakers and their cell phones. Our product is much more important to their lives.
</p>
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		<title>Watching Teachers Change with the Introduction of New Technologies</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/16/watching-teachers-change-with-the-introduction-of-new-technologies/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/16/watching-teachers-change-with-the-introduction-of-new-technologies/#comments</comments>
		<pubDate>Mon, 16 Apr 2007 13:16:06 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/16/watching-teachers-change-with-the-introduction-of-new-technologies/</guid>
		<description><![CDATA[I certainly advocate evangelize for technology in the classroom. I&#8217;ve spoken to teachers all around the country in an effort to get them excited about using technology to teach and learn and it&#8217;s wonderful to see folks get excited about their teaching. To see the virtual &#8220;light bulbs&#8221; popping up around a group of teachers [...]]]></description>
			<content:encoded><![CDATA[<p>I certainly <span style="text-decoration: line-through">advocate</span> evangelize for technology in the classroom. I&#8217;ve spoken to teachers all around the country in an effort to get them excited about using technology to teach and learn and it&#8217;s wonderful to see folks get excited about their teaching. To see the virtual &#8220;light bulbs&#8221; popping up around a group of teachers who have been beaten down by administration and standardized testing.  But nothing beats seeing it happen in an actual classroom.</p>
<p>Last week I returned to my consulting work at a local high school after being away for a couple of weeks while I was on the &#8220;Intellatour.&#8221; While I was away the new <a href="http://www2.smarttech.com/st/en-US/Products/SMART+Boards/default.htm">Smart Boards</a> were delivered and installed in the English department classrooms. Smart Boards are very simple touch screens that, with a LCD projector, create an interactive extension to a desktop machine. These simple devices completely changed the attitudes toward technology in the English hall. Skeptical teachers are now embracing new devices and best of all, they&#8217;re PLAYING with the technology.</p>
<p><img src="http://www.secondlife.intellagirl.com/wp-includes/images/041607_1316_WatchingTea1.jpg" /></p>
<p>The teacher who normally teaches theatre tech and acting and is now teaching more English classes than he&#8217;d like is using his Smart Board with <a href="http://www.sketchup.com/">Sketch-Up</a> to draw theatre sets and plan blocking for the play he&#8217;s directing. Another teacher had students up at the board writing notes using the Smart Board pens, converting their writing to text, and making these the notes for the day&#8217;s discussion. Collaborative work has evolved where there was none. Teachers and students are invigorated about learning not just the technology but the course work as well.</p>
<p>This week I&#8217;ll be training all the teachers in the high school to use Moodle. I can only hope that this addition to the tools available to them will make an even greater impact in this little rural school system. Viva la technology!
</p>
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		<title>AERA: Proving that SL people can actually mix with the “normal” folks</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/15/aera-proving-that-sl-people-can-actually-mix-with-the-%e2%80%9cnormal%e2%80%9d-folks/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/15/aera-proving-that-sl-people-can-actually-mix-with-the-%e2%80%9cnormal%e2%80%9d-folks/#comments</comments>
		<pubDate>Mon, 16 Apr 2007 02:48:33 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/15/aera-proving-that-sl-people-can-actually-mix-with-the-%e2%80%9cnormal%e2%80%9d-folks/</guid>
		<description><![CDATA[I attended the American Education Researcher’s Association conference in Chicago. Dr. Sharon Tettegah organized a great invited panel for us. There were eight panelists with only seven minutes each and, beyond the technology problems we ran into, we made the best of our brief presentations. Ranging from Jeremy Kemp’s presentation about Sloodle to Vicki Suter’s [...]]]></description>
			<content:encoded><![CDATA[<p>I attended the <a target="_blank" href="http://www.aera.net/">American Education Researcher’s Association</a> conference in Chicago. <a target="_blank" href="http://faculty.ed.uiuc.edu/stettega/">Dr. Sharon Tettegah</a> organized a great invited panel for us. There were eight panelists with only seven minutes each and, beyond the technology problems we ran into, we made the best of our brief presentations. Ranging from <a target="_blank" href="http://slisweb.sjsu.edu/people/faculty/kempj/kempj.php">Jeremy Kemp</a>’s presentation about Sloodle to <a target="_blank" href="http://vickisuter.blogspot.com/">Vicki Suter</a>’s talk about establishing a sense of “place” to my discussion of shifts in pedagogy in virtual environments…all wonderful talks. But even better than the panel, as is usually the case, was the informal idea sharing over pizza later. About twenty folks met up, shared yummy deep-dish pizza, and brainstormed about they way we use Second Life in education and business. Who says the folks on the coasts have all the fun?</p>
<p><img align="left" src="http://farm1.static.flickr.com/247/460920447_2643281d92.jpg?v=0" /></p>
<p>Johnathon Richter at AERA
</p>
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		<title>My mom kicks butt!</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/12/my-mom-kicks-butt/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/12/my-mom-kicks-butt/#comments</comments>
		<pubDate>Thu, 12 Apr 2007 16:58:20 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/12/my-mom-kicks-butt/</guid>
		<description><![CDATA[Mother&#8217;s day is coming soon. My mom (in her mid 50s) just registered her first domain and blogs every day. She amazes me at every turn. So here with Mom&#8217;s day approaching I&#8217;m trying to figure out what to get my newly-techy mother for a gift and I read her blog only to find out [...]]]></description>
			<content:encoded><![CDATA[<p>Mother&#8217;s day is coming soon. My mom (in her mid 50s) just registered her first domain and blogs every day. She amazes me at every turn. So here with Mom&#8217;s day approaching I&#8217;m trying to figure out what to get my newly-techy mother for a gift and I read <a target="_blank" href="http://www.kathycalculates.com/?p=47">her blog</a> only to find out that she&#8217;s make ME a present.</p>
<p>Everyone who knows me well knows I have a serious infatuation with socks. My mom takes it to a new level by making me home made ones that out do even my craziest pairs.</p>
<p>She rocks!</p>
<p><img align="middle" style="width: 392px; height: 293px" src="http://www.freewebs.com/cheeringformikey/IMG_0151.JPG" />
</p>
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		<title>5 Secrets of Success</title>
		<link>http://www.secondlife.intellagirl.com/2007/04/04/5-secrets-of-success/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/04/04/5-secrets-of-success/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 02:13:18 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/04/04/5-secrets-of-success/</guid>
		<description><![CDATA[Nancy Baym was nice enough to tag me on the latest blogger&#8217;s meme: the Simply Successful Secrets project.  The idea is to list five things you do everyday that contribute to your success so that we can all learn from each other and be more &#8220;successful&#8221; together. Apparently I&#8217;m &#8220;on a roll&#8221; lately so [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.onlinefandom.com/archives/5-secrets-to-success/">Nancy Baym</a> was nice enough to tag me on the latest blogger&#8217;s meme: <a href="http://todayisthatday.com/blog/simply-successful-secrets/">the Simply Successful Secrets project</a>.  The idea is to list five things you do everyday that contribute to your success so that we can all learn from each other and be more &#8220;successful&#8221; together. Apparently I&#8217;m &#8220;on a roll&#8221; lately so perhaps someone out there will benefit from my crazy habits.
</p>
<ol>
<li><strong>Live life as if it will end today</strong>: Every day I remember that this could be my last day on Earth or the last day of someone I love. I ALWAYS say &#8220;I love you&#8221; to my favorite people so they know how I feel. No regrets. No &#8220;woulda coulda shoulda&#8221;s. If something is burning me up I take care of it. There is no time like the present. Don&#8217;t put off tomorrow something you can do right now! Carpe Diem and all the stuff. I mean it people.
</li>
<li><strong>List the work, work the list</strong>: I got this one from my fav man, Mark. When I feel overwhelmed by what&#8217;s in front of me I go back to this saying and it helps me find a place to dive in. Plus, nothing is as beautiful as a list of completed work. Looking at last week in my planner, with everything crossed off, lets me know that if I did all that last week I can do what I have to do this week.
</li>
<li><strong>Be transparent</strong>: Tell people what you&#8217;re working on. Talk about what you&#8217;re thinking about. Share what you create with others. I do this by blogging, posting my PowerPoints and sharing what I know with anyone who is willing to listen.
</li>
<li><strong>Find joy in little things</strong>: It may sound sappy but I find great happiness in the fact that the one I love makes me coffee every morning. Before I wake up it&#8217;s there and ready for me. That little act of kindness on his part starts my day off right and I&#8217;m immediately looking for how I can pass on that feeling to someone else. My goofy socks makes me happy. A flock of birds flying in a perfect V shape in the sky reminds me that there is order in things. If you can find bliss in little, simple things then life is constantly amazing and what is more successful than feeling amazing?
</li>
<li><strong>Seek wisdom and value it</strong>: Everyone knows something of value. That little old man collecting cans, the waitress pouring your coffee, the student with the vacant look, your children….you can learn from them all. Listen to what they tell you.
</li>
<li><strong>Know what you&#8217;re capable of and then do a little bit more</strong>: push push push! Whether it&#8217;s in your work, your family, your passion…do as much as you can and then do a little more. All else fails, refer back to #1.
</li>
</ol>
<p>Well that&#8217;s my five plus one. Now who to tag next? Hmmm that&#8217;s tough. I know so many people I consider highly successful.
</p>
<p>-<a href="http://www.kathycalculates.com">My mother</a> : she blogs now. I couldn&#8217;t be prouder of her. She&#8217;s a super mom!
</p>
<p>-<a href="http://www.cc-chapman.com/">CC Chapman</a>: a dedicated dad, super smart media guy, and endlessly genuine
</p>
<p>-<a href="http://chrisflook.org/writing/blog/index.php">Chris Flook</a>: he&#8217;s one tenacious dude and a fantastic friend. Watch him, folks. He&#8217;s gonna be BIG someday very soon.
</p>
<p>-<a href="http://joe.english.purdue.edu/blog">Dr. Samantha Blackmon</a>: one of the most genuine, powerful women I&#8217;ve met in a long time. She pulls no punches.
</p>
<p>-<a href="http://www.storygeek.com">Mark Bell</a>: the love of my life and one of the most inspiring people I know.</p>
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		<title>Video now available for the UNC talk</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/31/video-now-available-for-the-unc-talk/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/31/video-now-available-for-the-unc-talk/#comments</comments>
		<pubDate>Sun, 01 Apr 2007 03:17:38 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/31/video-now-available-for-the-unc-talk/</guid>
		<description><![CDATA[It&#8217;s still completely strange to me that folks are posting videos of the talks I give. Anyhow…if you weren&#8217;t able to listen in last Monday or you just wanna see my shiny face have a look here to see the video shot at UNC. Thanks to Larry Taylor for shooting this and posting it.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.secondlife.intellagirl.com/wp-includes/images/040107_0317_Videonowava1.png" alt=""/>It&#8217;s still completely strange to me that folks are posting videos of the talks I give. Anyhow…if you weren&#8217;t able to listen in last Monday or you just wanna see my shiny face have a <a href="http://mirrors.ibiblio.org/pub/mirrors/speakers/intellagirl/" target="_blank">look here to see the video</a> shot at UNC. Thanks to Larry Taylor for shooting this and posting it.</p>
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		<title>Resources for Educause Talk</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/27/resources-for-educause-talk/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/27/resources-for-educause-talk/#comments</comments>
		<pubDate>Tue, 27 Mar 2007 17:32:12 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/27/resources-for-educause-talk/</guid>
		<description><![CDATA[Here are some links I mentioned in my Project Parlor today at Educause. Please feel free to poke around and bring any questions you might have to tomorrow&#8217;s concurrent session.

To create a Second Life account, navigate to www.secondlife.com and click on the orange &#8220;Join Now&#8221; button
Second Life Education page
Second Life Educator&#8217;s Mailing List
Second Life Researchers&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some links I mentioned in my Project Parlor today at Educause. Please feel free to poke around and bring any questions you might have to tomorrow&#8217;s concurrent session.</p>
<ul>
<li>To create a Second Life account, navigate to <a href="http://www.secondlife.com/">www.secondlife.com</a> and click on the orange &#8220;Join Now&#8221; button</li>
<li><a href="http://secondlife.com/education" target="_blank">Second Life Education page</a></li>
<li>Second Life Educator&#8217;s <a href="https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators" target="_blank">Mailing List</a></li>
<li>Second Life <a href="http://list.academ-x.com/listinfo.cgi/slrl-academ-x.com" target="_blank">Researchers&#8217; Mailing List</a></li>
<li>Second Life Education <a href="http://www.simteach.com" target="_blank">Blog, wiki, and forums</a></li>
<li>Getting your own <a href="http://secondlife.com/community/land-islands.php" target="_blank">Second Life island</a></li>
<li>A <a href="http://simteach.com/wiki/index.php?title=Institutions_and_Organizations_in_SL" target="_blank">list of campuses</a> that are currently involved in Second Life</li>
<li>Virtual Newspapers</li>
<ul>
<li><a href="http://www.secondlifeinsider.com" target="_blank">SL Insider</a></li>
<li><a href="http://www.secondlifeherald.com" target="_blank">Second Life Herald</a></li>
<li><a href="http://www.metaversemessenger.com" target="_blank">Metaverse Messenger</a></li>
</ul>
<li>Education <a href="http://www.secondlife.com/businesseducation/education/slcc2006-proceedings.pdf" target="_blank">proceedings</a> from the Education tracks of the 2006 Second Life Community Conference</li>
</ul>
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		<title>UNC Talk today</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/26/unc-talk-today/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/26/unc-talk-today/#comments</comments>
		<pubDate>Mon, 26 Mar 2007 21:35:02 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/26/unc-talk-today/</guid>
		<description><![CDATA[The UNC talk went so well today. We had over 60 people in the room in RL and 80+ in SL. Audio was streamed in, Larry Taylor did a great job displaying my Powerpoint, while Mark &#8220;drove&#8221; my avatar so I could talk to the room. UNC will be posting video of the talk soon. [...]]]></description>
			<content:encoded><![CDATA[<p><img style="width: 268px; height: 186px" src="http://bretagdesigns.com/technologist/wp-content/uploads/2007/03/intellagirl.jpg" />The UNC talk went so well today. We had over 60 people in the room in RL and 80+ in SL. Audio was streamed in, Larry Taylor did a great job displaying my Powerpoint, while Mark &#8220;drove&#8221; my avatar so I could talk to the room. UNC will be posting video of the talk soon. I&#8217;ll add a link here when it&#8217;s up. Meanwhile, if you want to check out the PowerPoint, it&#8217;s loaded up <a target="_blank" href="http://www.slideshare.net/intellagirl/unc-creating-engaging-collaborative-learning-spaces-in-second-life/">here</a>.
</p>
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		<title>Woot! Over 100 del.icio.us bookmarks</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/26/woot-over-100-delicious-bookmarks/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/26/woot-over-100-delicious-bookmarks/#comments</comments>
		<pubDate>Mon, 26 Mar 2007 21:21:26 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/26/woot-over-100-delicious-bookmarks/</guid>
		<description><![CDATA[I don&#8217;t know why I&#8217;m so excited, but I am. Finally over 100 del.icio.us bookmarks for my site! Woot woot!

]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know why I&#8217;m so excited, but I am. Finally over 100 del.icio.us bookmarks for my site! Woot woot!
</p>
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		<title>&#8220;Teach with Tech&#8221; Podcast</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/21/teach-with-tech-podcast/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/21/teach-with-tech-podcast/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 17:06:27 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/21/teach-with-tech-podcast/</guid>
		<description><![CDATA[Chris Essex, of Indiana University, interviewed me about my Second Life class. You can listen here.  It&#8217;s a fun listen and he asked great questions. Have a listen!

]]></description>
			<content:encoded><![CDATA[<p>Chris Essex, of Indiana University, interviewed me about my Second Life class. You can listen <a target="_blank" href="http://techoblog.com/second-life/episode-20-teaching-in-a-virtual-world.html">here</a>.  It&#8217;s a fun listen and he asked great questions. Have a listen!
</p>
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		<title>Don’t Come to Class Naked: Play and Pedagogy in Second Life</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/21/don%e2%80%99t-come-to-class-naked-play-and-pedagogy-in-second-life/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/21/don%e2%80%99t-come-to-class-naked-play-and-pedagogy-in-second-life/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 15:07:53 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/21/don%e2%80%99t-come-to-class-naked-play-and-pedagogy-in-second-life/</guid>
		<description><![CDATA[I&#8217;ve been working on lots of presentations lately but this one is the most fun. For CCCC I&#8217;ll be talking about the value of identity play in SL as a benefit to education. This picture is the first slide of the PowerPoint. A little provocative? Maybe. But very fun. The allusion to &#8220;What Not to [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://www.secondlife.intellagirl.com/wp-includes/images/032107_1507_DontCometoC1.jpg" />I&#8217;ve been working on lots of presentations lately but this one is the most fun. For CCCC I&#8217;ll be talking about the value of identity play in SL as a benefit to education. This picture is the first slide of the PowerPoint. A little provocative? Maybe. But very fun. The allusion to &#8220;What Not to Wear&#8221; (the BBC version) ought to get a few chuckles.</p>
<p>There&#8217;s a definite benefit to being a little shocking when giving a presentation. What fun is there in listening to some say things you already know and agree with?</p>
<p>The PowerPoint is now posted <a target="_blank" href="http://www.slideshare.net/intellagirl/dont-come-to-class-naked-immersion-engagement-and-ethos-for-freshman-composition-writers-using-secondlife/">here</a>.
</p>
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		<title>Seven Presentations in Seven Days!</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/19/seven-presentations-in-seven-days/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/19/seven-presentations-in-seven-days/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 12:50:56 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/19/seven-presentations-in-seven-days/</guid>
		<description><![CDATA[Monday. It&#8217;s week two of Intellatour 2007! This week I&#8217;m off to New York City for CCCC and then off to Raliegh NC for a lecture at UNC and Educause Immersive Learning Environments focus session. Between the two stops I&#8217;m presenting SEVEN times! Yikes. Here&#8217;s the lowdown:

Thursday 3/22: 6:30 pm 1Up Video Games Special Interest [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://www.secondlife.intellagirl.com/wp-includes/images/031907_1250_SevenPresen1.png" />Monday. It&#8217;s week two of Intellatour 2007! This week I&#8217;m off to New York City for <a target="_blank" href="http://www.ncte.org/cccc/">CCCC</a> and then off to Raliegh NC for a lecture at UNC and <a href="http://www.educause.edu/content.asp?SECTION_ID=255">Educause Immersive Learning Environments</a> focus session. Between the two stops I&#8217;m presenting SEVEN times! Yikes. Here&#8217;s the lowdown:</p>
<ul>
<li>Thursday 3/22: 6:30 pm 1Up Video Games Special Interest Group. Scott Reed, Matt Barton and I are running a &#8220;game&#8221; to show interested folks just how much of game design and play is rhetorical. Based on Burke&#8217;s Pentad, the game will allow us to explore games in a really interactive way vs the usual &#8220;who are you and what do you do?&#8221; stuff that normally happens at a SIG.</li>
<li>Friday 3/23: 8:30 am My CCCC panel &#8220;Immersive Research and Experiential Writing in SecondLife: The Impact of 3D Worlds, Alternate Identities and Collaborative Activities in Composition&#8221; with Mark Bell and Bryan Carter (who can&#8217;t join us, unfortunately). We&#8217;ll be chatting about uses of Second Life in composition and new media classrooms.</li>
<li>Friday 3/23: 10:30 am Computer Connection presentation about my upcoming book chapter about communication mechanics in virtual environments</li>
<li>Friday 3/23: 7:30 pm Second Life interest group meeting in the New York suite on the Fourth Floor (<span style="color: white"><span style="font-size: 10pt">The Hilton New York). I think this will be mostly composition folks but anyone in NY area is welcome. We&#8217;ll talk about using SL for education and answer general SL questions. Hopefully some folks will up for hitting the town afterwards.</span><br />
</span></li>
<li><span style="color: white"><span style="font-size: 10pt">Monday 3/26: Chapel Hill NC, UNC talk about my research in virtual communications research. </span>This lecture will take place from 11AM-12PM and will be hosted in<br />
the Undergraduate Library Room 205. Again, anyone in the Chapel Hill area is welcome.<br />
</span></li>
<li>Tuesday 3/27: Educause project parlors &#8220;Immersion and Engagement in a Virtual Classroom: Using <em>Second Life</em> for Higher Education&#8221;</li>
<li>Wednesday 3/28: Concurrent session 1:10 p.m. - 2:45 p.m. on immersion and engagement</li>
</ul>
<p>Pheww! My little pink suitcase is hitting the road in a big way this week. I&#8217;ll be <a target="_blank" href="http://twitter.com/intellagirl">twittering</a> and posting <a target="_blank" href="http://www.flickr.com/photos/intellagirl/">Flickr pics</a> as often as possible. I&#8217;m looking forward to meeting lots of interesting folks and maybe even converting a few people to the wonders of teaching in Second Life. Wish me luck!
</p>
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		<title>You know you&#8217;ve arrived when&#8230;</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/15/you-know-youre-arrived-when/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/15/you-know-youre-arrived-when/#comments</comments>
		<pubDate>Thu, 15 Mar 2007 14:09:43 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/15/you-know-youre-arrived-when/</guid>
		<description><![CDATA[You know Second Life has “arrived” when blocking it is a selling point for security software. According to Computer Active, security software company Sophos will soon release a patch to prevent corporate users to log in to SL. And I thought only high schools were control-freakish enough to clamp down on computer use with this [...]]]></description>
			<content:encoded><![CDATA[<p>You know Second Life has “arrived” when blocking it is a selling point for security software. According to <a target="_blank" href="http://www.computeractive.co.uk/personal-computer-world/news/2185476/sophos-kills-second-life">Computer Active</a>, security software company<a href="http://www.secondlife.intellagirl.com/You%20know%20Second%20Life%20has%20%E2%80%9Carrived%E2%80%9D%20when%20blocking%20it%20is%20a%20selling%20point%20for%20security%20software.%20According%20to%20Computer%20Active,%20security%20software%20company%20Sophos%20will%20soon%20release%20a%20patch%20to%20prevent%20corporate%20users%20to%20log%20in%20to%20SL.%20And%20I%20thought%20only%20high%20schools%20were%20control-freakish%20enough%20to%20clamp%20down%20on%20computer%20use%20with%20this%20kind%20of%20granularity.%20It%20seems%20to%20me%20that%20if%20enough%20people%20in%20your%20office%20are%20spending%20that%20much%20time%20in%20SL%20that%20perhaps%20you%20should%20consider%20making%20use%20of%20the%20that%20time%20in%20a%20way%20that%20could%20increase%20productivity%20%28in-world%20meetings%20etc%29%20rather%20than%20policing%20it%20with%20security%20software.%20If%20only%20we%20could%20see%20usage%20stats%20from%20some%20of%20these%20companies.%20Then%20again,%20services%20like%20Twitter%20and%20the%20eagerly%20anticipated%20my.secondlife.com%20will%20provide%20users%20other%20ways%20to%20interact%20with%20their%20SL%20contacts."> Sophos</a> will soon release a patch to prevent corporate users to log in to SL. And I thought only high schools were control-freakish enough to clamp down on computer use with this kind of granularity. It seems to me that if enough people in your office are spending that much time in SL that perhaps you should consider making use of the that time in a way that could increase productivity (in-world meetings etc) rather than policing it with security software. If only we could see usage stats from some of these companies. Then again, services like <a target="_blank" href="http://www.twitter.com">Twitter</a> and the eagerly anticipated my.secondlife.com will provide users other ways to interact with their SL contacts.
</p>
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		<title>Buzz to Blah: Will Social Networking Sites Really Die Soon?</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/14/buzz-to-blah-will-social-networking-sites-really-die-soon/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/14/buzz-to-blah-will-social-networking-sites-really-die-soon/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 17:34:19 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/14/buzz-to-blah-will-social-networking-sites-really-die-soon/</guid>
		<description><![CDATA[ 	 	 	 	 	 	 	 	 	
Over at The Atlantic, Michael Hirschorn is writing about whether or not the “Web 2.0 bubble” is about to burst. Hirschorn quotes Todd Dagres, co-founder of venture-capital firm Spark Capital, told The Wall StreetJournal. “[speaking of the current wave of web 2.0 sites]Lots of incomplete and [...]]]></description>
			<content:encoded><![CDATA[<p><meta content="text/html; charset=utf-8" http-equiv="CONTENT-TYPE" /><title /><meta content="OpenOffice.org 2.0  (Linux)" name="GENERATOR" /><meta content="student" name="AUTHOR" /><meta content="20070314;10392600" name="CREATED" /><meta content="student" name="CHANGEDBY" /><meta content="20070314;11041200" name="CHANGED" /> 	 	 	 	 	 	 	<style type="text/css"> 	<!-- 		@page { size: 8.5in 11in; margin: 0.79in } 		P { margin-bottom: 0.08in } 	--> 	</style></p>
<p style="margin-bottom: 0in">Over at <a target="_blank" href="http://www.theatlantic.com/doc/200704/social-networking">The Atlantic, Michael Hirschorn is writing</a> about whether or not the “Web 2.0 bubble” is about to burst. Hirschorn quotes Todd Dagres, co-founder of venture-capital firm Spark Capital, told <em>The Wall StreetJournal</em>. “[speaking of the current wave of web 2.0 sites]Lots of incomplete and underexperienced teams, business models based more on eyeballs than cash flow, and a rash of incremental and ‘me too’ deals.”<br />
The article claims that today&#8217;s Facebook and MySpace (as the biggest social networking sites) are short lived in their interest and usefulness. Once you have a million friends what do you do?<br />
I can understand Hirschorn&#8217;s point. I&#8217;ve got memberships on about fifty social spaces, jumping in as they come online just to see how they work (twitter.com being the newest craze of the week). I&#8217;ve been excited and then bored by so many great services that I can&#8217;t count them all. So, here, I can agree with the article.<br />
What Hirschorn neglects, though, is what will replace the friends-race. We&#8217;ve all become too accustomed to being able to connect to just give it up because the sites become boring. We may continually migrate from one useful site to another but I can&#8217;t believe that once the novelty wears off that we&#8217;ll just go back to email and flat webpages.<br />
What do you think? Is the bubble gonna burst?
</p>
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		<title>Presentations from Columbia Sessions</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/13/presentations-from-columbia-sessions/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/13/presentations-from-columbia-sessions/#comments</comments>
		<pubDate>Tue, 13 Mar 2007 14:00:06 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/13/presentations-from-columbia-sessions/</guid>
		<description><![CDATA[I&#8217;ve just come back from a day of presentations at Columbia College in Chicago. In the afternoon I spoke in Patrick Lichty&#8217;s media theory class. Patrick had just begun to introduce MMO culture so I gave a little talk about identity construction in digital environments. Via communication mechanics is these digital spaces, we create versions [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://www.secondlife.intellagirl.com/wp-includes/images/031307_1359_Presentatio1.jpg" alt=""/>I&#8217;ve just come back from a day of presentations at <a href="http://www.colum.edu/index.php">Columbia College</a> in Chicago. In the afternoon I spoke in <a href="http://www.voyd.com/voyd/">Patrick Lichty&#8217;s</a> media theory class. Patrick had just begun to introduce MMO culture so I gave a little talk about identity construction in digital environments. Via communication mechanics is these digital spaces, we create versions of ourselves. I wanted the students to understand 1) how they create their online identity and 2) that these are <em>real</em> identities. I finished up by &#8220;proving&#8221; that Second Life if <em>real</em>.
</p>
<p>See the PowerPoint <a href="http://secondlife.intellagirl.com/Digital%20Identity%20Columbia.ppt">here</a>.
</p>
<p>In the evening I gave a talk about education in Second Life to some faculty and community members.
</p>
<p>That PowerPoint is <a href="http://secondlife.intellagirl.com/EDUCATION%20REDEFINED%20Columbia.ppt">here</a>.
</p>
<p>I also got to meet Bryan Campen (Cyrus Huffhines in SL)! He&#8217;s just as awesome in RL as he is in SL. Check out pics <a href="http://www.flickr.com/photos/intellagirl/">here</a>.</p>
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		<title>CGM, UGC, Participatory media? Defining the differences</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/06/cgm-ugc-participatory-media-defining-the-differences/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/06/cgm-ugc-participatory-media-defining-the-differences/#comments</comments>
		<pubDate>Tue, 06 Mar 2007 15:38:03 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/06/cgm-ugc-participatory-media-defining-the-differences/</guid>
		<description><![CDATA[I&#8217;ve been interested in participatory media for years and it just keeps getting more interesting. Last night on Heroes (best show on TV by the way) NBC announced a contest that allows viewers to submit their theories about the truth behind on the twists and intrigue in the show via videos. This is far from [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been interested in participatory media for years and it just keeps getting more interesting. Last night on Heroes (best show on TV by the way) <a target="_blank" href="http://www.nbc.com/Heroes/theories/">NBC announced a contest</a> that allows viewers to submit their theories about the truth behind on the twists and intrigue in the show via videos. This is far from Youtube where anyone can upload any video they like. This is NBC asking for very specific videos, screening them, and posting the ones they like best to their website. It made me realize that there are far more than a few models of participatory media. O&#8217;reilly defined Web 2.0 for us<a target="_blank" href="http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html"> two years ago. </a>But a lot has changed since then. So I went in search of definitions that might help frame what we&#8217;re seeing happen in today&#8217;s media.</p>
<p><a href="http://www.clickz.com/showPage.html?page=3625153">Pete Blackshaw&#8217;s CGM Glossary </a>post helps quite a bit. Here are some summaries of his definitions:</p>
<ul>
<li><strong>Consumer-generated media (CGM):</strong> <font size="-1" face="Verdana,Arial,Helvetica,sans-serif">&#8220;At its core, CGM represents first-person commentary posted or shared across a host of expression venues, including message boards, forums, rating and review sites, groups, social networking sites, blogs, and, of course, video-sharing sites.</font> &#8220;</li>
<li><font size="-1" face="Verdana,Arial,Helvetica,sans-serif"><strong>Consumer-generated multimedia (CGM2):</strong> &#8220;This subset of CGM is more anchored to &#8220;site, sound, and motion&#8221; components, each with the potential to dial up the effect and persuasiveness of the consumer storytelling.</font> &#8220;</li>
<li><strong>Consumer Fortified media: </strong>Such as the recent Dove campaign and, I would argue, the Heroes campaign a mentioned above. A company&#8217;s media effort is fortified by the participation and contributions of the audience.</li>
<li><font size="-1" face="Verdana,Arial,Helvetica,sans-serif"><strong>Consumer-solicited media (CSM):</strong> &#8221; term that most commonly captures this form is &#8220;co-creation.&#8221; Others loosely call it &#8220;participatory advertising.&#8221; In essence, the marketer sets the specs, and consumers exercise a range of creativity and brand evangelism within those parameters&#8221;</font></li>
<li><font size="-1" face="Verdana,Arial,Helvetica,sans-serif"><strong>Compensated consumer-generated media (CCGM):</strong> &#8220;his is when marketers outright pay consumers to do certain things, or when publishers compensate artists or content creators for submissions.&#8221;</font></li>
<li><font size="-1" face="Verdana,Arial,Helvetica,sans-serif"><strong>Paid media:</strong> &#8220;This is exactly as it sounds. Marketers buy media, usually in the form of impressions, to affect sales. Some call this &#8220;marketer-generated media&#8221; (MGM)&#8221;</font></li>
</ul>
<p><font size="-1" face="Verdana,Arial,Helvetica,sans-serif">I don&#8217;t think many folks would argue that Second Life is some form of participatory media but which of these categories would you put it in? In some ways residents of SL are co-creators with Linden, thus making SL a form of CSM. If we didn&#8217;t make the world interesting and they didn&#8217;t make it possible there&#8217;d be no Second Life.</font></p>
<p>However, the way that Linden insists on letting its residents take the limelight for their innovations makes it feel a bit like CFM.</p>
<p>Things get even more convoluted when you consider specific efforts inside the SL world. How many spaces actually include content contributed by the folks who visit them and how many are built like static showcases?</p>
<p>Still thinking this over. What do you all think? Do we need to add a category to Blackshaw&#8217;s list to accomodate SL?
</p>
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		<title>Build, Market, Rinse and Repeat as Necessary</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/04/build-market-rinse-and-repeat-as-necessary/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/04/build-market-rinse-and-repeat-as-necessary/#comments</comments>
		<pubDate>Sun, 04 Mar 2007 20:41:46 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/04/build-market-rinse-and-repeat-as-necessary/</guid>
		<description><![CDATA[AngryBeth Shortbread is a genius! If you haven&#8217;t been to The Port, then GO! Go now! Come back and read the rest of this later. If you have been there, well…go again! Why? Because AngryBeth does something that most great Metaverse creators just don&#8217;t seem the catch on to…she changes things up. The great bits [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://angrybethshortbread.blogspot.com/">AngryBeth Shortbread</a> is a genius! If you haven&#8217;t been to <a href="http://slurl.com/secondlife/The%20Port/251/79/26/">The Port</a>, then GO! Go now! Come back and read the rest of this later. If you have been there, well…go again! Why? Because AngryBeth does something that most great Metaverse creators just don&#8217;t seem the catch on to…she changes things up. The great bits of her place are always there but there is always something new too. For example, have you seen the caves under her place? If you haven&#8217;t, I say again, go now! Go ahead…I&#8217;ll wait.
</p>
<p>Ok you&#8217;re back.
</p>
<p>You&#8217;ve seen the caves. You&#8217;ve seen that AngryBeth is always building and developing new features in her SL space.  But this post is about more than the fact that Ms. Shortbread is a genius. It&#8217;s about the importance of making an SL space dynamic. Most folks spend a good amount of time developing a space when they first buy land but whether you&#8217;re a big Multiverse Development Company or just a little guy with a 512 newbie spot, you&#8217;ve got to keep it moving if you want to maintain a certain level of traffic. It&#8217;s not enough to build something grandiose if it stays static. The best stores get in new merchandise all the time. The best games add dynamic content to keep folks coming back. The best SL spaces offer a consistent and yet ever-changing (even if it&#8217;s just a bit of the space that changes) experience. A static sim in SL is about as exciting as your grandma&#8217;s living room. If it&#8217;s looked exactly the same way since you were five how eager are you to go back? And SL spaces don&#8217;t even bake cookies!
</p>
<p>There are two ways to keep a space dynamic: 1) new interactive content and 2) new people. It&#8217;s a cycle. If you build it they will come. If you rebuild it, they&#8217;ll come again and again. The more people who stop by and spend time and tell their friends&#8230;well the more people who will come by, spend time, and tell their friends. See the trend? What&#8217;s the point of a great space if no one sees it?
</p>
<p><a href="http://secondtense.blogspot.com/">Hiro Pendgragon</a> recently blogged about the way that Dell has integrated their SL presence into their overall market strategy. This is also smart. If your SL space is an extension of a larger project (a website, a company, a class) it can&#8217;t be treated as optional. It shouldn&#8217;t be presented in a wishy-washy way that makes it seem less than necessary. In addition, if you&#8217;ve developed the space correctly, the people who visit it will make it necessary as well through their participation in the space.
</p>
<p>We have to remember that building an SL presence is only the beginning of a long process. It&#8217;s a relationship. You wouldn&#8217;t consider landing the first date with a girl the end of the relationship and this is no different.</p>
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		<title>Rhetorical Spaces: The Chosen Project</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/04/rhetorical-spaces-the-chosen-project/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/04/rhetorical-spaces-the-chosen-project/#comments</comments>
		<pubDate>Sun, 04 Mar 2007 16:25:15 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/04/rhetorical-spaces-the-chosen-project/</guid>
		<description><![CDATA[For the last few weeks my students have been researching the rhetorical relationship between communities and the spaces they inhabit. The students have written several blog entries analyzing spaces they find interesting in real life to break down how communities create spaces and how these spaces serve to create emotional responses and prompt people to [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://www.secondlife.intellagirl.com/wp-includes/images/030407_1625_RhetoricalS1.jpg" />For the last few weeks my students have been researching the rhetorical relationship between communities and the spaces they inhabit. The students have written several blog entries analyzing spaces they find interesting in real life to break down how communities create spaces and how these spaces serve to create emotional responses and prompt people to perform specific actions. Now it&#8217;s time to make our own.</p>
<p>Last week the students presented &#8220;pitches&#8221; for rhetorical spaces which included <img align="right" src="http://www.secondlife.intellagirl.com/wp-includes/images/030407_1625_RhetoricalS2.jpg" />details about the intended audience, focus points, ways to measure the effectiveness of the space, and some kind of interactive component that would require visitors to take an action. They researched Second Life and real life places, synthesized what they learned and proposed a space to the class. We had eight presentations ranging from recreating the Coliseum to creating a micro version of Chicago. After all the presentations were finished the students voted on which space they&#8217;d like to spend the rest of the semester researching, constructing, and then using for more research to write up in a final paper.</p>
<p>The winning plan is for a &#8220;Celebrity After-Party.&#8221; The goal of the space is make visitors understand the pressures of being a celebrity and inform them about common downfalls of well known people. While exploring the mansion, visitors will learn about the tension associated with paparazzi, the pressures of being a public figure, and the vices that often end careers and lives.</p>
<p><a target="_blank" href="http://www.slideshare.net/intellagirl/celebrity-build-project">Click here to see the student PowerPoint for the project</a>. *posted with student permission*<br />
As you can see, the two students who put together the plan thought it out very well but now it&#8217;s the class&#8217;s turn to take it apart, collaborate on the details and make it a reality. Our first step will be A LOT of research and writing…shh don&#8217;t tell them. Besides learning about how spaces can be communicative, they&#8217;ll also be learning research skills (both primary and secondary), collaborative writing skills, and learning about the sort of &#8220;cult of personality&#8221; that surrounds celebrity. Unlike a generic paper, the project will require them to complete the research in order to proceed to the next step. After all, how can we create that Jimmy Hendrix room if we haven&#8217;t learned all there is to know about him?</p>
<p>Stay tuned…The students will be blogging the project progress<a href="http://www.project.sl104.intellagirl.com/"> here</a> over the next two months.
</p>
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		<title>Office 2007: My Wordpress Savior!</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/04/office-2007-my-wordpress-savior-2/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/04/office-2007-my-wordpress-savior-2/#comments</comments>
		<pubDate>Sun, 04 Mar 2007 16:05:43 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/04/office-2007-my-wordpress-savior-2/</guid>
		<description><![CDATA[We&#8217;ve all made the jokes about the lack of reliability in Microsoft products and I&#8217;d normally be the last person to crow about the wonders of anything with so much spyware…HOWEVER…Office 2007 Word makes blogging to a Wordpress site so nice!

Since I updated to Firefox 2.0 I&#8217;ve had endless problems with the popup menus that [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://www.secondlife.intellagirl.com/wp-includes/images/030407_1554_Office2007M1.png" alt=""/>We&#8217;ve all made the jokes about the lack of reliability in Microsoft products and I&#8217;d normally be the last person to crow about the wonders of anything with so much spyware…HOWEVER…Office 2007 Word makes blogging to a Wordpress site so nice!
</p>
<p>Since I updated to Firefox 2.0 I&#8217;ve had endless problems with the popup menus that allow you to insert images and links in Wordpress. They&#8217;d be cut off, non responsive, and generally just finicky. However, since I&#8217;m completely reliant on <a href="http://www.zotero.org">Zotero</a> I didn&#8217;t want to go back to a previous version of Firefox. Then I got Office 2007 and the blogging function in Word was like the heavens opening and Bill Gates handing me a giant aspirin to fix all my blogging headaches.
</p>
<p>I blog in Word, click publish, and my text, images, and links go straight to this Wordpress site with nice formatting that doesn&#8217;t mess up my template. Images are sized just how I wanted them and I don&#8217;t end up screaming at my machine. I can even add borders and make use of all the goofy clipart that comes with Word!
</p>
<p>I&#8217;ve also found this great site with <a href="http://www.spittleandink.com/isis/img/wordblogging/wordblogging.htm">easy to follow instructions</a> to get your publishing options all set up. If you use Wordpress you should try it out!
</p>
<p>*steps off infomercial soap box*</p>
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		<title>Video about Online Identity</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/04/video-about-online-identity/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/04/video-about-online-identity/#comments</comments>
		<pubDate>Sun, 04 Mar 2007 14:19:48 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/04/video-about-online-identity/</guid>
		<description><![CDATA[This is pretty interesting. Take a look.

]]></description>
			<content:encoded><![CDATA[<p>This is pretty interesting. <a href="http://www.youtube.com/staticfuror">Take a look.</a>
</p>
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		<title>Does Participatory Media make us Narcissistic?</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/03/does-participatory-media-make-us-narcissistic/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/03/does-participatory-media-make-us-narcissistic/#comments</comments>
		<pubDate>Sat, 03 Mar 2007 16:00:34 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/03/does-participatory-media-make-us-narcissistic/</guid>
		<description><![CDATA[A recent study by professors at San Diego State finds that today&#8217;s college students are narcissist. Over 16,000 college students filled out a questionnaire to measure their NPI score (Narcissistic Personality Inventory). &#8220;The NPI test divides narcissism into seven components: superiority, exhibitionism, entitlement, vanity, authority, exploitiveness and self-sufficiency.&#8221; (Pinsky)
The study asserts that narcissists &#8220;are more [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.cafepress.com/buy/beauty/-/pv_design_prod/p_1844565.70809101/pNo_70809101/id_14066575/?click=true&#038;CMP=KNC-F-ALL"><img width="247" height="247" src="http://images.cafepress.com/product/70809101v9_240x240_Front_Color-AshGrey.jpg" /></a>A <a href="http://www.cnn.com/2007/EDUCATION/02/27/self.centered.students.ap/index.html">recent study</a> by professors at San Diego State finds that today&#8217;s college students are <a href="http://www.qwantz.com/fanart/narc.jpg">narcissist</a>. Over 16,000 college students filled out a questionnaire to measure their NPI score (<a href="http://en.wikipedia.org/wiki/Narcissism_(psychology)">Narcissistic Personality Inventory</a>). &#8220;The NPI test divides narcissism into seven components: superiority, exhibitionism, entitlement, vanity, authority, exploitiveness and self-sufficiency.&#8221; (<a href="http://www.usc.edu/uscnews/stories/12711.html">Pinsky</a>)</p>
<p style="margin-left: 36pt">The study asserts that narcissists &#8220;are more likely to have romantic relationships that are short-lived, at risk for infidelity, lack emotional warmth, and to exhibit game-playing, dishonesty, and over-controlling and violent behaviors.&#8221;</p>
<p style="margin-left: 36pt">&#8220;Current technology fuels the increase in narcissism,&#8221; Twenge said. &#8220;By its very name, MySpace encourages attention-seeking, as does YouTube.&#8221; <a href="http://www.cnn.com/2007/EDUCATION/02/27/self.centered.students.ap/index.html"><em>From CNN</em></a><em><br />
</em></p>
<p>Our ability to create personal blogs and webpages, to post videos and photos of ourselves where others can see them, to create a position for ourselves (however small it may be) in the world of global media is a powerful thing. We no longer have to accept anonymity in the crowd. However, I&#8217;m not so sure that these kinds of participatory media necessarily make us narcissistic.  Perhaps we feel a sense of agency, of ability to make ourselves heard, or even the power to affect change. Is that being full of ourselves? Certainly not in every case.</p>
<p>If feeling like I have important things to say that I want to share with others makes me narcissist then I&#8217;ll wear the label with pride and hope that others follow suit.</p>
<p>The NPI asks questions such as</p>
<ul>
<li>&#8220;If I ruled the world, it would be a better place&#8221;</li>
<li>&#8220;I think I am a special person&#8221;</li>
<li>&#8220;I can live my life any way I want to.&#8221;</li>
</ul>
<p>While we should hope that we&#8217;re not raising a generation of folks hell-bent on world domination, I see nothing wrong with people feeling &#8220;special&#8221; or believing in their ability to shape their own lives.  There seems to be a disconnect (from what I can find about the NPI…if you know more help me out here) between the narcissism that Pinsky talks about and the kind of self-esteem issues dealt with in the NPI found.  Here are the NPI questions…see for yourself (from <a href="http://www.columbia.edu/~da358/npi16/raskin.pdf">Raskin and Terry</a>).</p>
<ul style="margin-left: 54pt">
<li>I would prefer to be a leader.</li>
<li>I see myself as a good leader.</li>
<li>I will be a success.</li>
<li>People always seem to recognize my authority.</li>
<li>I have a natural talent for influencing people.</li>
<li>I am assertive.</li>
<li>I like to have authority over other people.</li>
<li>I am a born leader.</li>
<li>I rarely depend on anyone else to get things done.</li>
<li>I like to take responsibility for making decisions.</li>
<li>I am more capable than other people.</li>
<li>I can live my life in any way I want to.</li>
<li>I always know what I am doing.</li>
<li>I am going to be a great person.</li>
<li>I am an extraordinary person.</li>
<li>I know that I am good because everybody keeps telling me so.</li>
<li>I like to be complimented.</li>
<li>I think I am a special person.</li>
<li>I wish somebody would someday write my biography.</li>
<li>I am apt to show off if I get the chance.</li>
<li>Modesty doesn&#8217;t become me.</li>
<li>I get upset when people don&#8217;t notice how I look when I go out in public.</li>
<li>I like to be the center of attention.</li>
<li>I would do almost anything on a dare.</li>
<li>I really like to be the center of attention.</li>
<li>I like to start new fads and fashions.</li>
<li>I can read people like a book.</li>
<li>I can make anybody believe anything</li>
<li>I want them to.</li>
<li>I find it easy to manipulate people.</li>
<li>I can usually talk my way out of anything.</li>
<li>Everybody likes to hear my stories.</li>
<li>I like to look at my body.</li>
<li>I like to look at myself in the mirror.</li>
<li>I like to display my body.</li>
<li>I will never be satisfied until I get all that I deserve.</li>
<li>I expect a great deal from other people.</li>
<li>I want to amount to something in the eyes of the world.</li>
<li>I have a strong will to power.</li>
<li>I insist upon getting the respect that is due me.</li>
<li>If I ruled the world it would be a much better place.</li>
</ul>
<p>From what I&#8217;ve been able to find, the real difference between confidence and narcissism is an imbalance between how you see yourself and how you think others see you. It&#8217;s the difference between looking in the mirror at your slightly overweight body and saying &#8220;I&#8217;m fat and that&#8217;s perfect!&#8221; (narcissistic)  and &#8220;I&#8217;m fat. I know I could be thinner but I&#8217;m happy with who I am&#8221; (self-esteem). If you&#8217;re in denial that others might see you differently than you see yourself, or if you see yourself in an idealized way that denies the facts you might be narcissist. So it boils down to a lack of ability to take others&#8217; views of you into account. So now let&#8217;s think back to this idea that the internet breeds narcissists.</p>
<p>Argue with me on this if you disagree but it seems to me that the internet does just the opposite. Sites like <a href="http://www.hotornot.com/">Hot or Not</a>, <a href="http://www.facebook.com">Facebook</a> etc allow people to be brutally honest about you or to easily show their affection for the &#8220;you&#8221; that they see. You may think that video of you dancing in your bedroom is a real smash but the five hits you got on <a href="http://wwwyoutube.com">YouTube</a> should tell you the opposite. Easy feedback systems like this, feedback made of quantitative clear information, should help combat an incompatibility between perception and reality.</p>
<p>Of course, if we let ourselves think about the constructed, and often fictional, identities and egos that some use in virtual worlds like Second Life…well that&#8217;s a blog for another day.
</p>
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		<title>Eric &#8220;Spin Martin&#8221; Rice says I&#8217;m Smart :)</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/03/eric-spin-martin-rice-says-im-smart/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/03/eric-spin-martin-rice-says-im-smart/#comments</comments>
		<pubDate>Sat, 03 Mar 2007 14:58:08 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/03/eric-spin-martin-rice-says-im-smart/</guid>
		<description><![CDATA[Thanks, Spin. How nice of you to say so.

]]></description>
			<content:encoded><![CDATA[<p><img src="http://image.blog.livedoor.jp/hime12201/imgs/8/9/89ef97bb-s.bmp" />Thanks, Spin. <a target="_blank" href="http://www.ericrice.com/blog/?p=401">How nice of you to say so.</a>
</p>
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		<title>Get Ready, Get set, RANT AT FOX!</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/02/get-ready-get-set-rant-at-fox/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/02/get-ready-get-set-rant-at-fox/#comments</comments>
		<pubDate>Fri, 02 Mar 2007 13:07:43 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/02/get-ready-get-set-rant-at-fox/</guid>
		<description><![CDATA[Pheww! Take a deep breath. Don&#8217;t scream. Well not until after you watch this. Yes, Fox news has done a report on the John Edwards campaign (which it claims is officially endorsed by his office though I&#8217;ve read the contrary).
Seriously, after watching this &#8220;news&#8221; report I had to walk laps around my living room to [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image121" title="devil.jpg" style="height: 266px" alt="devil.jpg" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2007/03/devil.jpg" width="323" align="left" />Pheww! Take a deep breath. Don&#8217;t scream. Well not until after you watch <a href="http://www.youtube.com/watch?v=_AuaOR7-Mw0">this</a>. Yes, Fox news has done a report on the John Edwards campaign (which it claims is officially endorsed by his office though I&#8217;ve read the <a href="http://blogs.zdnet.com/social/?p=91">contrary</a>).</p>
<p>Seriously, after watching this &#8220;news&#8221; report I had to walk laps around my living room to prevent myself from <a href="http://www.youtube.com/watch?v=-6BVyu7Xvi4">SCREAMING</a>! This is the most selective, biased, uninformed &#8220;journalistic&#8221; propaganda I&#8217;ve seen in a while and that&#8217;s saying something!</p>
<p>Apparently, Second Life is just filled to the brim with sexual deviants, rude Christians, and terrorist violence. There&#8217;s no mention of music, education, art, social discourse (which this reporter believes can only be accomplished through chat…what about the space itself? Hello!!!).</p>
<p>Wow…yeah…I have to calm down. I&#8217;ll go watch that <a href="http://www.youtube.com/watch?v=-6BVyu7Xvi4">German kid screaming again</a>. He&#8217;s Zen compared to how I feel about this level of disgustingly sloppy reporting
</p>
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		<title>Will Voice Chat make Second Life a more Cohesive Community?</title>
		<link>http://www.secondlife.intellagirl.com/2007/03/01/will-voice-chat-make-second-life-a-more-cohesive-community/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/03/01/will-voice-chat-make-second-life-a-more-cohesive-community/#comments</comments>
		<pubDate>Thu, 01 Mar 2007 15:02:45 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/03/01/will-voice-chat-make-second-life-a-more-cohesive-community/</guid>
		<description><![CDATA[ 	 	 	 	 	 	 	 	 	
In the podcast I recorded yesterday with Akela Talamaska we discussed the potential effects of the integration of voice in Second Life. As we discussed it I mentioned that voice might result in a “wave of honesty across the grid.” As is the case with many [...]]]></description>
			<content:encoded><![CDATA[<p><meta content="text/html; charset=utf-8" http-equiv="CONTENT-TYPE" /><title /><meta content="OpenOffice.org 2.0  (Linux)" name="GENERATOR" /><meta content="student" name="AUTHOR" /><meta content="20070301;6012000" name="CREATED" /><meta content="student" name="CHANGEDBY" /><meta content="20070301;6534900" name="CHANGED" /> 	 	 	 	 	 	 	<style type="text/css"> 	<!-- 		@page { size: 8.5in 11in; margin: 0.79in } 		P { margin-bottom: 0.08in } 	--> 	</style></p>
<p>In the podcast I recorded yesterday with Akela Talamaska we discussed the potential effects of the integration of voice in Second Life. As we discussed it I mentioned that voice might result in a “wave of honesty across the grid.” As is the case with many interesting ideas, the concept of honesty hadn&#8217;t occurred to me until right then when I said it and I&#8217;ve been mulling over it since.<br />
There are about as many definitions of community as there are laptops in a Starbucks:</p>
<blockquote><p>A community is a relatively self-sufficient population, residing in a limited geographic area, bound together by feelings of unity and interdependency.” Munon, 1968.<br />
Communities are characterized by three things: common interests, frequent interaction, and identification.&#8221; <a href="http://www.bockinfo.com/docs/onlcomm.htm"><span style="font-style: normal"><br />
</span></a><span style="font-style: normal"> &#8220;Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace.&#8221; Howard Rheingold, </span>The Virtual Community<br />
&#8220;I define &#8220;community&#8221; as networks of interpersonal ties that provide sociability, support, information, a sense of belonging, and social identity. I do not limit my thinking about community to neighbourhoods and villages. This is good advice for any epoch and especially pertinent for the twenty-first century.&#8221; Wellman 2001<br />
&#8220;An online community consists of people who interact socially as they strive to satisfy their own needs or perform special roles; a shared purpose that provides a reason for the community; policies that guide people&#8217;s interactions; and computer systems to support and mediate social interaction and facilitate a sense of togetherness.&#8221; Preece 2000</p></blockquote>
<p>So we&#8217;re left with geography (whether physical or perceived by the boundaries of a form of communication), common interests, a sense of togetherness or attachment, and some form of frequent communication. I find it interesting that none of these definitions suggests that there must be honesty or self-exposure as a prerequisite for a community. Perhaps the “interdependency,” “identification,” and “sense of belonging” are implying that, in order to form relationships through communication, participants are honest and self-exposing at least enough to be accepted as being authentic members of the community.<br />
The more I think about the role of honesty and openness in these kinds of communities, the more convinced I am that there is a critical and unstated element of honesty at play. At least, if not more, community members have an agreed upon (if unstated) level of honesty and self-exposure that they use as a standard. Even in groups founded on anonymity such as Alcoholics Anonymous, while members may be able to use a pseudonym in meetings, it&#8217;s expected that the stories and struggles they share will be authentic and not fabricated. In a group where everyone is open and exposed a single person who isn&#8217;t is perceived as an intruder and a violator.<br />
So how does this apply to Second Life?I refer back to my “wave of honesty” revelation. With the integration of voice not only will folks who have been using an alternate identity in SL be given an opportunity to “out” themselves. But even for folks who don&#8217;t use an alternate identity, the opportunity to share more of themselves should increase trust relationships (or void relationships completely if there was deception involved) thus increasing community.<br />
I&#8217;m still concerned whether this wave will be isolated in specific places thus creating increased cohesion in pockets rather than grid wide. I suppose we&#8217;ll have to wait and see.</p>
<p>Bryon Munon. Changing Community Dimensions. 1968. Columbus, OH: Ohio State University Press, 1. Wellman, Barry. 1979. &#8220;The Community Question.&#8221; American Journal of Sociology 84: 1201-31.<br />
Preece, J. (2000). Online Communities: designing usability, supporting sociability. Chichester: Wiley.<br />
Rheingold, Howard. Virtual Community.  2000. Boston: MIT Press.
</p>
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		<title>Akela Talamasca on the Intellacast!</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/28/akela-talamaska-on-the-intellacast/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/28/akela-talamaska-on-the-intellacast/#comments</comments>
		<pubDate>Thu, 01 Mar 2007 01:26:04 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/28/akela-talamaska-on-the-intellacast/</guid>
		<description><![CDATA[
Here&#8217;s the latest Intellacast! After a long hiatus the podcast is back! This episode is an interview with Akela Talamasca (aka Keoni Chavez in RL), the lead blogger for the Second Life Insider. We had a chat about avatars, blogging about SL, and VOICE in SL! Have a listen!

Have a listen…oh and after you listen…the [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image118" style="width: 350px; height: 161px" height="161" alt="intellacastlogo.jpg" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2007/02/intellacastlogo.jpg" width="350" /></p>
<p>Here&#8217;s the latest Intellacast! After a long hiatus the podcast is back! This episode is an interview with Akela Talamasca (aka Keoni Chavez in RL), the lead blogger for the Second Life Insider. We had a chat about avatars, blogging about SL, and VOICE in SL! <a href="http://www.secondlife.intellagirl.com/podcasts/IntellacastAkela.mp3" target="_blank"><strong>Have a listen!</strong></a></p>
<p><img id="image117" style="width: 370px; height: 193px" height="193" alt="Akela" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2007/02/akela.jpg" width="370" align="left" /><br />
Have a listen…oh and after you listen…the term that Akela was having so much trouble remembering is &#8220;Cognitive Dissonance&#8221; so play along and fill in the term when you hear him say &#8220;uhhhhhhh what&#8217;s that word!&#8221;The links mentioned are:</p>
<ul>
<li><a href="http://www.secondlifeinsider.com/bloggers/akela-talamasca/">The Second Life Insider</a></li>
<li><a href="http://www.eurekadejavu.blogspot.com/">Eureka Dejavu</a></li>
<li><a href="http://secondlife.drakkolupen.com/">Jakkal Dingo</a></li>
<li><a href="http://akelaishowling.blogspot.com">Akela&#8217;s personal blog</a></li>
</ul>
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		<title>Voice in Second Life</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/27/voice-in-second-life/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/27/voice-in-second-life/#comments</comments>
		<pubDate>Tue, 27 Feb 2007 15:30:14 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/27/voice-in-second-life/</guid>
		<description><![CDATA[   	 	 	 	 	 	 	 	 	Zdnet and others are announcing the integration of voice chat in Second Life. According to Znet, only select beta users will be using the voice feature for now but the feature will roll out to the main grid by the end of March.
How it [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in"><a target="_blank" href="http://www.bugeyedmonster.com/toys/smdm/licensed.shtml"><img align="left" src="http://www.bugeyedmonster.com/toys/smdm/smdm/headset.jpg" /></a><meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8" /><title /><meta name="GENERATOR" content="OpenOffice.org 2.0  (Linux)" /><meta name="AUTHOR" content="student" /><meta name="CREATED" content="20070227;6155900" /><meta name="CHANGEDBY" content="student" /><meta name="CHANGED" content="20070227;7080800" />   	 	 	 	 	 	 	 	<style type="text/css"> 	<!-- 		@page { size: 8.5in 11in; margin: 0.79in } 		P { margin-bottom: 0.08in } 	--></style><font face="URW Gothic L, sans-serif"><a target="_blank" href="http://news.zdnet.com/2100-9588_22-6162410.html?tag=st.prev">Zdnet </a>and <a target="_blank" href="http://secondlife.reuters.com/stories/2007/02/27/linden-calling-second-life-voice-to-launch-by-june/">others</a> are announcing the integration of voice chat in Second Life. According to Znet, only select beta users will be using the voice feature for now but the feature will roll out to the main grid by the end of March.</font></p>
<p style="margin-bottom: 0in"><font face="URW Gothic L, sans-serif"><strong>How it will work:</strong><br />
As I understand it, voice chat will be available for both proximal chat (out loud talking to people in a certain vicinity) as well as for group IM and one-on-one IM.<br />
Island owners will be able to opt in our out of the function on their land but may have to increase their monthly maintenance (which might effect those of us with education land who pay a reduced maintenance fee?).<br />
The announcement was not clear about multiple concurrent voice sessions (if you&#8217;re voice IMing with one person and proximal chatting with another) or whether individuals who don&#8217;t own land will have to change their accounts to make voice possible.<br />
Obviously, there are still many questions to be answered.</font></p>
<p style="margin-bottom: 0in"><font face="URW Gothic L, sans-serif"><strong>The implications:</strong><br />
It would be tough to cover all   the possible ramifications of integrated voice chat so I&#8217;m going to focus most on the educational implications. <strong>Please note that since so much of the mechanics of this new service are unknown that much of what I predict here may need to be revised as more information is known<br />
Status: </strong>One of my biggest concerns is that voice chatting will somehow be perceived as more “valid” than text chat. What I mean is that once voice chat is widely available, those who choose to stick with text chat (for whatever reason) may be perceived as being dishonest or deceptive.  Folks who stick to text may have very valid reasons for doing so (disabilities, lack of microphone etc.) but will that matter?<br />
<strong>Cost:</strong> Though voice was a much-demanded feature of SL I can&#8217;t help but wonder if it&#8217;s a well-played ploy to get all land owners paying the new maintenance fee. Those of us who built islands before the increase are still paying the old maintenance price of $150 a month. New island owners pay $295 a month. A significant increase especially when many educators are working with funds from grants. Suddenly our money goes half as far and the maintenance budget we had for a year will only cover six months. this is a MAJOR issue for many. Of course, we can always decide not to enable voice on our islands and be safe from the increase but paying for functionality has never been part of the SL model and I think it goes directly against their philosophy. What&#8217;s next? A fee for each avatar over 40 hosted on an island? I don&#8217;t like unexpected increases in price and I don&#8217;t like systems which point out the “haves” and “have nots” in such a dramatic way.<br />
<strong>Practicality and Social Implications:</strong>  One of the huge benefits of text chat in class is that everyone can talk at once. Turn taking can go out the window in favor a discussion free-for-all. Not all groups can function this way but I&#8217;ve found it very beneficial for discussion in my classes. Voice simply isn&#8217;t practical when more than a handful of people are part of the conversation. It&#8217;s difficult to know who is speaking (which is important for teaching, after all where does that participation grade come from if we don&#8217;t know who&#8217;s talking?).  Even more bizarre, imagine being in a public space with spatial voice enabled, a small group discussion, for example. You&#8217;re chatting away with those near enough to hear and suddenly a stranger comes in and disrupts the conversation. Can we mute just him? If we set him to ignore will we still hear him? See his text chat? Will that ignore work if we&#8217;re not the land owners?<br />
In addition, one would think there would have to be a limit to how many people can be on the channel. A dance club with 40+ avatars whoopin&#8217; it up would drown out any music being played. The subtle sounds of running water, chirping birds, or wind will be gone in favor of chitterchatter of folks around you. One can hope that we&#8217;ll be able to turn voice on and off so we can enjoy peace when we want.<br />
I also wonder if there will be any visible sign that someone has voice enabled. Imagine being a “voice chatter” and walking up to a stranger: “Hello! Hello? HELLO!?” and not knowing that they can&#8217;t hear you.<br />
<strong>Logging:</strong> Logging is a major concern for educators. We like to keep records of discussion, not just with students but with other educators, for our own benefit and for the benefit of others. Audio records, if they&#8217;re possible, are difficult to transcribe and can result in huge files. So much of the great discussion will be lost in time unless everyone agrees to use text chat.<br />
Now, don&#8217;t get me wrong. I&#8217;m not against voice chat in Second Life. For many things voice chat will be better. Presenters will be able to free their hands from typing and instead perform gestures as they speak. Giving new folks instruction via voice might be much easier. We can learn so much about someone from their voice, their accent (for better or worse) and this might increase the establishment of trust relationships. I could go on and on about the potential benefits but I think they&#8217;re much more self-evident than the potential hurdles that we&#8217;ll have to navigate to overcome potential problems.</font></p>
<p style="margin-bottom: 0in"><strong><font face="URW Gothic L, sans-serif">How do you feel about voice chat in Second Life? Leave a comment. Let&#8217;s start a discussion.</font></strong></p>
<p style="margin-bottom: 0in">
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		<title>Interview with Mike Bloxham of the Center for Media Design</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/26/interview-with-mike-bloxham-of-the-center-for-media-design/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/26/interview-with-mike-bloxham-of-the-center-for-media-design/#comments</comments>
		<pubDate>Tue, 27 Feb 2007 02:00:46 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/26/interview-with-mike-bloxham-of-the-center-for-media-design/</guid>
		<description><![CDATA[Mike Bloxham, the Director of Insight and Researcher for the Center for Media Design here at Ball State, is the most amazing networker I’ve ever met. You need only talk to him for a minute to trust him and feel like you’ve known him for years. In his job at the CMD, Bloxham is responsible [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.bsu.edu/cmd/article/0,2060,223845-12225-40066,00.html"><img width="212" height="228" align="right" src="http://www.bsu.edu/cmd/media/68938/mike-headshotc.jpg" />Mike Bloxham</a>, the Director of Insight and Researcher for the <a target="_blank" href="http://www.bsu.edu/cmd">Center for Media Design</a> here at Ball State, is the most amazing networker I’ve ever met. You need only talk to him for a minute to trust him and feel like you’ve known him for years. In his job at the CMD, Bloxham is responsible for instigating new contracts for research and development. So how does a center in Muncie, Indiana make contacts to conduct research on eye-tracking, interactive television, and convergent media? They get a man like Bloxham on the case. So I decided to interview Mike and get all the wisdom I could get out of him in an hour over a fancy cup of coffee. Here are some of the highlights of our conversation:</p>
<p>Question: So how about using a site like LinkedIn to build your business network? The importance of blogging?<br />
Bloxham responded that he’s not convinced that such sites really work to increase contacts. He stated that, though he’s on LinkedIn, he doesn’t really use it. Rather, he said he’d rather build his contact face to face or through conversation about common interests.<br />
“I have to say since I started writing the blog at the beginning of this year on <a target="_blank" href="http://blogs.mediapost.com/tv_board/?cat=4">Media Post’s  tv</a> boards which I do every week, that’s been really interesting because there are some people I have met at events since then who have commented that they read my tv board and then there are others who I already knew but none the less it’s another conversation point and it gives me a feel for the reach of something like that.”<br />
Bloxham added, though, that he thinks blogging on a reputable site which already has an audience is far different from a personal blog. So rather than blogging on your own, why not try to be a blogger for a larger site? However, Mike also added that blogging on your own can still be a valuable way to prove to readers that you have something to say.<br />
Bloxham uses Google Alerts to track down links back to his entries and to the CMD.<br />
Mike and I then talked about writing effective blog posts. I asked him about his sense of humor and whether he had ever been misunderstood in his blogs:<br />
“It’s a very critical stage because they’ll [visitors] come back sometimes having misread it, which is actually hilarious. I don’t actually indulge in correcting people; I just let people argue among themselves. You’ve got to be able to write well; you’ve got to be a good communicator and I think a lot of people look at digital forms and digital tools as a means of avoiding the more difficult forms of communication and I think those who view them in that way are going to fall foul because they’re lost, you’re just fooling yourself.” Though blogs are often written in less formal language, it’s important to be sure that your text accurately presents what you’re trying to say. You can have incredible things to say but if you write them poorly no one is going to get your message.<br />
Bloxham also had interesting things to say about attracting an audience. Rather than writing what you think people will be interested in: “I think one way in creating an audience is being in tune with your audience, to kind of set the tone for the audience; they have to decide whether or not they want to be your audience.” Mike’s advice seems a little contrary but I think he’s right. Your message, your blog, will read as being more authentic, and therefore more engaging, if you think less about pleasing everyone and more about engaging the audience you’re most concerned with.<br />
When planning conference presentations and blogs Bloxham says it’s important to have an opinion: “People aren’t drawn to boring material. One of the things I always say to people who ask me to present is that I’ll have opinions on things. You may not agree with the opinions but you’ve got something to disagree with there. Something people are interested in….. yeah like if everything is very mutual, very matter of fact and desperate not to offend anybody or come up with any original ideas, and then just give it up and get a good sleep under a duvet. Why bother getting out of bed? You simply just want to get paid. I want something to justify my time which is obviously more valuable then doing it just for cash.” Bloxham is all about stirring people up whether it’s through presenting unique research, using humor to get the audience involved (he once pretended to snort coke off of the podium during a presentation), or being controversial. His approach makes sense. What blog entries get passed around the mailing lists you’re on? The ones that agree with the majority or the ones that stir people up? “I don’t think you need to be desperate to please the audience all the time. If you’re polite about it you can very easily turn around and say, ‘you’re not going to want to hear this. You may fervently disagree with this’ and then we can have a striking argument with a nice beer together. I’m going to agree to disagree and that’s absolutely great because there may be the argument; we’ll have an original thought each and wouldn’t that be a valuable use of our time?”<br />
Bloxham is a treasure trove of fantastic advice. From being controversial, to tips on remembering names, his perspective and attitude set a high bar for those of us who aspire to create mutually beneficial networks of like-minded people.
</p>
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		<title>Second Life Education Workshop for Beyond Broadcast Conference</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/24/second-life-education-workshop-for-beyond-broadcast-conference/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/24/second-life-education-workshop-for-beyond-broadcast-conference/#comments</comments>
		<pubDate>Sun, 25 Feb 2007 02:45:24 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/24/second-life-education-workshop-for-beyond-broadcast-conference/</guid>
		<description><![CDATA[I was lucky to have been invited to run an in-world education workshop for the MIT Beyond Broadcast conference today. We had a great turnout of about 20 people. The discussion ranged from creating connections between the real and the virtual, simple simulation tools that anyone can make in SL, all the way to Sloodle [...]]]></description>
			<content:encoded><![CDATA[<p><img align="right" src="http://farm1.static.flickr.com/183/401140198_acfee337f3_m.jpg" />I was lucky to have been invited to run an in-world education workshop for the <a target="_blank" href="http://www.beyondbroadcast.net/blog/">MIT Beyond Broadcast</a> conference today. We had a great turnout of about 20 people. The discussion ranged from creating connections between the real and the virtual, simple simulation tools that anyone can make in SL, all the way to Sloodle and professional teaching avatars. Stay tuned for links to blogs about the event.</p>
<p><a target="_blank" href="http://www.beyondbroadcast.net/blog/?p=60">Dean Jansen&#8217;s post </a></p>
<p><a target="_blank" href="http://www.beyondbroadcast.net/blog/?p=60" /><a target="_blank" href="http://beyondcube.net/BB2007/BB2007_education.pdf">Link to session transcript</a></p>
<p><a href="http://www.slideshare.net/intellagirl/second-life-education-for-the-mit-beyond-broadcast-conference">Link to the PowerPoint on Slideshare </a>
</p>
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		<title>Reading SL spaces as &#8220;Texts&#8221;</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/23/reading-sl-spaces-as-texts/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/23/reading-sl-spaces-as-texts/#comments</comments>
		<pubDate>Fri, 23 Feb 2007 12:17:27 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/23/reading-sl-spaces-as-texts/</guid>
		<description><![CDATA[My students have been studying how to read a space as a text of the community to which it belongs. We&#8217;ve drawn maps of common places (our kitchens, the local food court, our classroom etc) and tracked the traffic to identify the focal points and shared artifacts in the space.
Last night we moved our studies to [...]]]></description>
			<content:encoded><![CDATA[<p>My students have been studying how to read a space as a text of the community to which it belongs. We&#8217;ve drawn maps of common places (our kitchens, the local food court, our classroom etc) and tracked the traffic to identify the focal points and shared artifacts in the space.</p>
<p>Last night we moved our studies to SL. We visited three places: AOL Pointe, the Regina Spektor space, and Sony&#8217;s Media island (thanks to all the great developers who built these spaces!). Using group IM, we discussed what we saw and how it effected us. We noted what caught our eye first, the interactivity of the spaces, who the intended audience was etc.</p>
<p> </p>
<div style="text-align: center"><img src="http://farm1.static.flickr.com/181/399676206_e47f8adac2.jpg" /></div>
<p> </p>
<p>The students decided that all three spaces had the same audience, context, medium and purpose (to sell a product to 20ish folks in SL using an immersive space). However, they quickly pointed out that the voice and tone of each space was very different. AOL was described as &#8220;needy&#8221;, &#8220;in your face&#8221;, and &#8220;pushy.&#8221; The Spektor space was described as &#8220;warm&#8221;, &#8220;comfy&#8221;, and &#8220;subtle.&#8221; Sony&#8217;s space made us explore before we found videos, games, and other product promotion items. Students said that this was a &#8220;independent&#8221; voice that encouraged us to explore. They compared the Sony space to being in a record store (they still go to record stores?!!) where the sales people aren&#8217;t pushy and just let you look.</p>
<p>At the end of class we talked about how they can apply what they learned to the proposals they&#8217;re writing. Most agreed that they wanted to think about different &#8220;voices&#8221; their spaces could have and more subtle ways to get visitors to participate in the space.
</p>
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		<title>What Gamers Really Think of Second Life</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/22/what-gamers-really-think-of-second-life/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/22/what-gamers-really-think-of-second-life/#comments</comments>
		<pubDate>Thu, 22 Feb 2007 14:18:10 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/22/what-gamers-really-think-of-second-life/</guid>
		<description><![CDATA[Have you ever wandered into one of the SL welcome areas and been asked &#8220;So now what do I do?&#8221; or &#8220;Where can I go to fight?&#8221; If you have, you&#8217;ve run into an MMORPG player. The most common response I hear from gamer friends who try SL (because they want me to shut up [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever wandered into one of the SL welcome areas and been asked &#8220;So now what do I do?&#8221; or &#8220;Where can I go to fight?&#8221; If you have, you&#8217;ve run into an MMORPG player. The most common response I hear from gamer friends who try SL (because they want me to shut up about how great it is) is &#8220;So I logged in, walked around and stuff, then I got bored and quit. I don&#8217;t know what you see in this place.&#8221;</p>
<div style="text-align: center"><a target="_blank" href="http://www.toothpastefordinner.com/journal/journal.php?user=toothpaste&#038;id=573&#038;readcomment=1"><img width="309" height="153" src="http://www.toothpastefordinner.com/011107/meaning-of-this.gif" /></a></div>
<p>Well, today we get a treat. A look inside the brain of a gamer who tried SL. Drew, from &#8220;Toothpaste for Dinner&#8221; has written a hilarious blog post about trying out SL. <a target="_blank" href="http://www.toothpastefordinner.com/journal/journal.php?user=toothpaste&#038;id=573&#038;readcomment=1">Read it</a> and laugh&#8230;..
</p>
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		<title>Laptops in the Classroom: Generational Differences and Maturing Uses of Classroom Technology</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/21/laptops-in-the-classroom-generational-differences-and-maturing-uses-of-classroom-technology/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/21/laptops-in-the-classroom-generational-differences-and-maturing-uses-of-classroom-technology/#comments</comments>
		<pubDate>Wed, 21 Feb 2007 22:01:42 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/21/laptops-in-the-classroom-generational-differences-and-maturing-uses-of-classroom-technology/</guid>
		<description><![CDATA[Last night in my class one of my students, sitting at a table in the back of the room, kept smiling at his laptop screen. He wasn&#8217;t clicking much, not typing at all, and seemed a bit engaged in the discussion though not as engaged as others. Midway through the discussion I asked what was [...]]]></description>
			<content:encoded><![CDATA[<p>Last night in my class one of my students, sitting at a table in the back of the room, kept smiling at his laptop screen. He wasn&#8217;t clicking much, not typing at all, and seemed a bit engaged in the discussion though not as engaged as others. Midway through the discussion I asked what was funny on the screen. Later in class, when I noticed him smiling at his screen again, I joked that I must not be as funny as usual because whatever was on the screen was more interesting. When class was over I spoke to the student one on one. I didn&#8217;t tell him not to bring his laptop to class. I didn&#8217;t even threaten that he&#8217;d lose participation points. I told him that if his laptop was distracting to him in another class period I would increase the level of ridicule until he was adequately embarrassed. The conversation was light but I know he got the point.
</p>
<p>Those of us who advocate technology in the classroom have to be ready to deal with the issues that come about as students acclimate to using these tools in the most effective ways. Banning laptops from the classroom is not the right decision.  A government professor at Scaramento prohibits laptops and &#8220;outlines it in his course syllabus that states, &#8220;NO LAPTOPS - a clever way to look attentive while e-mailing your friends or surfing the Internet.&#8221; Shoch requires his students to take notes the old-fashioned way&#8221; (<a href="http://media.www.statehornet.com/media/storage/paper1146/news/2007/02/21/News/Laptop.Or.Not-2731446.shtml">The State Hornet</a>). According to the <a href="http://www.thecrimson.com/article.aspx?ref=517150">Harvard Crimson</a> one professor &#8220;responded to the issue by having a teaching fellow (TF) deduct participation points from students caught checking their e-mail in lecture&#8221; though the same professor admits that she believes computers are good in class but email is bad.
</p>
<p>Compare these reactions to a statement made by John Chambers, CEO of the computer networking giant <a href="http://www.cisco.com" target="_blank">Cisco Systems</a>:
</p>
<p style="margin-left: 36pt">&#8220;Do you ever watch your children doing their homework?&#8221; he asked. &#8220;They&#8217;re listening to music, instant messaging, and chatting on the phone at the same time. These aren&#8217;t distractions you&#8217;re seeing, but new forms of collaboration. You may not like it. You may say, &#8216;That&#8217;s not for me.&#8217; But believe me, that&#8217;ll be you in five years. You will change your form of collaboration, in your business and in your personal interactions&#8230;.Collaboration is the next frontier. It will be enabled by different concepts and different devices, but it will be about the power of the human network in ways we are just beginning to understand.&#8221;
</p>
<p style="margin-left: 36pt">From <a href="http://www.thejournal.com/articles/20163">THE Journal</a>
	</p>
<p>Where is the disconnect between the 9-18 year old kids who Chambers refers to, the18-22 year olds who are in our higher ed classrooms, and we, as educators? How are we using technology so differently that we don&#8217;t understand how one another makes the best use? How do we teach students to maintain their intellectual curiosity, use their laptops to engage rather than disengage? How do we teach ourselves to trust our students to manage their own learning and be as responsible as we believe ourselves to be when we pop open our own laptops in a conference presentation or during a meeting?
</p>
<p>I suggest the best way to do this is to model the kind of technology use we think is best for our classrooms. When a student raises a question we should run to our machines, look up an answer and share it with the class. We shouldn&#8217;t be afraid to say &#8220;I don&#8217;t know, let&#8217;s look it up.&#8221; We should charge our students with finding information to share with the class. We should discuss the ways they use technology, the ways they study, the media they consume and help them take best advantage of the technology they have access to.
</p>
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		<title>Intellagirl on &#8220;The Story of Digital Identity&#8221; Podcast</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/21/intellagirl-on-the-story-of-digital-identity-podcast/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/21/intellagirl-on-the-story-of-digital-identity-podcast/#comments</comments>
		<pubDate>Wed, 21 Feb 2007 18:33:56 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/21/intellagirl-on-the-story-of-digital-identity-podcast/</guid>
		<description><![CDATA[
 Paul Madsen, Conor Cahill, Richard Piccarreto and I all participated in Aldo Castaneda&#8217;s Digital Identity podcast last week. Have a listen! We discussed everything from OpenID to how digital identities are formed. It was a blast and I learned a bunch from these great guys. Have a listen and I&#8217;m sure you&#8217;ll learn a thing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://stodid.libsyn.com/index.php?post_id=182987" target="_blank"><img src="http://libsyn.com/images/thestoryofdigitalidentity/identity_blue2_postage.gif" /></a><img src="http://origin.ih.constantcontact.com/fs059/1101510033467/img/6.gif?a=1101548774650" align="middle" /></p>
<p><font size="2"> </font><a href="http://rs6.net/tn.jsp?t=9hzyw7bab.0.0.8bq9r8bab.0&#038;p=http%3A%2F%2Fconnectid.blogspot.com%2F"><font size="2">Paul Madsen</font></a><font size="2">, </font><a href="http://rs6.net/tn.jsp?t=9hzyw7bab.0.0.8bq9r8bab.0&#038;p=http%3A%2F%2Fconorcahill.blogspot.com%2F"><font size="2">Conor Cahill</font></a><font size="2">, Richard Piccarreto and </font><font size="2">I</font> all participated in Aldo Castaneda&#8217;s Digital Identity podcast last week. Have a listen! We discussed everything from OpenID to how digital identities are formed. It was a blast and I learned a bunch from these great guys. Have a listen and I&#8217;m sure you&#8217;ll learn a thing or two as well.
</p>
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		<title>Second Life as a Model of User Generated Content</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/21/second-life-as-a-model-of-user-generated-content/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/21/second-life-as-a-model-of-user-generated-content/#comments</comments>
		<pubDate>Wed, 21 Feb 2007 16:58:10 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/21/second-life-as-a-model-of-user-generated-content/</guid>
		<description><![CDATA[From YouTube to blogs to Doritos commercials in the Super Bowl and the new Bare Naked Ladies video, User Generated Content (UGC) is everywhere.  It&#8217;s fabulous that the average Joe (or Josephine) can become a creator instead of just a passive consumer. And though the term UGC is certainly under contention and most folks agree [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-left: 18pt"><br/>From YouTube to blogs to <a href="http://promotions.yahoo.com/doritos/">Doritos</a> commercials in the Super Bowl and the new Bare Naked Ladies video, User Generated Content (UGC) is everywhere.  It&#8217;s fabulous that the average Joe (or Josephine) can become a creator instead of just a passive consumer. And though the term UGC is certainly under <a href="http://www.blogherald.com/2006/12/27/death-of-the-user/">contention</a> and most folks agree that the quality of UGC <a href="http://blogs.mediapost.com/tv_board/?p=18">isn&#8217;t always the best</a> . But just as many are ready to defend, perhaps not the quality, but <a href="http://www.henryjenkins.org/2007/02/in_defense_of_crud.html">the relevance of UGC</a> . The seven ideas Jenkins suggests in this blog entry are useful as we begin to examine one of the largest communities of dedicated content creators, Second Life. Jenkins offers more but here is a quick summary:<br/>1.    Participatory culture is more about the process than the quality of the products. <br/>2.    All creators must start somewhere. Their first efforts may not be that good.<br/>3.    The presence of bad art lowers the risk for experimentation.<br/>4.    Bad art inspires criticism and therefore growth.<br/>5.    Perceptions of quality are subjective. <br/>6. Standards of quality are still evolving.<br/>7.    There&#8217;s no evidence that UGC actually takes away from the efforts of established creators.<br/><br/>Most folks talk about <a href="http://www.youtube.com/">YouTube</a> etc when they discuss participatory culture, however, if we apply Jenkins&#8217; ideas to <a href="http://www.secondlife.com">Second Life</a> we can begin to see just how relevant what&#8217;s going on there could be. Everything in SL is resident-created. It&#8217;s truly a participatory culture. Though the world and its mechanics are made by Linden, the rest of SL, what makes it interesting and useful, is made by users.
</p>
<p>This brings us to item 1. Second Life isn&#8217;t about the quality of these objects. It&#8217;s not about whether or not that new race car your avatar is driving really functions like a race car. It&#8217;s about the fact that a resident made it, marketed it, and made a little profit from his/her contribution to the space. The SL space facilitates this kind of content creation and encourages the population at large to consume it (or not). It functions as an open market place where everyone can create and participate not just the privileged few.
</p>
<p>Item 2: At some point, everyone in SL is a newb. We&#8217;ve all worn boxes on our heads. We&#8217;ve all built plywood cubes and smiled with pride at our first creation no matter how crude. With practice and experimentation you get better. The system allows for this learning rather than leaving it, again, to a few who already know how to do it.
</p>
<p>Item 3: I&#8217;ve seen some pretty awful clothing, houses, scripts etc for sale right next to some amazingly skilled products. When I see the t-shirt Joe Whoever made and notice that it&#8217;s flawed I can begin to think about how I would do it better even if only for myself. By being exposed to &#8220;art&#8221; that isn&#8217;t quite up to par I&#8217;m encouraged to try my own hand. If all the products I encountered were perfect then why would I be motivated to make my own?
</p>
<p>Item 4: Jenkins mentions criticism but in SL this criticism can take the form of market forces. Creators who make something new and innovative will sell their products. Those who make mediocre items or overprice their efforts won&#8217;t make a single L$. The market serves to critique and cull the less-than-commendable efforts and either drives out the producers who don&#8217;t improve or fuels their efforts to make better products.
</p>
<p>Item 5: Maybe I want to wear a giant pink afro. Maybe I like clothing made with visible targa seams. My vote, my critique is in the form of my currency. This puts the market in the hands of the consumers and producers rather than larger producers who might otherwise get to &#8220;tell us what is good.&#8221;
</p>
<p>Item 6: As the environment matures and the collective skills improve our standards of quality also go up. What might have been considered &#8220;the best&#8221; a year ago is &#8220;newb&#8221; wear now.
</p>
<p>Item 7: The number of objects in SL isn&#8217;t limited (well not in any tangible way). Opening a new store doesn&#8217;t require that another closes. There&#8217;s room for competition, improvement, and variety among the objects being made by the participatory culture of SL.
</p>
<p>What do YOU think? Is the SL model of participatory culture or UGC different than other models? Are we witnessing a new development or just the same old idea/product marketplace in a new form?<br/></p>
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		<title>SLCC 2007 Announced! August 24-26 in Chicago</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/21/slcc-2007-announced-august-24-26-in-chicago/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/21/slcc-2007-announced-august-24-26-in-chicago/#comments</comments>
		<pubDate>Wed, 21 Feb 2007 12:10:44 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/21/slcc-2007-announced-august-24-26-in-chicago/</guid>
		<description><![CDATA[Mark your calendars. The 2007 Second Life Community Conference will be held on August 24-26 in Chicago at the Hilton Chicago. To follow details of the entire conference check out JennyFur&#8217;s official SLCC Blog.
This year&#8217;s conference will have an education track with lots of great events, presentations, and a chance to mix and mingle with [...]]]></description>
			<content:encoded><![CDATA[<p>Mark your calendars. The 2007 Second Life Community Conference will be held on August 24-26 in Chicago at the <a target="_blank" href="http://www1.hilton.com/en_US/hi/hotel/CHICHHH-Hilton-Chicago-Illinois/index.do">Hilton Chicago</a>. To follow details of the entire conference check out JennyFur&#8217;s official <a target="_blank" href="http://slcc2007.wordpress.com/">SLCC Blog</a>.</p>
<p>This year&#8217;s conference will have an education track with lots of great events, presentations, and a chance to mix and mingle with all of the great educators working in SL. To follow the developments of the SLED (Second Life EDucators) events at SLCC <a target="_blank" href="http://www.simteach.com/wiki/index.php?title=SLCC_Educators">check here</a> often.  Many of us are brainstorming about sessions, &#8220;unconference&#8221; activities, and other ways to encourage educators to share and collaborate.</p>
<p>When an &#8220;official&#8221; call for papers/sessions etc has been written I&#8217;ll post it here. If you have ideas for SLCC SLED please leave a comment and I&#8217;ll pass them on to the other organizers or post them to the <a target="_blank" href="http://secondlife.com/education">SLED mailing list</a>.
</p>
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		<title>Teachers: Understand Computers or Risk Prison</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/15/teachers-understand-computers-or-risk-prison/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/15/teachers-understand-computers-or-risk-prison/#comments</comments>
		<pubDate>Thu, 15 Feb 2007 21:34:07 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/15/teachers-understand-computers-or-risk-prison/</guid>
		<description><![CDATA[Yes, the blog title is extreme, but it got your attention.
As if we needed another excuse to be sure that teachers get adequate training in the use of computers in the classroom, here is a case that should influence us all. Here&#8217;s the story in a nutshell:
&#8220;On October, 19, 2004, Amero was a substitute teacher [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, the blog title is extreme, but it got your attention.</p>
<p>As if we needed another excuse to be sure that teachers get adequate training in the use of computers in the classroom, here is a case that should influence us all. Here&#8217;s the story in a nutshell:</p>
<blockquote><p>&#8220;On October, 19, 2004, Amero was a substitute teacher for a seventh-grade language class at Kelly Middle School. A few students were crowded around a PC; some were giggling. She investigated and saw the kids looking at a barrage of graphic, hard-core pornographic pop-ups. &#8221; From <a target="_blank" href="http://www.pcworld.com/article/id,128672-c,browsersecurity/article.html">PC World</a></p></blockquote>
<p>Today, the author of the PC World article, Steve Bass, was contacted by one of the juror&#8217;s on the case. The juror explained why, even though Amero was a substitute in a foreign class, was held responsible for the pornography the seventh graders saw. The juror says:</p>
<blockquote><p>&#8220;If a 40 year old school teacher does not have the sense to turn off or is not smart enough to figure it out, would you or any other person wanting her teaching your child or grandchild?&#8221;</p></blockquote>
<p>So it goes beyond just being unprepared to teach students how to best use computers, or to know enough to be able to trouble shoot the machines in your classroom, or even enough to stop kids from getting into trouble. Now, the stakes are higher. Apparently, at least in Conneticut, it&#8217;s a criminal offense for a teacher to not know enough about the technology in the room.</p>
<p>Food for thought, don&#8217;t you think?
</p>
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		<title>Banning Wikipedia and MySpace in schools?!</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/15/banning-wikipedia-and-myspace-in-schools/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/15/banning-wikipedia-and-myspace-in-schools/#comments</comments>
		<pubDate>Thu, 15 Feb 2007 16:25:05 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/15/banning-wikipedia-and-myspace-in-schools/</guid>
		<description><![CDATA[Well, Ted Stevens is at it again. This time instead of spouting about &#8220;Internet Tubes&#8221; he&#8217;s trying to pass a bill to force public schools to ban &#8220;interactive websites&#8221; which would include MySpace for sure but could be applied to Wikipedia, Google Docs, and lots of other useful sites.
I think it&#8217;s rather funny that Stevens [...]]]></description>
			<content:encoded><![CDATA[<p><img width="132" height="180" align="left" alt="Image from Halfpixel.com" title="Image from Halfpixel.com" src="http://www.halfpixel.com/wp-content/uploads/2007/02/wikipedia.jpg" />Well, Ted Stevens is at it again. This time instead of spouting about &#8220;<a target="_blank" href="http://boingboing.net/2006/07/02/sen_stevens_hilariou.html">Internet Tubes</a>&#8221; he&#8217;s trying to pass <a target="_blank" href="http://thomas.loc.gov/cgi-bin/query/z?c110:S.49:">a bill</a> to force public schools to ban &#8220;interactive websites&#8221; which would include <a target="_blank" href="http://www.myspace.com">MySpace</a> for sure but could be applied to <a target="_blank" href="http://wikipedia.org">Wikipedia</a>, <a target="_blank" href="http://docs.google.com/">Google Docs</a>, and lots of other useful sites.</p>
<p>I think it&#8217;s rather funny that Stevens believes that all interactive websites present a risk to underage students under the <a target="_blank" href="http://www.pbs.org/teachersource/learning.now/2007/01/the_birth_of_dopa_jr_1.html">DOPA act</a> (Deleting Online Predators Act).</p>
<p>According to Section 203 of the act:</p>
<ul>
<ul>
<ul>
<ul>&#8220;COMMERCIAL SOCIAL NETWORKING WEBSITES; CHAT ROOMS- Within 120 days after the date of enactment of the Deleting Online Predators Act of 2006, the Commission shall by rule define the terms `social networking website&#8217; and `chat room&#8217; for purposes of this subsection. In determining the definition of a social networking website, the Commission shall take into consideration the extent to which a website&#8211;</ul>
<ul>`(i) is offered by a commercial entity;</ul>
<ul>`(ii) permits registered users to create an on-line profile that includes detailed personal information;</ul>
<ul>`(iii) permits registered users to create an on-line journal and share such a journal with other users;</ul>
<ul>`(iv) elicits highly-personalized information from users; an</ul>
<ul>`(v) enables communication among users.&#8217;.&#8221;</ul>
</ul>
<p>So Blogs, online journals (even private ones), any site with a profile (which could cover Moodle and many other LMS services), any site in which users can COMMUNICATE!!!!!!!!!!!! So according to Senator Ted, kids are only safe if they become passive readers who may offer no feedback or interactive discussion. So Webkins, Club Penguin, Teen Second Life, and lots of other great interactive spaces will be blocked from school computers as well as tons of publisher-supplied interactive spaces that are prefectly safe and very well monitored.</p>
<p>The bottom line is that Stevens has NO IDEA how the internet works. He has no concept that there are plenty of ways to keep kids safe without blocking sites. And worst of all, he&#8217;s not holding parents accountable at all. I&#8217;d love to know how many kids have been stalked from MySpace during school hours. Is the next step to force parents to block these sites at home as well? Or perhaps the Telecoms who provide home internet access should block them? Oh Geez!</p>
<p>Hey Ted! Maybe you should pay a little more attention to how folks right there in the <a target="_blank" href="http://en.wikipedia.org/wiki/Wikipedia:Congressional_Staffer_Edits">Senate are abusing the internet</a>! The &#8220;Truthiness&#8221; of the whole issue is that a major portion of adults in power have no idea how online communities work and rather than learn and teach children, they choose to ban them. This is NOT a solution.</p>
<p>Go build your <a target="_blank" href="http://en.wikipedia.org/wiki/Gravina_Island_Bridge">Alaskan bridge to nowhere</a> and leave the internet to people who understand it. I, for one, don&#8217;t want folks like Ted &#8220;protecting&#8221; my kids.</ul>
</ul>
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		<title>Quantifying SL: What’s the benefit?</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/13/quantifying-sl-what%e2%80%99s-the-benefit/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/13/quantifying-sl-what%e2%80%99s-the-benefit/#comments</comments>
		<pubDate>Tue, 13 Feb 2007 15:18:22 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/13/quantifying-sl-what%e2%80%99s-the-benefit/</guid>
		<description><![CDATA[As many of you may know Jenkins, Shirky, and Coleman have been having a round-about blog-based debate about the perceptions of Second Life and the inflated user numbers. To read Henry Jenkins’ latest post (which does a great job of summarizing the bigger points of Shirky’s latest comments too) go here.
To get you caught up, [...]]]></description>
			<content:encoded><![CDATA[<p>As many of you may know Jenkins, Shirky, and Coleman have been having a round-about blog-based debate about the perceptions of Second Life and the inflated user numbers. To read Henry Jenkins’ latest post (which does a great job of summarizing the bigger points of Shirky’s latest comments too) go <a href="http://www.henryjenkins.org/" target="_blank">here</a>.</p>
<p>To get you caught up, though, the debate basically looks like this:</p>
<p>Shirky says: The numbers are inflated. Second Life isn’t a big deal.</p>
<p>Jenkins says: The numbers may be inflated but they aren’t that important. What is important is the cultural change that SL is evoking.</p>
<p>I’ve been following the debate pretty closely and I have to say that both sides have valid, important points but I’d like to take a step back and consider whether we’re even arguing over the most important aspect of the debate at hand.</p>
<p>I’d like to ask Clay Shirky: If Second Life isn’t important, if it’s just inflated propaganda then why have you invested so much time and effort debunking it? You’re a busy man, a great writer, and a well-respected techno-informed guy. If Second Life is a blip on the radar then move on to focus on something that you think IS world changing? Otherwise, you’re time spent on it leads me to believe that you think there is something worth talking about beyond thumbing your nose at those who you think have been somehow fooled by a marketing scheme.</p>
<p>The bigger question that I think is important here is “What is it about SL, in the larger picture, that makes folks like Shirky, Jenkins, and Coleman perk up their ears and start writing 1000 word blog entries about it?” The debate itself, its form, the level of participation in the argument, is what may be most notable. I can’t remember another topic as of late that has garnered such fervent debates. If Second Life is merely an empty promise then why is it worth all this wrangling and spittle?</p>
<p>For me, the answer is that it’s so much more than the numbers, the argument, and the economy. It’s about a new form of critical stance that people are taking on regarding technology. The whole debate is a sign that we’ve matured in our outlook. We’re no longer blinded by “bells and whistles.” We have enough choices in our range of participatory culture that we can take the time to critique and evaluate what’s available rather than jumping on the nearest bandwagon to stay afloat with the advances.</p>
<p>So keep at it. Keep debating. Debate topics other than SL as well. Continue the conversation and continue to model how we should all be thinking about the ramifications of the technologies we embrace. No matter how vitriolic the conversation becomes, there are folks listening and learning.
</p>
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		<title>Rhetoric Board Game in SL</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/13/rhetoric-board-game-in-sl/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/13/rhetoric-board-game-in-sl/#comments</comments>
		<pubDate>Tue, 13 Feb 2007 14:27:45 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/13/rhetoric-board-game-in-sl/</guid>
		<description><![CDATA[One of the most important tenets of my class is making sure that students understand how the elements of the rhetorical situation influence each other. Students learn to unpack the rhetorical decisions made by others and then to construct their own responses to situations (real and constructed). In an effort to help my students internalize [...]]]></description>
			<content:encoded><![CDATA[<p>One of the most important tenets of my class is making sure that students understand how the elements of the rhetorical situation influence each other. Students learn to unpack the rhetorical decisions made by others and then to construct their own responses to situations (real and constructed). In an effort to help my students internalize these concepts I’ve built a simple rhetoric board game. Here’s how it works:</p>
<div><img src="http://farm1.static.flickr.com/174/389105048_c2701d79a6.jpg?v=0" /></div>
<div>As you can see from this screen shot, the board is a simple star graphic with my version of the rhetorical situation drawn out like a star with the five basic elements on each point: goal, medium, context, voice, audience. Also at each point is a pole with a simple hovertext script in it which says “Medium =,” “Voice=” etc. These scripts are easily editable to display the choice that the students on each team choose. A few students will stand behind their point on the star (in the black and pink area) and discuss a choice for their element. Because of the distance, they can only see the choices of the teams to the right and life, thus only making three of the five visible to any team at any one time.</div>
<p> </p>
<p> </p>
<div>When all the teams have picked something for their element they will all move into the middle of the star where all five elements are visible. Then, as a group, they will brainstorm solutions to the rhetorical situation. For example, if the teams made the following choices:</div>
<ul>
<li>
<div>Goal: To persuade</div>
</li>
<li>
<div>Voice: Expert</div>
</li>
<li>
<div>Audience: college students</div>
</li>
<li>
<div>Medium: brochure</div>
</li>
<li>
<div>Context: the cafeteria</div>
</li>
</ul>
<p>They may decide that this brochure would contain information about healthy eating, about how to flirt in while eating in the dining hall, etc.</p>
<p>In the second round of the game we’ll have only four teams so that one element is left blank and the students will brainstorm about ways that different choices for the missing element will change the resulting communication.</p>
<p>Some will turn out funny; some will be serious. The game functions as a sort of “rhetorical mad lib.”</p>
<p>A simple hovertext script and some very basic building and texturing and you can make an interactive, collaborative learning experience in SL. What have you built for your students? Are there classroom games you’d like to see used in SL? Let’s start a conversation.</p>
<p> 
</p>
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		<title>Pitching Rhetorical Spaces</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/08/pitching-rhetorical-spaces/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/08/pitching-rhetorical-spaces/#comments</comments>
		<pubDate>Fri, 09 Feb 2007 03:02:41 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/08/pitching-rhetorical-spaces/</guid>
		<description><![CDATA[My students are working on a new project. They&#8217;re writing a &#8220;pitch&#8221; for an immersive virtual environment in response to an ad I wrote for them:
WANTED: Design Idea and Rationale for an Immersive Virtual Space
A group of Second Life residents seek a well-developed design for an immersive virtual space. We seek a space that will [...]]]></description>
			<content:encoded><![CDATA[<p>My students are working on a new project. They&#8217;re writing a &#8220;pitch&#8221; for an immersive virtual environment in response to an ad I wrote for them:</p>
<p align="center"><strong>WANTED: Design Idea and Rationale for an Immersive Virtual Space</strong></p>
<p>A group of Second Life residents seek a well-developed design for an immersive virtual space. We seek a space that will make visitors forget where they are and feel immersed<br />
We define “immersion” by the following characteristics:<br />
- visitors should feel the space is “real” though we will consider designs for “fantasy” settings<br />
- the space should attempt to evoke specific actions and reactions in visitors. Emotional response is critical to the project.<br />
- the space should not be “passive.” Visitors should have opportunities to participate in the space.<br />
- Large concepts and small details are critical to “immersion”<br />
Your “pitch” should include a method to measure or assess the space&#8217;s effectiveness. you should also include the following:<br />
-a visual presentation with images depicting all parts of the design<br />
-clear descriptions of : intended demographic, anticipations actions and reactions, methods of assessment to measure the effectiveness of the space<br />
We talked about potential designs that would fit the ad. I gave them an example of an experience losely based on Fast Food Nation and Super-Size Me. We thought about building a fast food restaraunt where visitors could pretend to run the fryer etc but if they clicked on a food item and ate it their avatar would blow up to a morbidly obese size. From them on the spaces would gradually get smaller making the new obese avatar feel crowded and uncomfortable. However, in the other side of the space folks would have a chance to participate in exercises that would gradually make their avatars smaller. Of course, users would have to agree to the shape changes etc but we agreed that it would be a fun and educational build. I&#8217;m really looking forward to the ideas they come up with in a couple of weeks.
</p>
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		<title>Teaching Visual Communication and Rhetorical Contexts&#8230;</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/07/teaching-visual-communication-and-rhetorical-contexts-through-the-construction-of-immersive-spaces/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/07/teaching-visual-communication-and-rhetorical-contexts-through-the-construction-of-immersive-spaces/#comments</comments>
		<pubDate>Thu, 08 Feb 2007 03:22:54 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/07/teaching-visual-communication-and-rhetorical-contexts-through-the-construction-of-immersive-spaces/</guid>
		<description><![CDATA[Teaching Visual Communication and Rhetorical Contexts Through the Construction of Immersive Spaces
This passage is a section of an abstract I submitted to the Immersive Worlds conference at Brock University.
Cathedrals inspire awe and reverence. A long dark path through the woods evokes a sense of mystery and adventure. A well designed store compels us down the [...]]]></description>
			<content:encoded><![CDATA[<p>Teaching Visual Communication and Rhetorical Contexts Through the Construction of Immersive Spaces</p>
<p>This passage is a section of an abstract I submitted to the <a target="_blank" href="http://www.brocku.ca/iasc/immersiveworlds/index.php">Immersive Worlds conference</a> at Brock University.<br />
Cathedrals inspire awe and reverence. A long dark path through the woods evokes a sense of mystery and adventure. A well designed store compels us down the aisles to the most expensive items. We&#8217;ve all experienced these well-constructed spaces, spaces specifically designed to ensure that visitors feel a certain way and perform the intended tasks designated for the space. When thoughtfully and deliberately created, spaces can draw us in to participate in their narrative, their rhetorical act. However, in the real world, few of us will have the opportunity to design such a space. In an immersive world, such as Second Life, the materials are limitless, the audience captive and eager to explore, and the rhetoric of space is thick in the virtual air.</p>
<p>Rhetorics of space have been around since Aristotle, Jeremy Bentham, and Michele Foucault.  More recent rhetorics of spaces and places are especially meaningful when applied to virtual spaces. A rhetorical space, as defined by Roxanne Mountford, is &#8220;the geography of a communicative event.&#8221; “Rhetorical spaces carry the residue of history upon them, but also, perhaps, something else: a physical representation of relationships and ideas&#8221; (42). Lorraine Code&#8217;s gendered rhetorical spaces build on Foucault&#8217;s heterotopia to discuss how the design of spaces reflect the structures of power in the space. Turkle and Fleckenstein both suggest that virtual spaces, because they are constructed of words and detached symbols, may lull users into a more lax code of behavior. The result of this detachment may be increased persuasive power of the spaces, an heightened willingness to participate in the suggestions of a rhetorical place. All in all, the current arguments about the rhetoric of virtual spaces should lead us to understand that these spaces, when constructed thoughtfully, may be more persuasive to a willing participant, than a real world space.</p>
<p>Given the potential and mutability of the virtual space, the power of teaching students about the construction of rhetorical spaces is increased over the same exercises in the non-virtual world. I&#8217;m currently working on a case study of a university rhetoric and writing class in which students learned about the construction of persuasive spaces by proposing, designing, constructing, and testing a virtual space built in Second Life. Students studied other immersive spaces in Second Life, performed rhetorical analyses to deconstruct the elements of the spaces that appealed to specific demographics and evoked reactions and behaviors. Based on these insights, the students then constructed their own rhetorical space as a collaborative project. The project will demonstrate the project from planning to evaluation and will offer an opportunity to explore the space constructed.</p>
<p>Code, Lorraine. Rhetorical Spaces; Essays on Gendered Locations. NY: Routledge, 1995.<br />
Fleckenstein, Kristie S. &#8220;Faceless Students, Virtual Places: Emergence and Communal Accountability in Online Classrooms.&#8221; Computers and Composition 22.2 (2005): 149-176.<br />
Foucault, Michel. &#8220;Des espaces autres (1967), Heterotopics.&#8221; http://foucault. info/documents/heteroTopia/foucault.heteroTopia.fr.html.<br />
___. &#8220;Of Other Spaces.&#8221; Diacritics 16(1986): 22-27.<br />
Lefebvre, Henri. The Production of Space. Trans. Donald Nicholson-Smith. Oxford: Basil Blackwell, 1991.<br />
Massey, Doreen. Space, Place, and Gender. Minneapolis: University of Minnesota Press, 1994.<br />
Mountford, Roxanne. &#8220;On Gender and Rhetorical Space.&#8221; Rhetoric Society Quarterly 31.1 (Winter 2001): 41-71.<br />
Turkle, Sherry. Life on the Screen. New York: Simon and Schuster, 1997.
</p>
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		<title>360° Report on Immersive Learning Simulations: Second Life Case Study</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/06/360%c2%b0-report-on-immersive-learning-simulations-second-life-case-study/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/06/360%c2%b0-report-on-immersive-learning-simulations-second-life-case-study/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 01:57:49 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/06/360%c2%b0-report-on-immersive-learning-simulations-second-life-case-study/</guid>
		<description><![CDATA[The Elearning Guild published their 360 Degree Report on Immersive Learning Simulations today. You can access a preview here with a free membership. Included in the report is a case study I wrote about my class in Second Life. Give it a read and let me know what you think. Also, be sure to explore [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://www.elearningguild.com/images/redesign2004/logo.gif" />The Elearning Guild published their 360 Degree Report on Immersive Learning Simulations today. You can access a preview <a target="_blank" href="http://www.elearningguild.com/research/archives/index.cfm?action=viewonly2&#038;id=112&#038;referer=http%3A%2F%2Fwww%2Eelearningguild%2Ecom%2Fresearch%2Farchives%2Findex%2Ecfm%3Faction%3Dview%26frompage%3D1%26StartRow%3D1%26MaxRows%3D40">here </a>with a free membership. Included in the report is a case study I wrote about my class in Second Life. Give it a read and let me know what you think. Also, be sure to explore the rest of the report and the Elearning Guild website. The guild has an amazing amount of useful data about technology and learning.
</p>
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		<title>Learning Times Green Room Podcast Interview</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/06/learning-times-green-room-podcast-interview/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/06/learning-times-green-room-podcast-interview/#comments</comments>
		<pubDate>Tue, 06 Feb 2007 22:18:10 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/06/learning-times-green-room-podcast-interview/</guid>
		<description><![CDATA[Have a listen HERE.

&#8220;In this episode, Susan shares her experience learning about Second Life, the virtual world receiving a lot of press as an environment with distance education potential. Part of her journey included meeting Sarah Robbins, who is indeed teaching within Second Life.&#8221; 

]]></description>
			<content:encoded><![CDATA[<p>Have a listen<a href="http://www.ltgreenroom.org/episodes/24" target="_blank"> HERE.<br />
</a></p>
<p>&#8220;In this episode, Susan shares her experience learning about Second Life, the virtual world receiving a lot of press as an environment with distance education potential. Part of her journey included meeting Sarah Robbins, who is indeed teaching within Second Life.&#8221; 
</p>
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		<title>What we should really be studying&#8230;</title>
		<link>http://www.secondlife.intellagirl.com/2007/02/01/what-we-should-really-be-studying/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/02/01/what-we-should-really-be-studying/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 13:45:05 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/02/01/what-we-should-really-be-studying/</guid>
		<description><![CDATA[Multi-user virtual environments, whether game or non-game, all have one thing in common: communication. All MMORPGs, CVEs, MUVEs…you can’t have multiple users in an environment and not have some kind of resulting communication between them. The communication may be non-verbal through gestures, appearance, or battle. Verbal communication may take the form of private instant messages, [...]]]></description>
			<content:encoded><![CDATA[<p>Multi-user virtual environments, whether game or non-game, all have one thing in common: communication. All MMORPGs, CVEs, MUVEs…you can’t have multiple users in an environment and not have some kind of resulting communication between them. The communication may be non-verbal through gestures, appearance, or battle. Verbal communication may take the form of private instant messages, public text speech, or written cues left on signs and walls. No matter what form of communication takes it can be guaranteed that users will take advantage of the paths made available by the software to create social norms and rules to govern it. This space between the communicative paths made possible by the system’s mechanics and the rules slowly developed through user culture is a space seldom explored.</p>
<p>In the past ten years, as online multi-player games have become more advanced, academics have begun to take notice. Applying preexisting methodologies borrowed from sociology, psychology, and communications to study the spaces and the interactions in them have provided a solid starting point for serious game studies. However, as others have noted (Dutton and Consalvo, Squire, and Manninen) these methods are limited to studying the communication itself and not the mechanics of the environments that give rise to the communication patterns that emerge. It’s as if researchers have analyzed transcripts of phone calls, declared that phone conversation is unique because it lacks visual-gestural cues, and then run off without considering the limitations of the telephone’s technology. If we’re to truly understand the new ways that people communicate in these virtual environments we must learn to see the whole picture. Taking any one element in isolation will give us only a fragmented and inaccurate view of the communication taking place.</p>
<p>Added to this difficulty of methodology is the ever-shifting landscape of the technology. Virtual spaces, game and game-like, don’t follow a prescriptive pattern of development. As is required to succeed in the market, each new environment boasts new developments, new channels of communication (gestures, avatar customization, object creation etc) that complicate our view of what is occurring in the spaces. The current methods we have to categorize the communication and study it aren’t capable of shifting with the landscape. They are limited applications that won’t accommodate the rapid development in the virtual space. So how are we to study the forms of communication that occur in these spaces? By thinking less of the past and more about the future. By looking less at what’s been done and more at what’s being done. To accomplish this we need to think rhetorically. We need to think of the motives present in the gap between the laws (environment mechanics made possible by the software of the environment) and the rules (norms and uses established by the developing communicative culture in a space). We need Burke.</p>
<p>But before we dig into the ways that Kenneth Burke might salvage our studies of virtual environments, lets spend a little time delineating just what those environments are.  Game studies is a bit of a mixed bag. Lumped together are those who study games (how play functions and motivate the player), those who study games as cultural artifacts (how games represent the culture that creates them), and scholars who study how games may be used for education and training. What’s common to all of these areas is that the focus is put away from the game itself and onto the results of the game’s use. Similar to the phone analogy before, these studies ignore the mechanics of the game environment as an object; they ignore the influence of the materiality of the space on the user and the communication products that result.</p>
<p>Added to this difficulty, again, is the fact that the line between “game” and “non-game” is becoming blurred with the development of new environments such as Second Life, There, and Multiverse. These spaces share common characteristics with MMORPG environments like World of Warcraft and Runescape but also have elements not present in those spaces such as freeform object creation, unlimited avatar customization, and stigmergic environments (persistent spaces that can be altered by the user in ways that will be visible to others). Aside from studying the elements of play involved in the puzzle-like nature of games, what we’re really studying here are multi-user virtual environments. What we’re looking at are new communities, new forms of communication, new arenas of socialization and culture development.</p>
<p>More to come&#8230;
</p>
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		<title>Response to Jenkins and Shirky</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/30/response-to-jenkins-and-shirky/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/30/response-to-jenkins-and-shirky/#comments</comments>
		<pubDate>Tue, 30 Jan 2007 16:55:58 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/30/response-to-jenkins-and-shirky/</guid>
		<description><![CDATA[Before reading this post be sure to read the posts by Henry Jenkins and Clay Shirky (Beth Coleman is weighing on this as well but her post wasn&#8217;t up when I read, still not up as of 2/1). Jenkins, Shirky, and Coleman plan to have a conversation regarding Second Life via their blogs over the [...]]]></description>
			<content:encoded><![CDATA[<p>Before reading this post be sure to read the posts by <a target="_blank" href="http://www.henryjenkins.org/2007/01/a_second_look_at_second_life.html#more">Henry Jenkins</a> and <a target="_blank" href="http://many.corante.com/archives/2007/01/29/second_life_games_and_virtual_worlds.php">Clay Shirky</a> (<a target="_blank" href="http://www.projectgoodluck.com/blog/">Beth Coleman</a> is weighing on this as well but her post wasn&#8217;t up when I read, still not up as of 2/1). Jenkins, Shirky, and Coleman plan to have a conversation regarding Second Life via their blogs over the next week. This is exactly the kind of dialog that needs to happen as we reach a critical moment in virtual world adoption. I&#8217;ve posted responses to Mr. Shirky&#8217;s opinions before which he graciously responded to. This new round of discussion is fascinating so I&#8217;m weighing in here on my own.</p>
<p align="left" style="margin-bottom: 0in">First, a fair attempt at summarizing the main points of Jenkins and Shirky in this latest round.<br />
Jenkins:</p>
<ol>
<li>
<p align="left" style="margin-bottom: 0in">The population numbers 	of SL are probably inflated but the numbers don&#8217;t tell the whole 	story. As Jenkins puts it: “Second Life isn&#8217;t interesting to me 	because of how many people go there; it&#8217;s interesting because of 	what they do when they get there.&#8221;</p>
</li>
<li>
<p align="left" style="margin-bottom: 0in">SL functions as an 	extended sort of carnival. Notable because it <em>does</em><span style="font-style: normal"> 	last more than a few days and because serious businesses are 	starting to see the benefits of taking a role in the party.</span></p>
</li>
<li>
<p align="left" style="margin-bottom: 0in; font-style: normal">SL 	is important as an artifact of participatory media. Whether SL lasts 	or not, the model will influence future attempts.</p>
</li>
</ol>
<p align="left" style="margin-bottom: 0in; font-style: normal">
<p align="left" style="margin-bottom: 0in; font-style: normal">Shirky:</p>
<ol>
<li>
<p align="left" style="margin-bottom: 0in; font-style: normal">The 	SL population numbers are inflated which has caused (or was caused 	by) inaccurate media hype. The real user base is much smaller and 	therefor less revolutionary than is currently believed.</p>
</li>
<li>
<p align="left" style="margin-bottom: 0in; font-style: normal">The 	great majority of people who try SL don&#8217;t like it and don&#8217;t stay. 	This is a significant argument against the suggestion that SL is a 	web 3.0 model.</p>
</li>
<li>
<p align="left" style="margin-bottom: 0in; font-style: normal">SL 	is not an MMORPG and shouldn&#8217;t be lumped in with WoW and others to 	add to its credibility. SL can&#8217;t claim to be not a game and then try 	to benefit from the success of games. We can&#8217;t have it both ways.</p>
</li>
<li>
<p align="left" style="margin-bottom: 0in; font-style: normal">SL 	is not the future of immersive worlds or VR.</p>
</li>
</ol>
<p align="left" style="margin-bottom: 0in; font-style: normal">
<p align="left" style="margin-bottom: 0in; font-style: normal">
<p align="left" style="margin-bottom: 0in; font-style: normal">Of course, both Jenkins and Shirky have written much more complex arguments than these summaries can cover but I think it&#8217;s important to boil the arguments down to see what&#8217;s really being discussed. I would like to suggest that this is two very different arguments which I hope both writers will address in the coming week as the dialog continues. Meanwhile I see two threads common in both response&#8230;<br />
<strong>Population</strong><br />
I&#8217;m concerned by the disparity between the reported number of accounts and the actual logged-in users. Though I support SL and hope for its success, I want an honest picture of how the environment is progressing. Sure it&#8217;s nice to claim 2 million users but boasting inaccurate numbers does nothing to benefit the future of the project. I&#8217;m left wondering why so many people sign up and leave to never return. I also wonder how the retention rate of SL compares with other technologies. Unlike ten years ago when choices were limited, there is a plethora of virtual spaces to inhabit today. Are retention rates for <em>all</em> virtual environments going to be slightly lower thanks to competition? Most of all, I want to know why people try SL and why they leave SL. Is the hype giving off the wrong impression of what the space is like? Are the hardware requirements prohibitive? Do people lack the drive to decide for themselves how to use the environment? We need more info here. Not just more accurate numbers but reactions from users.<br />
<strong>SL as participatory media:</strong><br />
This is one area where I hope all parties can agree. User-created content at SL&#8217;s level is a new trend. Whether users really make money or not is another issue that I won&#8217;t deal with. However, the ability to make the environment into whatever a particular user desires is a revolutionary concept that will certainly have long lasting impacts. To view this another way, however, I think it&#8217;s important to see  this kind of participatory media as result long in the making. Comparing SL to Wikipedia shows us that there are few substantial differences in the model of content creation. Though SL is visual and the objects created are owned by the creator rather than the collective, it&#8217;s easy to see that the ability to create content on an individual level and have that creation effect the whole (the SL environment, economy, culture etc) is a similar process to contributing one&#8217;s knowledge to Wikipedia or another public collective project. As Cisco has so cleverly stated it “We > me.” The collective or distributed model of content creation will win out in the end. Top-down methods of media like today&#8217;s MMORPG will go to the wayside when open source code for spaces like SL is in the hands of the many creative minds connected to the web. I predict not the downfall of SL, not an amazing success for Linden, but a huge shift to user created content on a scale we haven&#8217;t seen in a visually immersive environment.<br />
Most importantly, this kind of discussion signifies that virtual environments like SL are worthy of discussion and worthy of study. It&#8217;s nice to see some of today&#8217;s great minds putting in the effort to understand the SL phenomenon.<br />
Stay tuned for more!</p>
<p align="left" style="margin-bottom: 0in; font-style: normal">
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		<title>Weekend Post: Bear Vs Colt</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/28/weekend-post-bear-vs-colt/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/28/weekend-post-bear-vs-colt/#comments</comments>
		<pubDate>Sun, 28 Jan 2007 16:05:19 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/28/weekend-post-bear-vs-colt/</guid>
		<description><![CDATA[As you all may know the Colts are going to beat the Bears into the ground in next weekend&#8217;s Super Bowl. To add to the fun my friend and local crazy media guy, Ryan Hupfer, is hosting Bear Vs. Colt. There&#8217;s a new video every day so be sure to check it out! It&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p><img align="right" title="bear.jpg" id="image94" alt="bear.jpg" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2007/01/bear.jpg" />As you all may know the Colts are going to beat the Bears into the ground in next weekend&#8217;s Super Bowl. To add to the fun my friend and local crazy media guy, Ryan Hupfer, is hosting<a target="_blank" href="http://www.bearvscolt.com/"> Bear Vs. Colt.</a> There&#8217;s a new video every day so be sure to check it out! It&#8217;s a great combination of short videos, MySpace, and Flash interactivity.
</p>
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		<title>INtake Story on SL Class</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/24/intake-story-on-sl-class/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/24/intake-story-on-sl-class/#comments</comments>
		<pubDate>Thu, 25 Jan 2007 02:55:27 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/24/intake-story-on-sl-class/</guid>
		<description><![CDATA[This week&#8217;s INtake magazine (circulation of about 70k around central Indiana) features a cover story on Second Life with a huge picture of yours truly. It&#8217;s a great story covering SL culture, education, and the wonderful strangeness of it all.
Jim Walker, the writer, even interviewed one of the students from last semester&#8217;s class. How  [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.intakeweekly.com/articles/8/026252-4708-160.html"><img align="left" src="http://www.intakeweekly.com/images/pics/section-image-005788-8196.jpg" /></a>This week&#8217;s INtake magazine (circulation of about 70k around central Indiana) features a cover story on Second Life with a huge picture of yours truly. It&#8217;s a great story covering SL culture, education, and the wonderful strangeness of it all.</p>
<p>Jim Walker, the writer, even interviewed one of the students from last semester&#8217;s class. How  strange and fun have my pink hair plastered all over the state!
</p>
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		<title>BBC and the CMD at BSU</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/23/bbc-and-the-cmd-at-bsu/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/23/bbc-and-the-cmd-at-bsu/#comments</comments>
		<pubDate>Tue, 23 Jan 2007 17:37:44 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/23/bbc-and-the-cmd-at-bsu/</guid>
		<description><![CDATA[Last night the Center for Media Design here at BSU announced that, together with the BBC, they are hosting an interactive television contest. Two lucky students will get to spend eight weeks in London this summer with all expenses paid. In return, the students must develop a pitch for an interactive media experience centered around [...]]]></description>
			<content:encoded><![CDATA[<p>Last night the <a target="_blank" href="http://www.bsu.edu/cmd/">Center for Media Design</a> here at BSU announced that, together with the <a target="_blank" href="http://www.bbc.co.uk/">BBC</a>, they are hosting an interactive television contest. Two lucky students will get to spend eight weeks in London this summer with all expenses paid. In return, the students must develop a pitch for an interactive media experience centered around the topic of &#8220;democracy.&#8221;</p>
<p><img width="234" height="161" align="left" src="http://www.sciam.com/media/externalnews/2007-01-11T170036Z_01_NOOTR_RTRIDSP_2_TECH-BBC-ONLINE-DC.jpg" />The BBC does some really amazing interactive television projects which draw viewers in to take part in on-screen quizzes, face-to-face events, and mobile marketing. Projects like &#8220;<a href="http://www.citizensrequired.com/unit/site/index.shtml">Citizens Required</a>&#8221; engage audiences in highly participatory projects that are both entertaining and informative.<br />
The students in the audience for the presentation were mostly film, journalism, and telecom. I can&#8217;t wait to see what great ideas come of the contest!
</p>
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		<title>Taxonomy of Virtual Environments</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/13/taxonomy-of-virtual-environments/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/13/taxonomy-of-virtual-environments/#comments</comments>
		<pubDate>Sun, 14 Jan 2007 01:04:00 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/13/taxonomy-of-virtual-environments/</guid>
		<description><![CDATA[As I began here in a previous post  I&#8217;m working on a taxonomy of virtual environments. By describing the ten most important defining characteristics of virtual environments I hope to help educators (and others) learn to define environments, choose the space best suited for their own use, and begin to create a matrix that will [...]]]></description>
			<content:encoded><![CDATA[<p>As I began <a target="_blank" href="http://www.secondlife.intellagirl.com/2006/12/26/cve-muve-mmoe-mmorpg%e2%80%a6what%e2%80%99s-the-difference/">here in a previous post </a> I&#8217;m working on a taxonomy of virtual environments. By describing the ten most important defining characteristics of virtual environments I hope to help educators (and others) learn to define environments, choose the space best suited for their own use, and begin to create a matrix that will pave the way for the development of new environments that will fill the gaps between what is now available.</p>
<p>When I posted before I agreed to post a follow-up to let you know how the project has progressed. You can see the new chart <a target="_blank" href="http://www.secondlife.intellagirl.com/10characteristicschart.pdf">here.  </a>This PDF is just one page of the chapter I&#8217;m writing but if you refer to the previous post linked above you&#8217;ll see how it&#8217;s changed from the earlier version. I&#8217;m quite happy with how the new taxonomy is working to illuminate the important differences and revealing similarities between various environments. When the book that this chapter will appear in is published I&#8217;ll post a link to it as well.<br />
Though the deadline is looming, I&#8217;m always happy to get intelligent feedback.
</p>
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		<title>Spam Poetry</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/13/spam-poetry/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/13/spam-poetry/#comments</comments>
		<pubDate>Sat, 13 Jan 2007 13:14:03 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/13/spam-poetry/</guid>
		<description><![CDATA[I&#8217;m sure we all get them. The emails that are addressed from someone we know and yet is full of jargon with an image attached selling Cialis and Viagra. I&#8217;m not sure exactly how the text is generated for these emails. I suspect it&#8217;s based on popular word ratings.
Maybe it&#8217;s because I&#8217;m often procrastinating doing [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure we all get them. The emails that are addressed from someone we know and yet is full of jargon with an image attached selling Cialis and Viagra. I&#8217;m not sure exactly how the text is generated for these emails. I suspect it&#8217;s based on popular word ratings.<br />
Maybe it&#8217;s because I&#8217;m often procrastinating doing some kind of work, but I often find myself reading the text of these strange emails and pondering the sometimes poetic beauty of the random words. For example:</p>
<blockquote><p>Hot, I dropped the polpettone into the glowing ashes. &#8220;No chairs for us?&#8221; I asked, but was ignored. Fido felt equally<br />
catastrophe. None survive.<br />
None-other than that it is at the very highest level. The people I<br />
intact, But without the artifact. For certain reasons, we could do not<br />
this next song to the concert master himself, Svinjar. He nodded.<br />
They double-timed and we followed.<br />
Around the bend into the next galactic mail order. Spend! The more you spend the better,<br />
womenfolk. Well, this was a slaveholding society so such concern was<br />
an honest answer, Captain, and I thank you for it.</p></blockquote>
<p>Maybe my reaction is because I&#8217;ve been inundated with bad poetry during my years of literature classes. Maybe I spend too much time next to a poorly insulated microwave and my brain has been affected. But when I read that passage&#8230;well I think the speaker and his dog massacred people for not providing chairs, a common curtosy afterall.<br />
Ahh the joys of technology.<br />
By the way, a <a target="_blank" href="http://www.epicureantable.com/tutpolp.htm">polpettone</a> is a fancy Italian meatloaf. I had to look it up.
</p>
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		<title>My life as a Second Life Dorm Mother</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/12/my-life-as-a-second-life-dorm-mother/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/12/my-life-as-a-second-life-dorm-mother/#comments</comments>
		<pubDate>Fri, 12 Jan 2007 12:05:59 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/12/my-life-as-a-second-life-dorm-mother/</guid>
		<description><![CDATA[“Pick up after yourself!”
“Don’t leave things sitting around in public areas!”
“No balls in the house!”
Such was my first night of the new semester. My spring ENG 104 class is 15 men and one female. I don’t want to stereotype about how messy teenage boys are…but ok, yes I do. Geesh, are they messy! Last night, [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">“Pick up after yourself!”</p>
<p class="MsoNormal">“Don’t leave things sitting around in public areas!”</p>
<p class="MsoNormal">“No balls in the house!”</p>
<p class="MsoNormal">Such was my first night of the new semester. My spring ENG 104 class is 15 men and one female. I don’t want to stereotype about how messy teenage boys are…but ok, yes I do. Geesh, are they messy! Last night, after going through basic policies, getting everyone enrolled in the class group, and making friends with everyone, we spent the hour exploring junkyards and learning to unpack boxes. Basically, I just wanted to be sure that all of the students knew how to do the basics in SL.<img width="460" height="306" alt="runaway1.jpg" id="image87" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2007/01/runaway1.jpg" /></p>
<p class="MsoNormal">They had a great time and caught on quickly. Before I knew it, the island was filled with smoking cars, puttering motorcycles, giant snowmen, and other random objects. Now, I don’t think anyone would ever accuse me of being no fun. I’m the antithesis of uptight. However, after asking several times that they remember to clean up the objects left around and contain their mess in their dorm rooms and in the sand box, I still spent almost an hour returning random objects left sitting, floating, or in the case of a run away chocobo, running around!</p>
<p class="MsoNormal">Every semester is a new challenge. I LOVE Second Life!. <img src='http://www.secondlife.intellagirl.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Computers and Engagement in High School English Classes</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/12/computers-and-engagement-in-high-school-english-classes/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/12/computers-and-engagement-in-high-school-english-classes/#comments</comments>
		<pubDate>Fri, 12 Jan 2007 11:47:35 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/12/computers-and-engagement-in-high-school-english-classes/</guid>
		<description><![CDATA[I’ve been consulting at a local high school for the past few months. My job is to help the six teachers in the department learn to integrate the new computers in their classrooms into their pedagogy. When I last posted about this work I received an excited response from others doing similar work so I [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">I’ve been consulting at a local high school for the past few months. My job is to help the six teachers in the department learn to integrate the new computers in their classrooms into their pedagogy. When I last posted about this work I received an excited response from others doing similar work so I thought I’d post about it again to provide some details about the progress of the project.</p>
<p class="MsoNormal">This week I bounced between two classrooms. I persuaded both teachers to ask students to use Impress (the OpenOffice version of PowerPoint) to present informal research papers. Two class sections prepared a plan for a white water rafting trip based on <em>Downriver</em> and research they gathered online. Students worked in pairs to gather information, plan the itinerary, and then design their presentation with a specific audience in mind. Next week the students will present their plans and we will pretend to be their intended audience, ask questions, and vote on whether we think they planned well enough that we’d like to take the trip. I added the element of a hypothetical audience to help the students make rhetorical decisions in their slides and it seems to have had a big impact on the amount of thought and focus they put into the work. Over and over I overheard students debating “But will the go for that? Maybe we should try to lower the price of the trip? Would that age group think that was fun?” Most of the students in these classes are juniors who are retaking Sophomore English. This level of engagement with an assignment is unusual.</p>
<p class="MsoNormal">In the other two sections students have been studying Transcendentalism including Thoreau and Emerson. Their assignment was to create a slide show defining conformity, nonconformity, and individualism according to the two writers and then to connect the Transcendental philosophy with a more modern work and our modern culture. Again, I stressed that their presentation style was an important part of their content. Their slide design should compliment the content of the slides. Students used nature images, soft colors, and floating quotes from Emerson and Thoreau in the early presentation slides but as they moved into the modern examples I saw them shift the style to suit the examples they chose. Gandhi and Dr. Martin Luther King were common choices for modern thinkers but a few thought about more reactionary figures and used Marilyn Manson or a whole culture such as Goth or Emo.</p>
<p class="MsoNormal">The third period of the day is the lunch period and students leave class to go to the cafeteria in shifts. The class I worked with left for lunch for the middle thirty minutes of the class period. The teacher warned me that when they come back from lunch they can be a bit “wild” and it might take a few minutes to get them back on task. She was shocked when students starting wandering back from lunch early to get back to work on their projects.</p>
<p class="MsoNormal">These assignments are by no means unique. Many teachers incorporate hands-on activities into their classrooms but for these classes these assignments signaled a significant shift from quiet in-class reading and vocab quizzes to excited, engaged students producing meaningful projects.</p>
<p class="MsoNormal">For the next two weeks I’ll be working with four freshman literature classes who have been reading <em>Romeo and Juliet</em>. Rather than spending their time reading the play aloud in class (which causes half the class to fall asleep), I’ve asked them to slug through it on their own time. Beginning next week, we’ll work in pairs to begin fake MySpace pages for the major characters of the play. They’ll write several blog entries from a modern-day version of the character to describe the events of the play and that character’s reactions. They’ll be asked to justify their decisions with information from the text. Would Juliet really be a “Paris Hilton” type or would she be a “Lindsay Lohan” type? How would Paris really feel if he was left at the altar? Stay tuned for the results of these projects. They should be rather interesting.</p>
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		<title>Second Life Education in the New York Times!</title>
		<link>http://www.secondlife.intellagirl.com/2007/01/07/second-life-education-in-the-new-york-times/</link>
		<comments>http://www.secondlife.intellagirl.com/2007/01/07/second-life-education-in-the-new-york-times/#comments</comments>
		<pubDate>Sun, 07 Jan 2007 13:52:41 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2007/01/07/second-life-education-in-the-new-york-times/</guid>
		<description><![CDATA[After a month of waiting, Christine Lagario&#8217;s article about education in Second Life is finally in print. Here is a link to the online version.
In the past few weeks we&#8217;ve experienced a barrage of anti-SL hype. It was my hope that the great work that folks are doing in SL would finally get more coverage [...]]]></description>
			<content:encoded><![CDATA[<p>After a month of waiting, Christine Lagario&#8217;s article about education in Second Life is finally in print. <a target="_blank" href="http://www.nytimes.com/2007/01/07/education/edlife/07innovation.html?_r=1&#038;oref=slogin">Here</a> is a link to the online version.</p>
<p>In the past few weeks we&#8217;ve experienced a barrage of anti-SL hype. It was my hope that the great work that folks are doing in SL would finally get more coverage than the sensationalist/tabloid press. I think I was right.</p>
<p>The beauty of SL is that it allows its residents to create anything they want. Serious users are creating powerful uses for the environment. Journalists, researchers, educators&#8230;SL is FULL of innovative people doing amazing things.</p>
<p>This is the future of education. This is the future of the web. Stay tuned!
</p>
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		<title>“Journalists” Scramble to Hop onto the Anti-Second Life Bandwagon: What’s the point?</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/30/%e2%80%9cjournalists%e2%80%9d-scramble-to-hop-onto-the-anti-second-life-bandwagon-what%e2%80%99s-the-point/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/30/%e2%80%9cjournalists%e2%80%9d-scramble-to-hop-onto-the-anti-second-life-bandwagon-what%e2%80%99s-the-point/#comments</comments>
		<pubDate>Sat, 30 Dec 2006 15:40:20 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/30/%e2%80%9cjournalists%e2%80%9d-scramble-to-hop-onto-the-anti-second-life-bandwagon-what%e2%80%99s-the-point/</guid>
		<description><![CDATA[A recent veritable onslaught of anti-Second Life journalism seems to be the “scoop de jour” for the end-of-the-year tech stories. Shirky and others are having their five minutes of fame on the back of Second Life user stats. Good for them. I suppose when there’s nothing more important to write about journalists become mathematicians and [...]]]></description>
			<content:encoded><![CDATA[<p>A recent veritable onslaught of anti-Second Life journalism seems to be the “scoop de jour” for the end-of-the-year tech stories. Shirky and others are having their five minutes of fame on the back of Second Life user stats. Good for them. I suppose when there’s nothing more important to write about journalists become mathematicians and market researchers to make ends meet.</p>
<p class="MsoNormal">I won’t even link to the stories here because I really don’t like the idea of a smirky-Shirky watching his web traffic soar and feeling justified in his empty attack. My normal reaction to such obvious “I better write a story on this thing everyone is paying attention to” journalism is to ignore it. Then I noticed that one of my all time fav websites, <a target="_blank" href="http://www.boingboing.net/2006/12/28/second_life_shirky_p.html">Boing Boing</a>, excerpted the story and Xeni (Why Xeni?! You’re so cool!) called the story brilliant. Well, this got my knickers in a twist and now I just can’t sit back and say nothing about these reports.</p>
<p class="MsoNormal">I certainly can’t hide the fact that I have a bit of Second Life bias. I use the software to teach a university class and I think the concept behind the environment is the future of the web. That being said, I’m also a serious internet researcher and a social networking scholar. I know that SL is a bit of a current fad. I know that something better will no doubt come along in the next few years. But I also know that although the numbers reported in the media may seem inflated they still stand for something very significant that tells us about a movement that goes far beyond Second Life.</p>
<p class="MsoNormal">Rather than engaging in playground rounds of rib-poking and sneering, how about we actually think about what these, perhaps inflated, numbers mean in the bigger picture. Shirky’s most vehement argument is that the reported two million accounts on Second Life is a misleading number representing a large percentage of people who create accounts but never log in or log in only once and never return. Rather than looking at the big numbers let’s look at hard facts. On average 233,000+ unique avatars log in to Second Life in a seven day period. In the eight week period between October and December of 2006 the number of accounts doubled from one million to two million. Of course, we all know that an account does not necessarily imply a die hard user or even a user who actually logged in to the environment. However, doesn’t a doubling of interest of that magnitude signify something important?</p>
<p class="MsoNormal">Let’s do a quick comparison between the growth of Second Life and the growth of another much maligned and yet loved site, MySpace.</p>
<p class="MsoNormal">MySpace user stats are much more mysterious. According to recent Wired stories, MySpace boasts 87 million registered users. At one point in the last few years, the site claimed to be gaining 270,000 new accounts per day. This represents a<strong> .3%</strong> daily growth rate. Mind you, MySpace isn’t nearly as open with their numbers as Second Life is so these are approximate numbers based only on the bits of info that MySpace has been willing to provide. (Stats taken from <a target="_blank" href="http://www.trendcatching.com/2006/05/myspace_usage_s.html ">here</a> and <a target="_blank" href="http://www.wired.com/news/culture/0,70675-0.html">here</a> )</p>
<p class="MsoNormal">Second Life growth stats blow MySpace out of the water. If we look at a similar period of huge growth in Second Life, the period between October and December of 2006, the account growth from one million to two million in just eight weeks represents a <strong>1.79%</strong> daily growth, almost six times the growth rate of MySpace.</p>
<p class="MsoNormal">We have no way of knowing how many MySpace users actually ever use their accounts. We have no data to show how many unique users log in on a daily basis to MySpace but I would gamble that the rate of users who log in only long enough to create a basic profile page and the ratio of unused Second Life accounts are nearly the same. In the same type of journalistic wave, both services have been publicized thus driving droves of curious folks to the sites just to see what the hubbub is about.</p>
<p class="MsoNormal">So what’s the relevance of these numbers? What’s the important step that Shirky and others skip to maintain their anti-SL vendetta? What we’re witnessing in both sites is a revolution in online social interaction. Whether users come back or not, their initial motivation in signing up for either service is the same: they wanted to find a way to connect to people. I don’t care if Second Life has two thousand accounts or two million accounts. I don’t care if MySpace has a returning user rate of 1% or 100%. What’s important here is that folks are seeking out online services that will connect them to other people. These users are trying out new social spaces at astounding rates. This is what we should care about. This is the big picture. The world is changing, folks. Whether it’s Second Life, MySpace, World of Warcraft,  or Facebook, it’s a phenomenal change in the ways we, as digital humans, desire to connect to one another.</p>
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		<title>CVE, MUVE, MMOE, MMORPG…What’s the difference?</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/26/cve-muve-mmoe-mmorpg%e2%80%a6what%e2%80%99s-the-difference/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/26/cve-muve-mmoe-mmorpg%e2%80%a6what%e2%80%99s-the-difference/#comments</comments>
		<pubDate>Wed, 27 Dec 2006 03:52:36 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/26/cve-muve-mmoe-mmorpg%e2%80%a6what%e2%80%99s-the-difference/</guid>
		<description><![CDATA[I’m working on a book chapter entitled “’CVE, MUVE, MMOE, MMORPG…What’s the difference?’: Virtual Environments as Compositional Models.” In the chapter I attempt to delineate between different types of digital environments in which communication/composition can happen. In effect, what I’m doing is laying out the qualities that an instructor may be looking for in an [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">I’m working on a book chapter entitled “’CVE, MUVE, MMOE, MMORPG…What’s the difference?’: Virtual Environments as Compositional Models.” In the chapter I attempt to delineate between different types of digital environments in which communication/composition can happen. In effect, what I’m doing is laying out the qualities that an instructor may be looking for in an online environment for a specific educational goal. Because the audience is largely readers who have never explored such environments, I’m hoping to lay out the most important differences to help light the way to informed pedagogical decisions.</p>
<p class="MsoNormal">So, of course, the first major task is to define what the differences really are…the differences that will matter to instructors choosing an environment to use for composition instruction, anyway. I’ve wrestled with the list for several weeks now and I’ve narrowed it down to nine important elements.</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->I.                    <!--[endif]-->Number of Users:<br />
a.       <!--[endif]-->Multiplayer: this may consist of a few users logged into a local environment or it could be multiplayer on a massive scale with millions of users. (World of Warcraft, wiki)<br />
b.      <!--[endif]-->Single: only one user can access the environment at a time or in one iteration of the environment (single-user blog)</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->II.                 <!--[endif]-->Dominant Content Form:<br />
a.       <!--[endif]-->Text: the environment is built from text and not images. (blog, MOO)<br />
b.      <!--[endif]-->Image: graphic environments where image is the dominant form of content (any game other than MOO or MUDs, Second Life)</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->III.               <!--[endif]-->Network:<br />
a.       <!--[endif]-->LAN: environment is locally hosted on an internal network (local Halo game, corporate internal blog)<br />
b.      <!--[endif]-->WAN: environment is hosted at a distant location and allows users to log into it (Wikipedia, any MMORPG)</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->IV.              <!--[endif]-->Persistence:<br />
a.       <!--[endif]-->Persistent:  the environment exists when users aren&#8217;t logged in. changes in the environment remain from one use to the next (wiki, Second Life, WoW)<br />
b.      <!--[endif]-->Non-persistent: environment is instance-based. Only exists when called upon by the user (Halo, word processing program)</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->V.                 <!--[endif]-->Stigmergic:<br />
a.       <!--[endif]-->Stigmergic: users can make changes to the environment that will remain (wiki, blogs, second life)<br />
b.      <!--[endif]-->Non-stigmergic: users are unable to make changes to the environment or the changes made are reverted by the environment (Mario Bros, Halo)</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->VI.              <!--[endif]-->Object Ownership<br />
a.       <!--[endif]-->Private ownership: users can “own” objects and limit others’ access to these objects (Second Life, WoW, Blackboard)<br />
b.      <!--[endif]-->Public ownership: users cannot “own” objects; everything is shared (Wikipedia)</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->VII.            <!--[endif]-->Public access<br />
a.       <!--[endif]-->Public: environment is open access to anyone wishing to enter (Wow, Wikipedia)<br />
b.      <!--[endif]-->Limited: environment is limited to only those granted access through a special procedure (Blackboard)</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->VIII.         <!--[endif]-->User&#8217;s relationship with other users:<br />
a.       <!--[endif]-->Collaborative: users collaborate with each other in a non-antagonistic manner (Second Life, Wikipedia)<br />
b.      <!--[endif]-->Antagonistic: users compete against one another (Halo)<br />
c.       <!--[endif]-->Conditional: users are collaborative or antagonistic depending on the situation (multi-player games with team option)</p>
<p style="margin-left: 1in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->IX.              <!--[endif]-->User&#8217;s relationship with the environment:<br />
a.       <!--[endif]-->Collaborative: users collaborate with the environment  (Second Life)<br />
b.      <!--[endif]-->Antagonistic: users compete against the environment (Mario Bros. )<br />
c.       <!--[endif]-->Conditional: users are collaborative or antagonistic with the environment depending on the situation Dominant forms (games in which NPCs can assist)</p>
<p class="MsoNormal">
<p class="MsoNormal">Refining the important elements in environments down to only these characteristics makes for some interesting contrasts and comparisons. For example, we find that the only real differences between Wikipedia and Second Life are object ownership and dominant content form (Wikipedia is text based and Second Life is image based). Below is a chart with a few examples.</p>
<p class="MsoNormal"><img alt="9 factors chart" id="image74" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/9factors.jpg" /></p>
<p class="MsoNormal">I welcome any and all feedback on these categories.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong> </strong></p>
<p class="MsoNormal">
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		<title>Constructing Community through Construction or The Panopticon can be Cozy!</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/20/constructing-community-through-construction-or-the-panopticon-can-be-cozy/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/20/constructing-community-through-construction-or-the-panopticon-can-be-cozy/#comments</comments>
		<pubDate>Wed, 20 Dec 2006 14:59:44 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/20/constructing-community-through-construction-or-the-panopticon-can-be-cozy/</guid>
		<description><![CDATA[Among all the other projects I’m endeavoring to wrap up over holiday break (book chapters, case studies, conference papers, oh my!) I’m also doing a major rebuild of Middletown island where I teach my class. Based on student feedback and my own reflections of exercises that could have gone better, I’ve made plans to change [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Among all the other projects I’m endeavoring to wrap up over holiday break (book chapters, case studies, conference papers, oh my!) I’m also doing a major rebuild of Middletown island where I teach my class. Based on student feedback and my own reflections of exercises that could have gone better, I’ve made plans to change quite a few of the buildings on our sim. My first project is to redesign the student dorms.</p>
<p class="MsoNormal">I’ve talked about the purpose of the dorms before but just in case you didn’t read that I’ll recap. SL is really a real estate market, hence you get a free account so long as you don’t want to own or rent land. So, because I don’t want my students to have to have pay accounts I like to have a “home” for them on our sim. I also believe that having the dorms contributes to a sense of community and encourages the students to mingle, discuss, and generally get to know each other. Also, in decorating their dorm rooms, the students get an early taste of building and shopping which become important skills later in the class.</p>
<p class="MsoNormal">Last summer, when I began designing the island the first time, I was concerned with space. I was afraid that by the middle of the semester we would be running out of room and out of prims due to the projects that the students would be working on. Because of this, I built dorms that sort of hung off the edge of the island. The rooms faced outward onto the ocean which gave them a sense of privacy. Each room was a ten by ten square and I limited students to 200 prims in their rooms.</p>
<p class="MsoNormal"><img alt="old dorm.jpg" id="image71" style="width: 439px; height: 340px" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/old%20dorm.jpg" /></p>
<p class="MsoNormal">About 75% of students did some decorating in their rooms. The other 25% dropped some object inside to stake their claim but never really settled in. The student who became most engaged in decorating his room became the best builder of the group. Personalities were expressed in decorations and most students who used their rooms used them only to change clothes in or as a place to log in and out. The sense of community and communal space wasn’t there.</p>
<p class="MsoNormal">After talking to a few of the students in the last weeks of class, I decided that a major redesign was necessary to foster this sense of community. I still didn’t want to take up too much land space but I wanted the dorms to feel integral to the sim. I want the students to feel like residents of the place and not like an afterthought hanging precariously from the edge of the island. I also decided that although privacy is important, community is more important.</p>
<p class="MsoNormal">Here is the new design.</p>
<p class="MsoNormal"><img alt="skyview.jpg" id="image72" style="width: 528px; height: 318px" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/skyview.jpg" /></p>
<p class="MsoNormal">As you can see, the rooms face inward encouraging students to pass one another as they return home. The large glass panes make the build feel open and allow us to see how each is decorated which should encourage students to talk about their spaces and share ideas. The new dorms take up about as much space on the island and used only a few more prims (about 25 prims each) and I’ll stick with a 200-300 prim decorating limit.</p>
<p class="MsoNormal"><img alt="decorated room.jpg" id="image69" style="width: 532px; height: 320px" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/decorated%20room.jpg" /></p>
<p class="MsoNormal">A Decorated Dorm</p>
<p class="MsoNormal">The center of the circle is the key. This gazebo with Jeremy Kemp’s stadium seating in the middle gives us a place to meet and begin and end class. I’m hoping that by beginning and ending in this space, students will be encouraged to mill around and get to know one another better.</p>
<p class="MsoNormal"><img alt="gazebo view.jpg" id="image70" style="width: 484px; height: 291px" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/gazebo%20view.jpg" /></p>
<p class="MsoNormal"><a target="_blank" href="http://en.wikipedia.org/wiki/Panopticon"><img align="left" src="http://www.victorianturkishbath.org/_6DIRECTORY/AtoZEstab/Asylums/aaimages/Panopticon.gif" /></a>I’ll admit that Jeremy Bentham’s Panopticon does come to mind when looking at the new dorm build and that usually this shape denotes a “watcher” and the “watched.” But on reflection, this is exactly what I want. I want the students to watch each other, to observe how others are using their space, to be encouraged to talk to each other about the space, the class, SL, and their experiences. Stay tuned to see if it works.</p>
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		<title>Reading the Messages of Corporate Games: The State Farm “A Charmed Life” Game</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/19/reading-the-messages-of-corporate-games-the-state-farm-%e2%80%9ca-charmed-life%e2%80%9d-game/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/19/reading-the-messages-of-corporate-games-the-state-farm-%e2%80%9ca-charmed-life%e2%80%9d-game/#comments</comments>
		<pubDate>Tue, 19 Dec 2006 15:20:17 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/19/reading-the-messages-of-corporate-games-the-state-farm-%e2%80%9ca-charmed-life%e2%80%9d-game/</guid>
		<description><![CDATA[I make a practice of checking out free online games. I call it research. You can call it goofing off if you want to. Regardless, when I come across a gem like this one I can’t help but think my “goofing off” is time well spent.
In an effort to attract young women to their company, [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">I make a practice of checking out free online games. I call it research. You can call it goofing off if you want to. Regardless, when I come across a gem like this one I can’t help but think my “goofing off” is time well spent.</p>
<p class="MsoNormal">In an effort to attract young women to their company, <a target="_blank" href="http://www.sfredportfolio.com/">State Farm</a> launched a <a target="_blank" href="http://www.shockwave.com">Shockwave</a> game called “<a target="_blank" href="http://www.shockwave.com/gamelanding/acharmedlife.jsp">A Charmed Life</a>.” As their target audience (presumably young women out on their own and faced with learning to manage their own finances and future security), I would hope that I could see in this game things I can relate to. However, each level that I completed made me more shocked and appalled at what State Farm thinks will get my attention.</p>
<p class="MsoNormal">The game itself is a simple Flash game in which you switch positions for symbols on the board to get three similar shapes in a row to delete them from the board. You can’t lose the game (believe me I tried) and it’s not timed (which I’ll say more about later).</p>
<p class="MsoNormal">In the first level, you play a young, hip “Sex in the City” chick with a cell phone and party dress. The symbols on the board include: ipods, appointment calendar, martini glasses, little red cars, piggy banks, and red high heel shoes. All the things a career woman in her twenties is most concerned about, right?</p>
<p class="MsoNormal"><img id="image61" alt="screen1.jpg" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/screen1.jpg" /></p>
<p class="MsoNormal">In the second level you’re settling down, pregnant, and flummoxed by the assembly instructions for your baby’s crib. The symbols on the board are engagement rings, martini glasses (wait, we’re pregnant!), credit cards (kids=debt apparently), small red cars, and piggy banks.</p>
<p class="MsoNormal"><img id="image62" alt="screen2.jpg" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/screen2.jpg" /></p>
<p class="MsoNormal">The third level has us back in our careers after having our children. We’re already wearing bifocals, and our pretty party dress has been exchanged for a manly button-up shirt which we wear while showing off the latest business-merger graph. The board’s symbols are: credit cards, small cars, baby rattles, soccer balls (we’re a soccer mom now!) and a symbol I can’t make out. Is it a passport? A book on fire safety? Oh no, it’s the “Red Portfolio” State Farm is trying to sell us. Apparently we don’t need to plan until the kids are born and we’re back to making serious money. Our piggy bank is gone. Our martinis are gone (as if soccer moms don’t need a drink now and then).</p>
<p class="MsoNormal"><img id="image63" alt="screen3.jpg" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/screen3.jpg" /></p>
<p class="MsoNormal">The final level shows us as an older woman apparently napping on the beach or passed out after yoga. There’s a dark masculine shape looming over and the symbols on the board still have the house keys, the soccer balls (apparently the kids are playing soccer in college), engagement rings, appointment calendars, and a gold U (which I think is a university symbol for those soccer-playing college kids) and sunglasses. We also retain the red portfolio now that we’re spending our kid’s inheritance with a mysterious dark stranger on the beach.</p>
<p class="MsoNormal"><img id="image64" alt="screen4.jpg" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/12/screen4.jpg" /></p>
<p class="MsoNormal">So let’s get this straight. The game is meant to symbolize the stages of a woman’s life from swinging single to mother, then to career woman and retired mom of college kids. Remember that a <a target="_blank" href="http://www.blockdot.com/">marketing company</a> was paid a significant amount of money to develop this carefully crafted game. They pitched it, collaborated on it, designed it, and went to sleep feeling that they’d created a product that would really sell their client’s product in a fun, informative, hip way.</p>
<p class="MsoNormal">I’m not attracted to the product. I’m offended by the marketing. I’m insulted by the stereotypical life stages that State Farm, and their marketing firm, is suggesting. But this leads us to an important idea about marketing games. To be cost effective, these games must reach a wide audience. Now being a rhetorician, I’m interested in how specific audiences are targeted. State Farm must assume that there is a game-playing woman market. Are we chick-gamers the typical audience for the game and is the content suited to this techy demographic?</p>
<p class="MsoNormal">Another point to ponder: why can’t we lose the game? Well it would certainly go against the “you go girl” attitude of the game if we could actually lose. If we just sit, if we don’t hurry through life, shifting those symbols fast, we can still get to that sun-kissed spot on the beach with hunky guy. Apparently the message is that you can’t lose if you plan. Sure, no one who carefully planned their life’s savings was ever surprised to find that at retirement time they had nothing (*cough* Enron *cough*).</p>
<p class="MsoNormal">Just something to think about as the holidays near. What marketing is targeted at you? What games do you play and are they &#8220;teaching&#8221; you to be a consumer?</p>
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		<title>Stigmergy and Online Classes: Sentimentality In Education</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/17/stigmergy-and-online-classes-sentimentality-in-education/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/17/stigmergy-and-online-classes-sentimentality-in-education/#comments</comments>
		<pubDate>Sun, 17 Dec 2006 20:23:33 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/17/stigmergy-and-online-classes-sentimentality-in-education/</guid>
		<description><![CDATA[Final papers are graded; scantron sheets filled out and turned in; the semester is over. We walk away from our offices for break, looking forward to the work we have to finish before the spring semester starts. Rarely, a student might ask for his/her final paper comments but usually after the questions about grades are [...]]]></description>
			<content:encoded><![CDATA[<p>Final papers are graded; scantron sheets filled out and turned in; the semester is over. We walk away from our offices for break, looking forward to the work we have to finish before the spring semester starts. Rarely, a student might ask for his/her final paper comments but usually after the questions about grades are done, so is the semester.<br />
However, when we teach in online stigmergic environments the semester doesn’t end quite so cleanly. There are websites filled with student writing, fascinating conversations captured by forums, and IM transcripts to be filed away. Even more, if we teach in virtual environments we may even have student buildings, dorm rooms, etc to decide what to do with.<br />
As each semester ends I’m faced with the decision to reset  a Joomla or Drupal site and consistently I wind up beginning yet another sub-domain for the new semester.<br />
http://eng104.intellagirl.com<br />
http://eng104sl.intellagirl.com<br />
and on and on.<br />
This semester I’ve gone beyond feeling that I should preserve valuable student writing right into a sense of sentimentality and downright nostalgia about the work my class has left behind. I stand on Middletown island in Second Life, looking around at dorm rooms, sculptures, a huge campaign center, and even the rotating seating arrangement we used to have our class discussions.  I see the stigmergic environment in which, for the last fifteen weeks, my students have taken part in, what I think, is a truly innovative education experience.<br />
Yet, I only have one island and only so much space so I know that to make room for next semester’s students; I have to clear out the space to allow next semester’s students and their innovations rather than forcing them to live in the shadows of last semester’s students.<br />
I’ve joked about naked students, bikini-clad professors, and drinking in class, but this experiences seems like a much more serious consequence of teaching in an immersive virtual environment. And one we should think about.<br />
Meanwhile, I’ll archive as much of the island as I can before I reset it and try to rebuild some spaces in improved ways from what I’ve learned from this semester’s experience.
</p>
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		<title>Season&#8217;s Greetings!</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/17/seasons-greetings/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/17/seasons-greetings/#comments</comments>
		<pubDate>Sun, 17 Dec 2006 14:28:28 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/17/seasons-greetings/</guid>
		<description><![CDATA[

]]></description>
			<content:encoded><![CDATA[<p><img src="http://static.flickr.com/140/324852515_71b8c9ad9b.jpg?v=0" />
</p>
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		<title>Class Summary Observations Part 1</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/13/class-summary-observations-part-1/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/13/class-summary-observations-part-1/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 03:18:49 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/13/class-summary-observations-part-1/</guid>
		<description><![CDATA[
I’m going to be writing half a dozen articles summing up the semester, my thoughts, and what I’ve learned while teaching in Second Life this semester.
This week my students presented their final group presentations, showing off their websites/wikis. As they finished presenting I asked each group what role the build played in their writing process. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://static.flickr.com/113/311061209_d79450fb0f.jpg?v=0" /></p>
<p>I’m going to be writing half a dozen articles summing up the semester, my thoughts, and what I’ve learned while teaching in Second Life this semester.<br />
This week my students presented their final group presentations, showing off their websites/wikis. As they finished presenting I asked each group what role the build played in their writing process. Their third paper was an individual research paper on a tightly focused topic that fit into a larger topic with their group members. Paper four consisted of building visual installations representing their research, hosting an open house where they answered questions about their work, and then a group website/wiki summing up their research for a more general audience. I wanted to know what role the in-world campaign center build played in their writing process. Did they see it as a heuristic for their writing? Did the build help them refine their ideas or was it a distraction from their writing?<br />
Many of the students commented that they felt answering resident questions helped them more than a peer review would have. They found that explaining their work helped them analyze their rhetorical choices, refine their views, and focus their opinions regarding their arguments. They also admitted that designing the build made them think hard about the most pivotal parts of their argument, what elements would be most persuasive to a general audience, and how best to metaphorically represent these points.<br />
A few other students admitted that building the campaign center was less boring than writing so they were more motivated to do their research. They were excited to construct the center and attracted to the creativity involved.<br />
All in all, pairing the research writing with the in-world presentations seemed to result in more thorough research, more excited students, and a more authentic writing situation.
</p>
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		<title>How do Midwestern High School students use the Internet?</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/10/how-do-midwestern-high-school-students-use-the-internet/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/10/how-do-midwestern-high-school-students-use-the-internet/#comments</comments>
		<pubDate>Sun, 10 Dec 2006 16:08:40 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/10/how-do-midwestern-high-school-students-use-the-internet/</guid>
		<description><![CDATA[As part of the sessions I&#8217;ve been running with local high school students I&#8217;ve been asking them to take an anonymous survey to tell me a little about how they use the internet. I&#8217;ll use the result to tweak my goals for the project. However, as I look over the results I&#8217;m finding lots of [...]]]></description>
			<content:encoded><![CDATA[<p>As part of the sessions I&#8217;ve been running with local high school students I&#8217;ve been asking them to take an anonymous survey to tell me a little about how they use the internet. I&#8217;ll use the result to tweak my goals for the project. However, as I look over the results I&#8217;m finding lots of interesting trends. Most of which I hadn&#8217;t expected to see.</p>
<p>It should be noted that this is largly a farming community where cable internet isn&#8217;t available and the local public library only has a handful of public computers.</p>
<ul>
<li>73 responses</li>
<li>34 male 37 female</li>
<li>77% freshmen (14-15 years old)</li>
<li>83% have internet access at home</li>
</ul>
<p class="MsoNormal"><strong>How many hours per week do you spend online?</strong></p>
<ul>
<li>None                                                                            7.04%</li>
<li>1-3 hours (an hour a few days a week)                           23.94%</li>
<li>4-10 hours (an hour or two a day)                                42.25%</li>
<li>11-24 hours (more than two hours a day)                      15.49%</li>
<li>24+ (when am I not online?!)                                        11.27%</li>
</ul>
<ul>
<li>80% claim to use Instant Messaging software nearly every day. Most preferred MSN with AIM and Yahoo tied for second place.</li>
<li>75% use My Space every day and yet 63% said they either didn’t blog or don’t know what a blog is. I can only conclude that either they don’t recognize their <a target="_blank" href="http://www.myspace.com">MySpace</a> pages as blogs or that they only use their accounts for social networking.</li>
<li>None of the students had heard of <a target="_blank" href="http://www.flickr.com">Flickr</a> and only a handful (less than 20%) used <a target="_blank" href="http://www.facebook.com">Facebook</a>.</li>
<li>82% use email everyday but none of them use gmail.</li>
<li>Though 73% listen to MP3s, only 25% of them use <a target="_blank" href="http://www.itunes.com">ITunes</a> to do it.</li>
<li>58% had never heard of <a target="_blank" href="http://www.wikipedia.com">Wikipedia</a></li>
<li>Only 20% had every played an MMORPG and only 5% play one on a daily basis.</li>
<li>None of them had heard of <a target="_blank" href="http://www.habbo.com/">Habbo</a> , <a target="_blank" href="http://www.there.com/">There</a>, or <a target="_blank" href="http://www.secondlife.com">Second Life</a>.</li>
</ul>
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		<title>Evolution of an Avatar</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/09/evolution-of-an-avatar/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/09/evolution-of-an-avatar/#comments</comments>
		<pubDate>Sun, 10 Dec 2006 01:06:15 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
	<category>Ponderings</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/09/evolution-of-an-avatar/</guid>
		<description><![CDATA[
If you read my blog at all then you know I&#8217;m infatuated with the concept of identity as it appears in virtual worlds and especially as it appears in Second Life. I recently developed an alt avatar to explore some of these concepts. The image above (click on it to see a larger image) shows [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Photo Sharing" href="http://www.flickr.com/photos/intellagirl/318163798/"><img alt="evolution" style="width: 363px; height: 130px" src="http://static.flickr.com/140/318163798_4b53fb08e4_o.jpg" /></a></p>
<p>If you read my blog at all then you know I&#8217;m infatuated with the concept of identity as it appears in virtual worlds and especially as it appears in Second Life. I recently developed an alt avatar to explore some of these concepts. The image above (click on it to see a larger image) shows the evolution of this avatar over the span of a couple of weeks and the expenditure of a few thousand L$.</p>
<p>Whether it&#8217;s through the maturation of the user&#8217;s skill or the spending of larger amounts of money, avatars seem to mature in their use. You can see that the avatar was somewhat flat and without personality in the beginning but now has a more realistic skin, more personality in accessories, and more realistic hair and clothing. Each element adds to the avatar&#8217;s self-expression and thus my own self-expression (or at least the version of me present in this avatar).</p>
<p>Intellagirl developed the same way until she became what she is now, which is more of a walking-talking logo than a realistic version of me. Both avatars feel comfortable to me but in different ways. I suppose they express not only my business and personal selves but also differing elements of my intellectual interests and my personal interests. It&#8217;s fun and informative to play with this kind of self-expression. Try it and see what you learn about yourself. One thing I learned, no matter how hard I try to create an avatar that looks different, they always end up looking at least a little like me and somewhat similar to each other. I&#8217;m not sure what that says about me.
</p>
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		<title>Banking Model or Controlling the Rabble?</title>
		<link>http://www.secondlife.intellagirl.com/2006/12/03/banking-model-or-controlling-the-rabble/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/12/03/banking-model-or-controlling-the-rabble/#comments</comments>
		<pubDate>Sun, 03 Dec 2006 15:34:40 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/12/03/banking-model-or-controlling-the-rabble/</guid>
		<description><![CDATA[This week I spent time meeting with each teacher in the English department of the high school where I’m doing contract work. I should begin by saying that I am NOT a high school teacher nor have I ever been one (or want to be after this). These teachers should be commended for the great [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">This week I spent time meeting with each teacher in the English department of the high school where I’m doing contract work. I should begin by saying that I am NOT a high school teacher nor have I ever been one (or want to be after this). These teachers should be commended for the great work they do but since I’ve been hired to help them improve and integrate technology, it’s my job to find the problems and see if computers are the medicine that cures what ails high school English education. Now that we’ve had that happy disclaimer I can go on to discuss what I’ve learned.</p>
<p class="MsoNormal">High school teachers have a tough row to hoe. They are all passionate about their fields but it seems that the students are simply there to graduate, socialize, and otherwise avoid learning. Of course, this doesn’t apply to every student but to enough that teachers have to tailor their teaching methods to somehow control the disruptive and the destructive. It seems that many of the aspects of an engaging education (think Chickering and Gamson here) are somehow antithetical to the teaching situations in high school classes.</p>
<p class="MsoNormal">We’d love to see these students engaged, active, excited, and enthusiastic about their education but most are apathetic, resistant, and distracted. So what’s the solution?</p>
<p class="MsoNormal">What I’ve seen so far is a “lock down” reaction. Students spend most of their in-class time doing quiet reading (translate into goofing off quietly or subversively), taking fact-based reading quizzes, and talking amongst themselves as their teachers are distracted by the seemingly constant barrage of office workers at the door with passes, notes, and other paperwork. Most teachers told me they don’t assign homework because the students simply won’t do it. Imagine reading <em>To Kill a Mockingbird</em> in fifteen minute increments and you can feel what the reading experience for most of these students is like.</p>
<p class="MsoNormal">There is hope, however. It’s not that teachers don’t want to engage their students or that they like these boring classes. I get the impression that all the teachers I spoke to wished they could do more but have been beaten down by teenage-apathy at every turn.</p>
<p class="MsoNormal">So the question becomes, how do we engage these students without throwing out learning goals, standardized testing preparation, and the classics that all students should be exposed to? It’s a tough question to answer but I think I’m getting a grip on possible answers. Although this high school is in a farming community where almost 40% of students receive reduced or free lunch benefits, the great majority of them are online on a daily basis. They almost all have MySpace accounts and use IM on a frequent basis. How can we include these kinds of communicative activities into what we know they need to learn? I’m open to suggestions as I brainstorm.</p>
<p class="MsoNormal">I’ll be sure to post exercises and lesson plans here as I develop them but I would also like to encourage anyone reading this to submit feedback and ideas. This problem can’t be unique to this school. There must be others out there who are fighting this fight. Let me know what you’re thinking.</p>
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		<title>New Perspectives on Tech in Education or High School Smells Funny</title>
		<link>http://www.secondlife.intellagirl.com/2006/11/29/new-perspectives-on-tech-in-education-or-high-school-smells-funny/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/11/29/new-perspectives-on-tech-in-education-or-high-school-smells-funny/#comments</comments>
		<pubDate>Wed, 29 Nov 2006 14:12:02 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/11/29/new-perspectives-on-tech-in-education-or-high-school-smells-funny/</guid>
		<description><![CDATA[I was recently contracted to work at a local high school a few days a week helping the teachers in the English department learn to integrate their new Linux machines into their pedagogy. It’s a fantastic opportunity to gain a more thorough understanding of the obstacles teachers face when utilizing technology in the classroom. Plus, [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">I was recently contracted to work at a local high school a few days a week helping the teachers in the English department learn to integrate their new Linux machines into their pedagogy. It’s a fantastic opportunity to gain a more thorough understanding of the obstacles teachers face when utilizing technology in the classroom. Plus, I get to help some really great teachers and hopefully improve the quality of English education in my community. It’s all good.</p>
<p class="MsoNormal">Yesterday was my first day on the job. I walked up to the school and it was totally dark inside. The doors were locked and there wasn’t a student in sight even though the parking lot was full of cars. A policeman (who is also the head of tech support for the county school corp) eventually came out and let me in. Turns out the school was having a lock down drill to practice in the event of a gunman or otherwise dangerous event. There were dogs roaming the halls and students were crouched in their classrooms behind locked doors. After an hour the drill ended. What an experience and what a way to start my new job.</p>
<p class="MsoNormal">I spent the day yesterday meeting with principals, assistant principals, guidance counselors, tech support, and the technology director for the school corp. The relationship between the teachers and the tech guys is amazing. There is an animosity there you could cut with a knife. Teachers feel unsupported by the tech dept. They have new computers in their classrooms that don’t work. Their students sneak around and steal mice, surf to Myspace (which is totally forbidden) and generally have a disrespect for the machines. The tech guys believe that all students are out to destroy the computers (which is mostly right) and that the teachers don’t understand the process necessary to maintain the machines. To the credit of the three tech guys, they service three-five different schools (1700+ computers) and spend much of their day driving around between the schools. It’s a fascinating dynamic. I hope that my presence as a sort of intermediary will help both sides understand the situation a bit more.</p>
<p class="MsoNormal">Right now the plans are to install Moodle on a server and make it available to all teachers. I’ll provide training to the teachers in the English dept and then model some assignments they can use in their classes. So far so good.</p>
<p class="MsoNormal">On another note, if you haven’t been into a high school lately…woof! I graduated thirteen years ago (I’m ancient I know) and apparently I’ve forgotten what a nightmare it must be to be a high school student. They seem clumsy, awkward and they all smell funny (no joke there, it’s a building jam packed with hormones). The teachers have to teach while policing behavior you’d never run into at the college level. Hall passes, bathroom passes, annoying bells, clanging lockers, cafeteria trays, bathrooms without doors. Ah those were the good days. Funny thing is I don’t remember any of that from my high school days. Perhaps our brain is a better ally than we give it credit for and I’ve blocked it out.</p>
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		<title>What Grad Students can learn from Business: Marketing Yourself</title>
		<link>http://www.secondlife.intellagirl.com/2006/11/21/what-grad-students-can-learn-from-business-marketing-yourself/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/11/21/what-grad-students-can-learn-from-business-marketing-yourself/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 14:43:05 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/11/21/what-grad-students-can-learn-from-business-marketing-yourself/</guid>
		<description><![CDATA[I’m no expert on self-marketing but I’m learning more and more all the time and the more I learn and experience the more I become a devout believer in the need to toot one’s own horn. In previous posts I’ve discussed the importance of self-branding. I understand that not everyone wants to be an “Intellagirl” [...]]]></description>
			<content:encoded><![CDATA[<p>I’m no expert on self-marketing but I’m learning more and more all the time and the more I learn and experience the more I become a devout believer in the need to toot one’s own horn. In previous posts I’ve discussed the importance of self-branding. I understand that not everyone wants to be an “Intellagirl” or dye their hair pink to get noticed but I really believe that getting yourself known for what you do best is a strong tool for self-promotion. Whether that self-promotion is to get your work noticed beyond where you work/study or to get you noticed by the higher-ups where you already are, letting people know what you’re working on is never a bad idea.</p>
<p class="MsoNormal">As academics, much of our best work is buried in journals that few people read or in conference presentations attended only by people who already agree with what we have to say.</p>
<p class="MsoNormal">Here are a few tips to get yourself noticed beyond the confines of your academic circle:</p>
<ol type="1" style="margin-top: 0in" start="1">
<li class="MsoNormal">Join a      listserv and actually post! Most grad students I talk to are notorious      lurkers. No one will know what you have to say unless you say it. This is      not to say that you shouldn’t be careful when you post. Reputations are      made and destroyed with posts to listservs. Contribute, but contribute      thoughtfully.</li>
<li class="MsoNormal">Blog:      Start a blog where you think through ideas, wrestle with theories, or just      post your unpublished work. Include a blog roll of the academics who you      most respect and pretty soon they’ll be reading yours too.</li>
<li class="MsoNormal">Get      business cards and hand them out. My university doesn’t offer business      cards to grad students so I splurged on $40 worth of cards from Kinkos. I      felt weird handing them out at first but it’s become easier. I often use      the excuse of writing a link or a reference on the back and handing them      to someone who has asked about it. Be sure your email address is on the      cards. This is another great excuse to give away your card. Also, if you’re      designing the card yourself, be sure it’s visually interesting and offers      something valuable that will make people want to keep it. Cover the back      of the card with links that people in your field may find useful or a list      of the top five reasons a specific idea/application is important.<img src="http://static.flickr.com/114/302765574_e2fb2de770.jpg?v=0" /></li>
<li class="MsoNormal">Save      your money for conferences. Go to conferences even if you have to eat ramen      noodles out of the hotel’s microwave. Once you’re there don’t sit in your      room. Get out and rub elbows. Talk to the person sitting next to you in      the coffee shop. Talk to presenters after sessions. Attend special      interest group meetings. I’ve learned that attending sessions non-stop is      NOT the way to go. I’ve met more really great people sitting on a bench in      the hall than I have actually attending sessions.</li>
</ol>
<p class="MsoNormal">I realize that lots of folks go into academia because they’re introverted and they actually enjoy spending hours alone in the library. But please remember that academia is also very political. Getting a job, becoming known for your work, or actually earning more money than your pitiful stipend is all about politics. No one ever got elected without a campaign. At least in this campaign you get to support someone you really believe in, YOURSELF.</p>
<p class="MsoNormal">
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		<title>NCTE Conference</title>
		<link>http://www.secondlife.intellagirl.com/2006/11/21/ncte-conference/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/11/21/ncte-conference/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 14:15:57 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/11/21/ncte-conference/</guid>
		<description><![CDATA[I spent this weekend in Nashville TN at the annual conference for NCTE (National Council of Teachers of English). What an incredible group of people. This conference is annual chance to really talk to K-12 English teachers about technology in their classrooms. There seems to be a stereotype that in all of their concern about [...]]]></description>
			<content:encoded><![CDATA[<p>I spent this weekend in Nashville TN at the annual conference for NCTE (National Council of Teachers of English). What an incredible group of people. This conference is annual chance to really talk to K-12 English teachers about technology in their classrooms. There seems to be a stereotype that in all of their concern about standards, grammar, and correctness that K-12 teachers are squeamish or skeptical about technology. This just isn’t true. The teachers I talked to were technosavvy (or well on their way) and eager to learn. On Saturday night the <a target="_blank" href="http://www.aceworkshop.og">ACE</a> (Assembly for Computers in English) special interest group and the 20+ folks who came were predominantly K-12 teachers already doing amazing things in their classrooms. Most were using blogs, podcasts, and Moodle in some capacity. As we went around the room introducing ourselves the themes that kept coming up over and over were: 1. A lack of professional development opportunities for teachers who want to integrate technology into their classrooms. Most in the room were self-taught. 2. Disconnect between IT and teachers. Many folks talked about nightmares with the computers their IT departments install in their classrooms. There weren’t enough machines, the machines didn’t work, or there were so many filters installed that most of the functions teachers wanted to use were blocked. (can you believe that most school systems block the word “blog” in any search?) I got the sense that I was surrounded by teachers who were eager and ready to tap into their students’ ability to use technology and that they were being held back by their administration (either on purpose or just out of lack of knowledge about pedagogy and technology). On Monday I was fortunate enough to present to the ACE workshop about Second Life. I was afraid that the talk would scare some of the teachers or that they would see Second Life as too intimidating and shut me down. Their reaction was exactly the opposite. The room was full of great questions, ideas about how SL could be used with K-12 standards for English, and excited shouts of “I can’t wait to get in there!” If these teachers are any indication of the enthusiasm for technology in K-12 education…well we all have a reason to be excited.
</p>
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		<title>Students are NOT &#8220;Techno Idiots&#8221;</title>
		<link>http://www.secondlife.intellagirl.com/2006/11/16/students-are-not-techno-idiots/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/11/16/students-are-not-techno-idiots/#comments</comments>
		<pubDate>Thu, 16 Nov 2006 14:02:28 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/11/16/students-are-not-techno-idiots/</guid>
		<description><![CDATA[Inside Higher Ed published an article yesterday titled “Are College Students Techno Idiots?”  but  don’t be fooled by the title. The article isn’t about the whole of what we consider technoliteracy. Rather, it’s about information literacy (which could imply that it’s the author who is the real id…well, that’s not important). The key [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: 12pt; font-weight: normal">Inside Higher Ed published an article yesterday titled “<a target="_blank" href="http://insidehighered.com/news/2006/11/15/infolit">Are College Students Techno Idiots?</a>” </span><span style="font-size: 12pt; font-weight: normal"> but  don’t be fooled by the title. The article isn’t about the whole of what we consider technoliteracy. Rather, it’s about information literacy (which could imply that it’s the author who is the real <strike>id</strike>…well, that’s not important). The key to the findings relayed in the article is the lack of apparent information literacy prevalent in today’s student. Is this really news?</span></p>
<p><span style="font-size: 12pt; font-weight: normal">For years writing instructors and librarians  have known that students need training to learn to effectively learn how to use the information resources available to them on the shelves and online. Information literacy skills are not inherent; they must be taught. But by whom?</span> <span style="font-size: 12pt; font-weight: normal">Just a few days ago, while sitting in on a teacher’s prep class, one of the participants proclaimed that Wikipedia should NEVER be used as a source in a student paper. The students in the class, learning to teach college-level composition, nodded in agreement. As much as I respect the faculty member who made the statement about Wikipedia, I had to disagree. Outlawing suspect sources such as Wikipedia does absolutely nothing to further the kinds of critical information literacy we need to teach our students. Wikipedia is no more out of date or unreliable as that dusty old encyclopedia on the library shelf and no “expert” written tome should be accepted without skepticism and an effort to verify its content.</span></p>
<p><span style="font-size: 12pt; font-weight: normal">So what’s the bottom line? Stop pointing fingers; stop accusing students of not knowing what they should and <strong>start teaching it</strong>. If you don’t think Wikipedia is accurate, start contributing to it to make it better. If your students aren’t well versed in real online research show them how. If Google is being used in a lazy way by your students show them how to use it correctly.</span>
</p>
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		<title>Teaching Real Skills with Games</title>
		<link>http://www.secondlife.intellagirl.com/2006/11/02/teaching-real-skills-with-games/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/11/02/teaching-real-skills-with-games/#comments</comments>
		<pubDate>Thu, 02 Nov 2006 11:25:21 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
	<category>Ponderings</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/11/02/teaching-real-skills-with-games/</guid>
		<description><![CDATA[Can a game teach students how to write?

In a recent episode of dissertation-delaying procrastination I played a few flash games from Shockwave.com. Diner Dash II, Cake Mania and Carrie the Caregiver are basically the same game with different themes and graphics. All three require the player to attend to needy customers by accomplishing an increasingly [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Can a game teach students how to write?</p>
<p class="MsoNormal">
In a recent episode of dissertation-delaying procrastination I played a few flash games from Shockwave.com. Diner Dash II, Cake Mania and Carrie the Caregiver are basically the same game with different themes and graphics. All three require the player to attend to needy customers by accomplishing an increasingly complex series of tasks in the most efficient manner possible. Whether it’s icing a cake, changing a nappy, or picking up dirty dishes before customers get angry, these games situate the concepts of efficiency and multitasking within simulations of real-world jobs (waitressing, running a bakery, caring for babies in a hospital nursery).</p>
<p class="MsoNormal">I justify these hours of clicking as research because I really believe that games can be used to teach useful, real world skills. James Paul Gee says it too. If we can develop games that instill skills that are easily translatable (close semiotic domains) we can use such games to teach players skills that they can immediately apply outside the game. The incremental increase in difficulty allows the player to acclimate to the though-load in a slow, controlled process which could be very useful in academic applications.</p>
<p class="MsoNormal">It may seem archaic or current traditional of me but I really think we could use such a game to teach writing process. It wouldn’t compare to the actual learning that happens when a writer engages with and wrestles with the actual writing of an essay but it could teach the helpful stages of writing to encourage writers to build a tool-set of processes to fall back on when writing gets tough.</p>
<p class="MsoNormal">Here’s an example of how a game like this might work:</p>
<p class="MsoNormal">Level 1: You’ve got a writing assignment. It’s a short opinion piece like a blog entry. You must learn to:</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->read the assignment</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->do some brainstorming</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->draft</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->show your draft to a friend or reviewer</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->revise</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->proofread</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->submit the paper</p>
<p class="MsoNormal">This first assignment is simple and throws us no curveballs. The next level will introduce complications.</p>
<p class="MsoNormal">Level 2: This assignment is more difficult. Now you’ve got some choice in your topic and you need to site a few sources.</p>
<p class="MsoNormal">You must learn to:</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->read the assignment</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->do some brainstorming</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->draft</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->consult a librarian for help</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->review sources</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->revise</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->integrate sources</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->revise</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->proofread</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->show your draft to a friend or reviewer</p>
<p style="margin-left: 0.75in; text-indent: -0.25in" class="MsoNormal"><!--[if !supportLists]-->-<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal">         </span><!--[endif]-->submit the paper</p>
<p class="MsoNormal">
<p class="MsoNormal">Each level would become more difficult, all the while teaching the player about the common steps in writing a paper. At random, the player would receive advice or a “brainstorm” that would cause them to revise, research, or consult a librarian again in the process to instill that writing isn’t linear. Difficulties like noisy libraries, getting sleepy or juggling two papers at once would introduce more complexity to the levels.</p>
<p class="MsoNormal">Now before you say it, I know that writing doesn’t always follow such paths and I know that students all have their own processes. However, I also know that it’s helpful to have a step of instructions to fall back on when one’s process isn’t getting the job done.</p>
<p class="MsoNormal">I’m kicking this idea around for a Flash based game to submit to the Computers and Writing game contest. Any feedback would be great.</p>
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		<title>Second Life Researcher&#8217;s List</title>
		<link>http://www.secondlife.intellagirl.com/2006/10/21/second-life-researchers-list/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/10/21/second-life-researchers-list/#comments</comments>
		<pubDate>Sat, 21 Oct 2006 15:05:51 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/10/21/second-life-researchers-list/</guid>
		<description><![CDATA[This morning I started a new listserv for folks conducting research in Second Life.
If you&#8217;d like to subscribe go here 

]]></description>
			<content:encoded><![CDATA[<p>This morning I started a new listserv for folks conducting research in Second Life.</p>
<p>If you&#8217;d like to subscribe go <a target="_blank" href="http://list.academ-x.com/listinfo.cgi/slrl-academ-x.com">here </a>
</p>
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		<title>Arden and Londontown: Great ideas, great people</title>
		<link>http://www.secondlife.intellagirl.com/2006/10/21/arden-and-londontown-great-ideas-great-people/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/10/21/arden-and-londontown-great-ideas-great-people/#comments</comments>
		<pubDate>Sat, 21 Oct 2006 15:02:29 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/10/21/arden-and-londontown-great-ideas-great-people/</guid>
		<description><![CDATA[Mark Bell  and I went to IU  yesterday for a brown bag lunch session featuring Lee Sheldon  discussing his Londontown project. This virtual environment will be a fascinating interactive experience in Victorian era London. Complete with all the great characters and figures of the time, Londontown will allow residents to interact with Dr. Jekyl, help [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><a target="_blank" href="http://www.storygeek.com">Mark Bell </a> and I went to <a target="_blank" href="http://www.indiana.edu">IU</a>  yesterday for a brown bag lunch session featuring <a target="_blank" href="http://www.indiana.edu/~telecom/faculty/sheldon.html">Lee Sheldon</a>  discussing his Londontown project. This virtual environment will be a fascinating interactive experience in Victorian era London. Complete with all the great characters and figures of the time, Londontown will allow residents to interact with Dr. Jekyl, help Sherlock Holmes solve a case, and even explore the subterranean London sewers. Sheldon’s presentation made it clear that not only does he have incredible enthusiasm for virtual environments, but that he has a clear understanding of what players expect and want. I can’t wait to see the finished project which is still several years away.</p>
<p class="MsoNormal">We were also lucky enough to get a few minutes with <a target="_blank" href="http://newsinfo.iu.edu/sb/page/normal/1098.html">Dr. Castronova</a>  who not only directs the graduate program in Telecommunications at IU, but is also the lead on the <a target="_blank" href="http://swi.indiana.edu/">Arden project</a>, an immersive virtual reality based on the world of the works of Shakespeare. Castronova is creating an incredible program at IU that focuses not on the old TV and radio, but on the new digital media forms such as games, virtual environments, and social networks. Keep an eye on IU. Lots of exciting studies are bound to come out of this program in the next few years.</p>
<p class="MsoNormal">P.S.: Lee, Ted: If you’re reading this, can I have a job? <img src='http://www.secondlife.intellagirl.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Arguing the Legitimacy of Second Life for Education</title>
		<link>http://www.secondlife.intellagirl.com/2006/10/19/arguing-the-legitimacy-of-second-life-for-education/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/10/19/arguing-the-legitimacy-of-second-life-for-education/#comments</comments>
		<pubDate>Thu, 19 Oct 2006 17:45:45 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/10/19/arguing-the-legitimacy-of-second-life-for-education/</guid>
		<description><![CDATA[Yesterday I was involved in a panel of Second Life educators invited to speak at the NMC  about arguing for the legitimacy of Second Life as an education tool.
 Jeremy Kemp put together a fantastic panel. It was, by far, one of the most useful events I&#8217;ve ever attended in Second Life.
My ten minutes focused [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I was involved in a panel of Second Life educators invited to speak at the <a target="_blank" href="http://www.nmc.org">NMC</a>  about arguing for the legitimacy of Second Life as an education tool.</p>
<p><img align="left" alt="Snapshot_003.bmp" id="image46" style="width: 367px; height: 260px" title="Snapshot_003.bmp" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/10/Snapshot_003.bmp" /> <a target="_blank" href="http://www.simteach.com/blog/">Jeremy Kemp</a> put together a fantastic panel. It was, by far, one of the most useful events I&#8217;ve ever attended in Second Life.<br />
My ten minutes focused on: engagment, community, and collaboration. These are, to me, the major strenghts of Second Life. To see more about the session please see the coverage <a target="_blank" href="http://www.nmc.org/sl/2006/10/18/symposium-oct18/">here</a>.
</p>
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		<title>Intellagirl Media: Paparazzi strikes my Second Life class</title>
		<link>http://www.secondlife.intellagirl.com/2006/10/03/intellagirl-media-paparazzi-strikes-my-second-life-class/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/10/03/intellagirl-media-paparazzi-strikes-my-second-life-class/#comments</comments>
		<pubDate>Tue, 03 Oct 2006 12:33:03 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/10/03/intellagirl-media-paparazzi-strikes-my-second-life-class/</guid>
		<description><![CDATA[Tonight in my face to face class there will be no fewer than three video cameras from media sources. Our local news station, a campus news show, and MSNBC will be here filming the class. I’ve got a CD of machinima footage shot by Susi Spicoli to give away as well.
It’s certainly strange for me [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Tonight in my face to face class there will be no fewer than three video cameras from media sources. Our local news station, a campus news show, and MSNBC will be here filming the class. I’ve got a CD of machinima footage shot by Susi Spicoli to give away as well.</p>
<p class="MsoNormal">It’s certainly strange for me (and my students as well, I’m sure) to have all this media attention but it’s also exciting. It’s great to see that folks approve of using SL in the course and that they’re enthused and want to know more about it. I’m concerned, of course, about how the attention will impact the class. However, they can’t say they weren’t warned before they registered for the class. They also seem to really learn from the experience. Knowing that folks outside our class are reading their blogs, observing our SL and face to face classes, and that I’m being interviewed weekly about the class seems to encourage the students to write better. There’s more at stake.</p>
<p class="MsoNormal">Last week I asked them if they felt that they worked harder in my class because it was experimental. Some said that they didn’t but that it was more fun. Others said they felt their work in the class was more important because “people are watching” or that they really liked the class and wanted it to be offered again so they felt they should do their best to ensure the success of the class.</p>
<p class="MsoNormal">I’m not completely convinced that the pressure is all for the best but it’s had a very positive effect on a few of the students and the overall quality of work generated by the class so far has been great. Discussions are animated, engagement is high, and the writing is of good quality in both idea and execution.</p>
<p class="MsoNormal">Personally, I’m not too excited about the cameras. I’ve never liked having my picture taken and video is infinitely worse but I’m not going to let my own insecurities put a damper on the class.</p>
<p class="MsoNormal">I’m ready for my close up.</p>
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		<title>The Down Side of Tech Research: Nailing Jello to the Wall</title>
		<link>http://www.secondlife.intellagirl.com/2006/10/02/the-down-side-of-tech-research-nailing-jello-to-the-wall/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/10/02/the-down-side-of-tech-research-nailing-jello-to-the-wall/#comments</comments>
		<pubDate>Mon, 02 Oct 2006 12:34:19 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/10/02/the-down-side-of-tech-research-nailing-jello-to-the-wall/</guid>
		<description><![CDATA[Over the weekend the press was all abuzz with the discovery of a new Robert Frost poem. Robert Stilling, a PhD student at the University of Virginia, discovered the poem written on the inside cover of a book donated to the university library as part of a larger collection. Congratulations to Mr. Stilling, of course. [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Over the weekend the press was all abuzz with the discovery of a new Robert Frost poem. Robert Stilling, a PhD student at the University of Virginia, discovered the poem written on the inside cover of a book donated to the university library as part of a larger collection. Congratulations to Mr. Stilling, of course. But as I listened to the NPR story this weekend I couldn’t help but slam my head against my steering wheel, lamenting the down side of being an academic who researches technology-related phenomenon.</p>
<p class="MsoNormal">I have two degrees in literature and I fondly remember my dreams of someday finding the unpublished Canterbury Tale or that scrap of paper where Shakespeare admitted he was a fraud or some other Indiana Jones-like world-changing academic discovery upon which many an academic career has been built. Granted, I was a naïve student back then, but all the same those dreams are rather dashed now that I’ve been drawn into the seductive world of virtual environments, social networks, tags, and other cutting edge research.</p>
<p class="MsoNormal">Don’t get me wrong. I love what I do. However, chasing down the importance of tag (like del.icio.us tags), as I’m doing this week for a conference presentation, sometimes feels like trying to nail jello to the wall. And it’s fast jello; and it’s greased up; and it bites sometimes. The more research time I commit to a tech topic the more it changes in front of my eyes and by the time I’ve written something that I think really exposes an important idea…well it’s Schrödinger’s cat all over again.</p>
<p class="MsoNormal">But bring on the squidgy stuff. I’m ready. I can take it. And if all else fails, I’ve got a back up career in jello wrestling.</p>
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		<title>How do you know you’ve really arrived? When your name is SPAM worthy!</title>
		<link>http://www.secondlife.intellagirl.com/2006/09/27/how-do-you-know-you%e2%80%99ve-really-arrived-when-your-name-is-spam-worthy/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/09/27/how-do-you-know-you%e2%80%99ve-really-arrived-when-your-name-is-spam-worthy/#comments</comments>
		<pubDate>Wed, 27 Sep 2006 11:17:36 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/09/27/how-do-you-know-you%e2%80%99ve-really-arrived-when-your-name-is-spam-worthy/</guid>
		<description><![CDATA[
It’s official. I must be popular. This blog came up on my “Intellagirl” Technorati feed. Apparently someone writing a Swedish SPAM blog puts me in the same categories as “Michael Moore, David Byrne, Walter Cronkite, Melanie Griffith, Bruce Willis, Steve Rubel (PR-strateg på Edelman) och Sarah Robins (aka Intellagirl).” I’ve run the site through a [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">
<p class="MsoNormal">It’s official. I must be popular. <a target="_blank" href="http://betaalfa.polymono.net/2006/09/26/om-guillous-pladdrare/">This</a> blog came up on my “Intellagirl” Technorati feed. Apparently someone writing a Swedish SPAM blog puts me in the same categories as “Michael Moore, David Byrne, Walter Cronkite, Melanie Griffith, Bruce Willis, Steve Rubel (PR-strateg på Edelman) och Sarah Robins (aka Intellagirl).” I’ve run the site through a few translation programs and none of them make it any more intelligible. But don’t I feel special that the string of characters that make up my name is popular enough to get hits through spamblogs..errr splogs. I feel so special.</p>
<p class="MsoNormal">
<p class="MsoNormal">UPDATE!</p>
<p class="MsoNormal">I&#8217;ve received a comment from the blogger I linked above (see the comment, well&#8230;in the comments) and it turns out it&#8217;s NOT a spam blog. Apparently I&#8217;m just that cool and umm&#8230;not rubbish *insert large cheesy grin here* oh and I&#8217;m big in Sweden!</p>
<p class="MsoNormal">Here&#8217;s the <a target="_blank" href="http://www.dagensmedia.se/mallar/dagensmedia_mall.asp?version=83909#null">link</a> to the news story!</p>
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		<title>When you’re bleeding edge there’s always a chance of hemorrhage:  What happens with things go awry teaching in SecondLife</title>
		<link>http://www.secondlife.intellagirl.com/2006/09/18/when-you%e2%80%99re-bleeding-edge-there%e2%80%99s-always-a-chance-of-hemorrhage-what-happens-with-things-go-awry-teaching-in-secondlife/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/09/18/when-you%e2%80%99re-bleeding-edge-there%e2%80%99s-always-a-chance-of-hemorrhage-what-happens-with-things-go-awry-teaching-in-secondlife/#comments</comments>
		<pubDate>Mon, 18 Sep 2006 20:09:58 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/09/18/when-you%e2%80%99re-bleeding-edge-there%e2%80%99s-always-a-chance-of-hemorrhage-what-happens-with-things-go-awry-teaching-in-secondlife/</guid>
		<description><![CDATA[Last week’s “Black Wednesday” update lasted well into Thursday with all kinds of system weirdness. Textures were missing (including the grass), folks were missing money, items, landmarks etc. All the typical update hiccups that we’ve come to expect. However, by Thursday night Linden was conducting rolling restarts if regions during my class. Students trying to [...]]]></description>
			<content:encoded><![CDATA[<p>Last week’s “Black Wednesday” update lasted well into Thursday with all kinds of system weirdness. Textures were missing (including the grass), folks were missing money, items, landmarks etc. All the typical update hiccups that we’ve come to expect. However, by Thursday night Linden was conducting rolling restarts if regions during my class. Students trying to teleport to other regions got stuck in limbo, thrown back home, or worse, booted out of the system all together.<br />
<img width="300" height="231" align="left" title="missing textures" alt="missing textures" src="http://static.flickr.com/98/244751880_e57bcb0656.jpg?v=0" /><br />
At first the class group chat was full of students freaking out, worrying that their inability to complete the night’s task would cause them a grade, or that it was just their computer that was affected. After a few minutes of frantic messages, however, we all realized that we were all being affected and the attitude changed to a jovial, chaotic party-like atmosphere. Students with missing skins showed up with “missing image” printed across their faces and bodies.</p>
<p>Meanwhile, as I lamented the total failure of my planned assignment, I realized that there was an important lesson in my students’ reactions. They were rolling along with the problems, enjoying themselves despite the confusion, and talking to each other. Some checked the Linden blog for status updates on the problem while others, stranded in far away lands, sent back messages about what they were seeing. The assignment I had planned may have been trashed but their learning was not.</p>
<p>Whether it’s because they’re “digital natives” or because they are just a really great group of students, they adapted to the difficulty and didn’t just log out and give up. I was impressed by their tenacity, sense of play, and desire to learn.
</p>
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		<title>Kuurian Expedition in SecondLife</title>
		<link>http://www.secondlife.intellagirl.com/2006/09/14/kuurian-expedition-in-secondlife/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/09/14/kuurian-expedition-in-secondlife/#comments</comments>
		<pubDate>Thu, 14 Sep 2006 14:50:41 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/09/14/kuurian-expedition-in-secondlife/</guid>
		<description><![CDATA[On Septermber 12 I was fortunate to have been invited to speak to the Kuurian Expedition group  in SecondLife. What a fantastic group of people.
My talk was multi-fold. As an educator, I wanted to share the kinds of exercises my students are engaging in to illustrate the ways that SecondLife can be used as [...]]]></description>
			<content:encoded><![CDATA[<p>On Septermber 12 I was fortunate to have been invited to speak to the <a target="_blank" href="http://arden.indiana.edu/exploration.htm">Kuurian Expedition</a> group  in SecondLife. What a fantastic group of people.</p>
<p>My talk was multi-fold. As an educator, I wanted to share the kinds of exercises my students are engaging in to illustrate the ways that SecondLife can be used as an engaging learning tool. However, I also wanted to take the opportunity to share with the group some of the work I’m doing with perceptions of identity and community inside virtual communities. To accomplish both goals I decided that we should participate in an experiment together (much more fun than me standing there typing).</p>
<p><img align="left" alt="Kuurian outfit" title="Kuurian outfit" src="http://static.flickr.com/89/243149463_d101f2895c.jpg?v=0" />I brought a box with me that participants could purchase for free. Inside there was a shape, a skin, and a few slides for their own reference. I asked everyone to put the skin on and to detach all of their own objects and clothing so that as many of them as possible would look identical. There were about twenty people in attendance and I would estimate that only half of them participated (which is a topic for another article here). Those who did participate were asked if they would move to the front row of the amphitheatre so we could all see them as a group, a group of identically dressed avatars with only their hovering names to identify them.</p>
<p>I then asked:</p>
<ul>
<li>How do you feel? Do you feel uncomfortable looking strange?</li>
<li>Do you feel more in common with the people who have participated than you do with the people in the back who have not?</li>
<li>Is there an awkwardness or vulnerability to looking strange?</li>
<li>How much of your expression is tied to how your avatar looks? How much is tied to the text you use to communicate? The gestures you use to express yourself?</li>
</ul>
<p>I think that those who participated gained some interesting insights into how they feel about their avatars. My theory is that we’re much more attached to how we look in virtual environments than we think we are and being forced to look strange allows us to see that attachment.<img align="right" alt="Kuurian" title="Kuurian" src="http://static.flickr.com/92/243111979_f8e9d71ba2.jpg?v=0" /></p>
<p>Some interesting insights that came from the participants:</p>
<ul>
<li>Complexity in avatar appearance may be a class or status marker. The better you can make your avatar look the more advanced or successful user of SecondLife you must be.</li>
<li>We might judge users based on the choices they make in their avatar appearance.</li>
<li>Much of the ways we decorate our avatar is meant to please ourselves, to give us something familiar or pleasurable to look at</li>
</ul>
<p>Overall, it was a great experience. I highly recommend attending the Kuurian talks. It’s a great, informed, interested audience.
</p>
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		<title>Virtual Trust: FaceBook, Craig’s List, SecondLife ….or Other Handy Ways to Expose Yourself Without Really Being Naked</title>
		<link>http://www.secondlife.intellagirl.com/2006/09/11/virtual-trust-facebook-craig%e2%80%99s-list-secondlife-%e2%80%a6or-other-handy-ways-to-expose-yourself-without-really-being-naked/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/09/11/virtual-trust-facebook-craig%e2%80%99s-list-secondlife-%e2%80%a6or-other-handy-ways-to-expose-yourself-without-really-being-naked/#comments</comments>
		<pubDate>Mon, 11 Sep 2006 14:08:11 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Ponderings</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/09/11/virtual-trust-facebook-craig%e2%80%99s-list-secondlife-%e2%80%a6or-other-handy-ways-to-expose-yourself-without-really-being-naked/</guid>
		<description><![CDATA[If you’ve followed techy news at all in the last week you’ve, no doubt, read a bit about the changes in the Facebook site, the security breach in the databases for SecondLife user information, and the latest debacle involving a fake personal ad on Craig’s List turned sex expose’. What do they all have in [...]]]></description>
			<content:encoded><![CDATA[<p>If you’ve followed techy news at all in the last week you’ve, no doubt, read a bit about the changes in the Facebook site, the security breach in the databases for SecondLife user information, and the latest debacle involving a fake personal ad on Craig’s List turned sex expose’. What do they all have in common? All of these situations have important lessons to teach us about virtual trust in online communities.</p>
<p class="MsoNormal">
<p class="MsoNormal">I won’t recap the stories of these three events. You can read them here:</p>
<p class="MsoNormal">Facebook</p>
<ul>
<li><a target="_blank" href="http://www.facebook.com">Facebook site</a></li>
<li><a target="_blank" href="http://blog.facebook.com/blog.php?post=2208562130">Mark Zuckerberg, FaceBook CEO, on the new features</a></li>
<li><a target="_blank" href="http://www.petitiononline.com/faceb00k/petition.html">Petition against the news feed feature</a></li>
</ul>
<p class="MsoNormal">SecondLife</p>
<ul>
<li><a target="_blank" href="http://secondlife.com/corporate/bulletin.php">Linden’s Security Bulletin</a></li>
<li><a target="_blank" href="http://tailrank.com/posts/562949953931377/Second_Life_Security_Bulletin">Tailrank’s list of stories</a></li>
</ul>
<p class="MsoNormal">Craig’s List (some coverage not safe for work)</p>
<ul>
<li><a target="_blank" href="http://sfbay.craigslist.org/">Craigslist</a></li>
<li><a target="_blank" href="http://www.tinynibbles.com/blogarchives/2006/09/the_seattle_cra.html">Violet Blue’s coverage</a></li>
<li><a target="_blank" href="http://blog.wired.com/27BStroke6/index.blog?entry_id=1553329">Wired coverage</a></li>
</ul>
<p class="MsoNormal">We’re watching the digital community mature in its understanding of what it means to really be a community that is partially hidden, obscured, or misrepresented. Groups which are as large as the Facebook population (in the millions) are far too large for any one member to truly know everyone involved and thus there is an assumption that the members we don’t know have something in common with us that makes them trustworthy enough to remain part of the group.</p>
<p class="MsoNormal">Here’s the metaphor I’ll use to demonstrate levels of trust in a community: Imagine a circle of people holding hands. Each person is in personal contact with at least two other people (the folks to the right and left whose hand they are holding). However, the circle is so large that one cannot see across to view everyone in the circle. We trust, though, that somewhere beyond the horizon where the chain of people continues that there are more and more people like us, holding hands with at least two people they know and that the circle is unbroken, creating a closed, safe space that we’re all invested in keeping “safe” or at least that we all have a common interest in what this space will be and how we want to be able to use it.</p>
<p class="MsoNormal">Now, got that picture in your head? Let’s apply our circle of people metaphor to recent events regarding online social networking.</p>
<p class="MsoNormal"><strong>Facebook</strong>: Facebook is a community of college students (though there is a high school mirror site and alumni are often allowed to retain their .edu email addresses and remain on the site after graduation). Next to MySpace, Facebook is perhaps one of the largest social online networks containing members from nearly every American college and university. You make an account and add people you know on campus to your friends list. You start with folks you really know, no doubt: your roommate, significant other, that guy you study Calculus with. These are the people in the circle with whom you are holding hands. You know them. You can see their faces, feel their hands. You trust who they are and what they’re doing on the site. You list your classes, the hall you live in, where you’re going on Saturday night and you do this with the intention of sharing that information with the people you really know but all the while you’re aware that people ten hands down the line or a hundred hands down the line can also see this information about you. We invest trust in the community when we assume that those people down the line have a similar commitment to the people next to them and thus the whole community, even the bits we can’t see, all have the same investment in the community and won’t treat us any different than they would treat the people closer to them in the circle.</p>
<p class="MsoNormal">At least, this is how Facebook used to work.</p>
<p class="MsoNormal">With the introduction of the news feed feature the dynamic of the circle has changed. Now people beyond our immediate view, folks who are fifty or so people down in the circle can, if they wish, get a view of the circle as if they were right next to us. Did we agree to hold hands with these people? Did we enter the circle to be so close to people we’re only mildly acquainted with? What Facebook users need to realize is that, yes, we did. By adding these people who we really don’t know to our friends list we’ve given them the ability to act as if they are right next to us in the community. They’re virtually holding our hand even if we really would prefer they were a few spots down the line from us. They aren’t violating us; the site isn’t violating us; we’re violating ourselves by adding people to a friends list who really aren’t our friends. They may still be trustworthy of maintaining the circle but now they feel a little too close for comfort.</p>
<p class="MsoNormal"><span style="font-weight: bold">Secondlife</span>: The database breach at Linden Labs, makers of SecondLife, is quite a different beast from the FaceBook situation. Depending on which FAQ you read, the hackers gained access to usernames, passwords, home addresses, and credit card information. It should be said, before I go on, that Linden did a fantastic job of notifying its users about the breach and has been quick to react and forthcoming with information. So, in SecondLife we have a virtual community of users in a sort of shared Utopian hallucination of a world of beautiful clothes, fantastic homes and cars, as well as great thinkers sharing ideas, collaborating, and creating new content on a constant basis. Not all residents are who they appear to be, however, and it should be remembered that some users (I’d estimate half) are there to live a life apart from their real-life existence. This being said, how does my metaphor apply?</p>
<p class="MsoNormal">To apply the community hand circle to the SecondLife security breach we must add another level to the metaphor: a semi-invisible sphere of security provided by a third party, Linden Labs. Each user entrusts Linden with their personal information (billing address, credit card number…or not if you’re an unverified member which add a whole other layer of thinking to this metaphor that we’ll leave for another time) and in turn we are assured that Linden will protect the community that users are building. The database hack creates a lack of confidence in the shield around the circle so those who were involved start to break ranks, let go, wander around, or leave completely. Users still want to trust the other members of the circle but now there is a dark intruding cloud hanging over the circle that no one wants to deal with. To reestablish the community, Linden will have to work overtime to assure those who remain that the protection is there and stronger than before. Residents can continue to hold hands, look inward at each other, and not have to worry about what is creeping up behind them.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span style="font-weight: bold">Craig’s List</span>: Sites which cater to a more fringe or taboo topics and populations require a heightened level of community trust. Craigs List hosts ads about apartments for rent, classifieds, and personal ads. It covers as wide a range of topics as users who use it. For this example, we’ll only focus on the explicit personal ads that the site allows. The site is not “safe” like SecondLife is; its membership is not based on a common, verified attribute like FaceBook’s is. It’s a loose community where hand holds are tentative at best and probably best done while wearing a few layers of rubber gloves (or tongs). The circle of people is almost amoeba-like, shifting and floating with the occasional strong handshake and the common cautious brush of fingertips. So what happens when users are naïve enough to take a strong grip on a nearby hand that they don’t really know? The current fiasco, that’s what. The article exposing the real identities of community members who not only grasped a hand they didn’t recognize (who offered sex) but then metaphorically exposed themselves to that person, reveals something critical about our engagement in online communities: trust should be earned. We cannot always assume that the people in the circle have the same motivations that we do. Just because they are in the circle, holding hands, and we can see them we don’t know that they aren’t wearing a mask or merely holding our hand to distract us while someone takes advantage of us from another angle.</p>
<p class="MsoNormal">
<p class="MsoNormal">What can we learn from these examples? From examining the attributes and reactions of a violated digital community circle? I think we learn something important about the human condition when mitigated by the medium of the internet. We all drift through life establishing contact with other people with whom we share something in common: a job, a political view, an affiliation, a sexual attraction. It’s these shared things that bring us close to each other, even momentarily. We look for these commonalities; we hold on to them, and we make assumptions about those with whom we hold hands and project our own ideas onto those with whom we make contact. It’s human nature to want to make connections. People who engage in online communities are not desperate or naïve. They’re humans engaging in an activity that is innately natural to the human condition. These troubles with online networks serve as eye-opening examples that expose the problems that can arise when a natural inclination is performed in a somewhat foreign or unknown environment.</p>
<p class="MsoNormal">
<p class="MsoNormal" style="font-weight: bold; font-style: italic">We still have a lot to learn.</p>
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		<title>SecondLife Exercises: Community Collisions and Cohesion</title>
		<link>http://www.secondlife.intellagirl.com/2006/09/01/secondlife-exercises-community-collisions-and-cohesion/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/09/01/secondlife-exercises-community-collisions-and-cohesion/#comments</comments>
		<pubDate>Fri, 01 Sep 2006 19:25:03 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/09/01/secondlife-exercises-community-collisions-and-cohesion/</guid>
		<description><![CDATA[The major goal of my ENG104 class is, of course, to teach students how to conduct and write research. I’m focusing on ethnographic research as the primary method for the semester though students will also learn to conduct library research to gain background information for their projects.  In the first week we learned some [...]]]></description>
			<content:encoded><![CDATA[<p>The major goal of my ENG104 class is, of course, to teach students how to conduct and write research. I’m focusing on ethnographic research as the primary method for the semester though students will also learn to conduct library research to gain background information for their projects.  In the first week we learned some basic tenets of field work including:<br />
-    what constitutes a community?<br />
-    how does one become part of a community?<br />
-    what markers and behaviors can distinguish a member of a community?<br />
Students were asked to think about what communities they belong to, how those communities are distinguished from others, as well as their stereotypes and assumptions about communities in which they are not members. However, to truly gain insight into how communities work we first had to explore how the community of our classroom works within the larger community of SecondLife.<br />
Each Thursday we meet for 75 minutes inside SecondLife to practice research and complete collaborative exercises. In this blog I will do my best to record each of these activities and their outcomes.</p>
<p>8/30 Community Collisions and Cohesion<br />
We have five dorms on Middletown. Each dorm houses three to four students who act as a team for peer evaluation and collaborative exercises. Last night each student was given a box with five avatars in it: Kool-Aid man, samuari, female alien, short green alien, and a huge grey monster. After splitting into their teams, each team was asked to select one avatar from their boxes to be their team costume for the night. After each team selected a costume they were sent to a well populated public region in SecondLife. Their instructions were to stick together as a group and observe the reactions from those they met. They were cautioned not to be rude to people or to interfere with activities they observed.  The reaction to their mere presence as a group in a strange costume would be the stimulus they would observe.<br />
The learning goals:<br />
SL skills:<br />
-    team cohesion: students assisted each other in dressing, navigating the map, and recording reactions<br />
-    saving avatars: students learned to save their appearance as an outfit before changing into their avatars so they could return to their original form easily<br />
-    navigation: teams were given only a region name and had to find the region on the map, as well as selecting the optimal location in the region<br />
-    boxes: students learned to take items out of boxes, unpack them, put the pieces into their inventories, and wear them</p>
<p>Ethnography skills:<br />
-    safety in community: students learned how much safer they felt in their own groups, even small groups of three or four made them feel more confident about exploring<br />
-    identity and uniqueness: groups looked markedly different from those they encountered. Feeling unique can enhance a sense of cohesion in a group. When others are different we’re more likely to feel closer to those who are the same<br />
-    respect for communities: students were careful to not intrude on the activities they encountered. They were told to observe while not intruding.</p>
<p>Reflection:<br />
There was a definite element of chaos as each team selected an avatar and got ready to explore. There were no arguments, however. Teams worked together to assist each other. A few students needed a bit more help but the teams worked well.<br />
One team, dressed as Kool-Aid men, did get booted from the dance club they visited. Not because they were rude or obtrusive but simply because they were physically too big for the space (a phenomenon that one student compared to how morbidly obese people might feel in public spaces).</p>
<p>Relevant student quotes from the debriefing session:<br />
“at first we fit in, everyone one said to the kool-aid men, &#8220;Oh, YEAH!&#8221; but then they were bored with us&#8230;.”</p>
<p>“yah the peopl ein teh club kinda said hey and then left you out of the rest of their conversations”</p>
<p>“i think people are more accepting in SL than in RL”</p>
<p>“i feel more comfortable being weird and outgoing here than in RL”
</p>
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		<title>SecondLife Education in the News: Finally getting taken seriously</title>
		<link>http://www.secondlife.intellagirl.com/2006/08/31/secondlife-education-in-the-news-finally-getting-taken-seriously/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/08/31/secondlife-education-in-the-news-finally-getting-taken-seriously/#comments</comments>
		<pubDate>Thu, 31 Aug 2006 14:57:45 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/08/31/secondlife-education-in-the-news-finally-getting-taken-seriously/</guid>
		<description><![CDATA[


It seems the world is abuzz with news of education in SecondLife. Here are just a few stories from the last week.
The Chronicle of Higher Education : Here and Here
The San Antonio Current
And The Boston Phoenix (from two weeks ago)

Finally, the world seems to be taking SecondLife seriously and seeing past the strip clubs, Barbie-Doll [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">It seems the world is abuzz with news of education in SecondLife. Here are just a few stories from the last week.<br />
The Chronicle of Higher Education <a target="_blank" href="http://chronicle.com/wiredcampus/article/1529/second-life-keeps-chugging-along">: Here</a> and <a target="_blank" href="http://www.sacurrent.com/site/news.cfm?newsid=17124446&#038;BRD=2318&#038;PAG=461&#038;dept_id=550942&#038;rfi=6">Here<br />
The San Antonio Current</a><br />
And <a target="_blank" href="http://www.thephoenix.com/article_ektid20561.aspx">The Boston Phoenix</a> (from two weeks ago)</p>
<p class="MsoNormal">
<p class="MsoNormal">Finally, the world seems to be taking SecondLife seriously and seeing past the strip clubs, Barbie-Doll looking avatars and gambling. There is so much more to SecondLife than vice. There are fantastic cultural opportunities, incredibly intelligent people, and immersive simulations so realistic you can smell the flowers.</p>
<p class="MsoNormal">I won’t deny that there is a learning curve that has to be overcome to teaching inside SecondLife but the payoff is well worth the effort. In nine years of teaching in higher ed I’ve never seen a class as enthusiastic, excited, or engaged as the one I’m teaching this semester. I can hear the naysayers now “But how you can you teach a serious subject in such a silly place? Aren’t the students excited about the environment and not about the actual material of the class?”</p>
<p class="MsoNormal">Of course they are. My students like to change their avatars, shoot guns, fly planes, and generally test out all of the perks of SecondLife. However, while they’re doing it, they’re also learning valuable lessons about community, identity, and ethnographic research and writing a ton! As I lecture about fieldwork in class their hands are shooting up to ask if they can research a community they found the night before on a distant island in SecondLife. Even the experimental nature of the class seems to draw them in. They feel privileged to be part of something that feels cutting edge. Several of them have told me about bragging to their friends about what they’ve learned and most of them have asked if the course will be offered again because their friends want to take it.</p>
<p class="MsoNormal"><img width="529" height="392" id="image35" alt="Student Dorm rooms" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/08/Snapshot_016.bmp" />Meanwhile, they are really internalizing the methods of research I’m teaching and writing insightful blog entries about what they’ve learned about research and writing. I compare teaching writing in SecondLife to teaching chemistry in the kitchen. Using real examples that students can put their hands on makes the learning real and powerful. It’s exciting to watch and I’m fortunate to be a part of it.</p>
<p class="MsoNormal">To follow the class please visit <a target="_blank" href="http://eng104sl.intellagirl.com">our site</a> and our <a target="_blank" href="http://slgallery.intellagirl.com">picture gallery</a></p>
<p class="MsoNormal">
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		<title>My Class Rocks!</title>
		<link>http://www.secondlife.intellagirl.com/2006/08/24/my-class-rocks/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/08/24/my-class-rocks/#comments</comments>
		<pubDate>Thu, 24 Aug 2006 13:06:49 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/08/24/my-class-rocks/</guid>
		<description><![CDATA[My SL class met for the first time on Tuesday night. They are, every single last one of them, fantastic! Spunky, smart, techy people! I can&#8217;t wait to spend more time with them. I&#8217;m incredibly lucky to have such a great class.
Tonight we&#8217;ll meet in a computer lab on campus and have a bit of [...]]]></description>
			<content:encoded><![CDATA[<p>My SL class met for the first time on Tuesday night. They are, every single last one of them, fantastic! Spunky, smart, techy people! I can&#8217;t wait to spend more time with them. I&#8217;m incredibly lucky to have such a great class.</p>
<p>Tonight we&#8217;ll meet in a computer lab on campus and have a bit of SL boot-camp. I think most of them are pretty good at using it but I want to give them all the help I can from the start.
</p>
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		<title>Wikipedia says I&#8217;m &#8220;Moderately Notable&#8221;</title>
		<link>http://www.secondlife.intellagirl.com/2006/08/22/wikipedia-says-im-moderately-notable/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/08/22/wikipedia-says-im-moderately-notable/#comments</comments>
		<pubDate>Tue, 22 Aug 2006 12:35:05 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/08/22/wikipedia-says-im-moderately-notable/</guid>
		<description><![CDATA[It&#8217;s official. Someone wrote an entry about me on Wikipedia and the editors allowed it to stay!
I&#8217;m so psyched!

]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s official. Someone wrote an entry <a target="_blank" href="http://en.wikipedia.org/wiki/Sarah_Robbins">about me on Wikipedia</a> and the editors allowed it to stay!</p>
<p>I&#8217;m so psyched!
</p>
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		<title>SecondLife and Inter-Collegiate Collaboration: Intellagirl’s Rhetoric and Writing Course</title>
		<link>http://www.secondlife.intellagirl.com/2006/08/21/secondlife-and-inter-collegiate-collaboration-intellagirl%e2%80%99s-rhetoric-and-writing-course/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/08/21/secondlife-and-inter-collegiate-collaboration-intellagirl%e2%80%99s-rhetoric-and-writing-course/#comments</comments>
		<pubDate>Mon, 21 Aug 2006 12:24:33 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/08/21/secondlife-and-inter-collegiate-collaboration-intellagirl%e2%80%99s-rhetoric-and-writing-course/</guid>
		<description><![CDATA[My class starts tomorrow. I actually think I’m more excited about this class than I was for the very first class I ever taught back in 1997 (geesh I’m old).
There are quite a few unique concepts in this course:
1.	Hybrid: The class will meet once a week in a face to face classroom here on campus. [...]]]></description>
			<content:encoded><![CDATA[<p>My class starts tomorrow. I actually think I’m more excited about this class than I was for the very first class I ever taught back in 1997 (geesh I’m old).</p>
<p>There are quite a few unique concepts in this course:</p>
<p>1.	Hybrid: The class will meet once a week in a face to face classroom here on campus. The other night it will meet in <a target="_blank" href="http://www.secondlife.com">SecondLife</a> (students will be at home using their own computers) on Middletown island.</p>
<p>2.	Community focus: As we learn to write and conduct research in rhetorical situations we’ll also be learning about community:</p>
<p>a.	how communities form</p>
<p>b.	what communities we are members of</p>
<p>c.	what our assumptions are about communities</p>
<p>d.	how does one become a member of a community</p>
<p>3.	Identity revealed: As we learn about communities we are members of we will also learn about ourselves as individuals as part of communities. It’s critical to see yourself in a Venn diagram sort of way to understand what parts of you are in each community, where the communities overlap, and how membership in each community changes who you are.</p>
<p>4.	Joomla: Our course will be documented on a <a target="_blank" href="http://eng104sl.intellagirl.com">joomla site</a> (http://eng104sl.intellagirl.com) that will house all of our blogs, links, and news as well as the syllabus and other course materials.</p>
<p>5.	<a target="_blank" href="http://www.slgallery.intellagirl.com/main.php">Gallery site</a>: All the work in the course will have distinct visual components. Because of this, I’m hosting a Flickr-like site where students can upload pictures and screen shots to be used in their papers (linking to an image is easier than trying to include it in a blog entry). http://www.slgallery.intellagirl.com/main.php</p>
<p>6.	Inter-collegiate collaboration: Dr. Bryan Carter and I will be working together to provide collaborative opportunities between our courses. He’s teaching a course with very similar subject matter so it should be easy for students to take advantage of the chance to peer review each other’s papers, do research together etc.</p>
<p>Oh, and it’s all happening in SecondLife, the most advanced, immersive virtual world around. Should be an exciting semester. Check back here for updates!
</p>
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		<title>Pulse &#8212;- The Movie that Justifies Technophobia</title>
		<link>http://www.secondlife.intellagirl.com/2006/08/17/pulse-the-movie-that-justifies-technophobia/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/08/17/pulse-the-movie-that-justifies-technophobia/#comments</comments>
		<pubDate>Fri, 18 Aug 2006 02:00:34 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Ponderings</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/08/17/pulse-the-movie-that-justifies-technophobia/</guid>
		<description><![CDATA[

NOTE: This blog post contains a spoiler for the plot of the new movie Pulse. Although, really folks, if you don’t see it you’re not missing anything.

I just spent eight dollars to see Pulse. Why?! It’s getting horrible reviews, has a vapid plotline, minimal acting and is completely shot with a dingy blue lense that [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">
<p class="MsoNormal"><img width="211" height="313" align="left" title="Pulse poster" alt="Pulse poster" src="http://www.canmag.com/images/front/movies20063/pulseposter.jpg" /></p>
<p class="MsoNormal">NOTE: This blog post contains a spoiler for the plot of the new movie <a target="_blank" href="http://www.pulsethemovie.net/"><em>Pulse</em></a>. Although, really folks, if you don’t see it you’re not missing anything.</p>
<p class="MsoNormal">
<p class="MsoNormal">I just spent eight dollars to see <a target="_blank" href="http://www.pulsethemovie.net/"><em>Pulse</em></a>. Why?! It’s getting horrible reviews, has a vapid plotline, minimal acting and is completely shot with a dingy blue lense that makes you want to scream at the screen “Turn on a freakin’ light!” I did have a reason, though. <em>Pulse</em> is about a computer virus that takes advantage of radio frequencies not usually received by hardware. The frequency is apparently the frequency of the dead *insert dramatic music here* and results in a scary “Do you want to meet a ghost?” message on the screens of computers that aren’t even plugged in. Once you watch the message (a little <em>Ring</em> here anyone?) the dead come to suck out your life force which makes you want to commit suicide. The entire civilized world is destroyed by the virus and those who survive are forced out of the cities and into the “dead zones” where no internet or cell phone service is available. So now, why I wanted to see the movie.</p>
<p class="MsoNormal">
<p class="MsoNormal">While most of us who are connected to cell phones, wireless internet etc are enthusiastic about the range of connectivity such technologies give us there are, of course, folks who think that the Web 2.0/always connected lifestyle will be the downfall of our civilization (probably the same folks who stock piled generators and powdered milk back in 1999). <em>Pulse</em> plays into those fears beautifully. The main characters are all college students surrounded by wireless gadgets, constantly connected to each other, and totally techy. One by one, they are eaten by the ghosty-frequency. In the end, the message of the movie is very clear: Technology will be our downfall. In two hours you are practically pummeled with the message that our dependence on technology has made us vulnerable to each other and to things we don’t understand. It’s interesting to me that such a phobia exists. If you don’t want to be connected, if you’re worried about your privacy, turn off the cell, the cable, the internet and live your life. The boogie man won’t come to get you.</p>
<p class="MsoNormal">
<p class="MsoNormal">Have you seen the movie? Have an opinion? Leave it in the comments. Let’s start talking!</p>
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		<title>SLCC Presentation: Image Slippage</title>
		<link>http://www.secondlife.intellagirl.com/2006/08/14/slcc-presentation-image-slippage/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/08/14/slcc-presentation-image-slippage/#comments</comments>
		<pubDate>Mon, 14 Aug 2006 11:46:21 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/08/14/slcc-presentation-image-slippage/</guid>
		<description><![CDATA[The SecondLife Community Conference takes place in San Francisco this weekend. On Sunday there will be a day-long education-in-SL event. I&#8217;ll be presenting a paper at 2:30 SL/Pacific Time. Please stop by the SLCC sims in SL to check it out!


Click the image above to get a copy of the paper I&#8217;ll be presenting. I [...]]]></description>
			<content:encoded><![CDATA[<p>The SecondLife Community Conference takes place in San Francisco this weekend. On Sunday there will be a day-long education-in-SL event. I&#8217;ll be presenting a paper at 2:30 SL/Pacific Time. Please stop by the SLCC sims in SL to check it out!</p>
<p align="center" style="text-align: center" class="MsoNormal"><strong><span lang="EN-GB" style="font-size: 14pt"><a title="click to open paper" href="http://secondlife.intellagirl.com/SLCC-Robbins.doc"><img width="466" height="233" src="http://secondlife.intellagirl.com/SLCCposter copy.jpg" /></a><br />
</span></strong></p>
<p>Click the image above to get a copy of the paper I&#8217;ll be presenting. I cut quite a bit of the theory (Lacan, Burke, and Foucault) out due to time constraints in the presentation but I&#8217;ll be writing that stuff up here later.
</p>
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		<title>Howard Rheingold on Infinite Mind in SecondLife</title>
		<link>http://www.secondlife.intellagirl.com/2006/08/07/howard-rheingold-on-infinite-mind-in-secondlife/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/08/07/howard-rheingold-on-infinite-mind-in-secondlife/#comments</comments>
		<pubDate>Tue, 08 Aug 2006 02:28:55 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/08/07/howard-rheingold-on-infinite-mind-in-secondlife/</guid>
		<description><![CDATA[I was fortunate enough to be able to attend the Infinite Mind interview of Howard Rheingold in SecondLife tonight. No matter how much time I spend in SecondLife I’m still amazed at the fantastic things that happen there. Thirty to forty people attended the event, which began about a half hour late.











A few observations:
-It was [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">I was fortunate enough to be able to attend the <a target="_blank" href="http://theinfinitemind.com/">Infinite Mind</a> interview of <a target="_blank" href="http://www.rheingold.com/">Howard Rheingold</a> in S<a href="http://www.secondlife.com">econdLife</a> tonight. No matter how much time I spend in SecondLife I’m still amazed at the fantastic things that happen there. Thirty to forty people attended the event, which began about a half hour late.</p>
<p class="MsoNormal"><img align="left" title="Rheingold and Hockenberry" alt="Rheingold and Hockenberry" src="http://static.flickr.com/95/209664431_2ddf1a317a.jpg?v=0" /></p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
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<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">A few observations:</p>
<p class="MsoNormal">-It was fascinating to see how the audience participated in the talk. While <a target="_blank" href="http://www.lcmedia.com/hockenb.htm">Hockenberry</a> and Rheingold conversed in audio, the audience “chatted” commentary. Where else but SecondLife can an audience talk over the speakers and not be considered rude? The audience participation added so much to the chat. I’d also like to give Hockenberry a virtual high-five for being able to multitask well enough to talk to Rheingold while he chatted in SL. Very well done!</p>
<p class="MsoNormal">-As always, SL residents asked brilliant questions and the discussion was intellectual to the max. I was lucky enough to get one of my questions answered!</p>
<p class="MsoNormal">-Rheingold, who is one of the most insightful new media academics around, gave excellent answers to the questions asked by the audience. His responses to issues about virtual economics, the slow decline of the importance of geography, and questions about the role of education in the teaching of online behavior and safety were right on and really insightful.</p>
<p class="MsoNormal">-Perhaps the question I found most interesting was a spin off of an audience question in which Hockenberry asked Rheingold is his time online had made him a better or worse partner to his wife. Rheingold responded that his wife of 38 years often IMs him even when he’s just out in his office, and that he was impressed with the voice she uses in IM. While others have been critical of the anonymity and lack of physical interaction that IM entails, it was wonderful to hear Rheingold, instead of echoing these criticisms, praise the communicative abilities of IM to allow different kinds of communication even between people who are physically close.  It’s a trait of IM I’ve noticed in my own personal and academic lives and I was happy to hear him mention it.</p>
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		<title>Interviewed by Boston Phoenix</title>
		<link>http://www.secondlife.intellagirl.com/2006/08/04/interviewed-by-boston-phoenix/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/08/04/interviewed-by-boston-phoenix/#comments</comments>
		<pubDate>Fri, 04 Aug 2006 11:48:14 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/08/04/interviewed-by-boston-phoenix/</guid>
		<description><![CDATA[Katie Cohen of the Boston Phoenix interviewed me yesterday for a piece about education in SL. I&#8217;ll post a link when the story gets published. I think she interviewed a few other people as well. Should be fun to read.

]]></description>
			<content:encoded><![CDATA[<p>Katie Cohen of the Boston Phoenix interviewed me yesterday for a piece about education in SL. I&#8217;ll post a link when the story gets published. I think she interviewed a few other people as well. Should be fun to read.
</p>
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		<title>Approaching the Singularity</title>
		<link>http://www.secondlife.intellagirl.com/2006/07/25/approaching-the-singularity/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/07/25/approaching-the-singularity/#comments</comments>
		<pubDate>Tue, 25 Jul 2006 15:26:46 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Ponderings</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/07/25/approaching-the-singularity/</guid>
		<description><![CDATA[Yesterday BoingBoing posted an NPR interview with Cory Doctorow and Vernor Vinge about the technological singularity (listen here).  The piece suggests that a technological singularity is on the horizon, one in which the human race will virtually become a new species, one which is bonded with technology in networked and augmented intelligence.

If you’ve read any [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">Yesterday BoingBoing posted an NPR interview with Cory Doctorow and Vernor Vinge about the technological singularity (<a target="_blank" href="http://craphound.com.nyud.net:8080/man-machine-merger.mp3">listen here</a>).  The piece suggests that a technological singularity is on the horizon, one in which the human race will virtually become a new species, one which is bonded with technology in networked and augmented intelligence.</p>
<p class="MsoNormal">
<p class="MsoNormal">If you’ve read any of Vinge’s novels you’ll be familiar with the kind of networked technologies he predicts for the future (wearables, holographic projection of avatars into spaces all over the globe, touchy-feely technologies). However, this piece on NPR is much more concerned with the way we network through computers and the ways in which our own intelligence can be augmented by the technology we have available to us. For example, I can “remember” hundreds of phone numbers now because my memory is augmented by the memory in my cell phone.</p>
<p class="MsoNormal">
<p class="MsoNormal">Vinge and Doctorow see this evolution of technology use as a “singularity” because the true adoption of such technology will surely create such huge shifts in how we communicate, work, and socialize that those who are not part of it will see those who are as almost another species (Doctorow compares it to literate people vs illiterate people).</p>
<p class="MsoNormal">
<p class="MsoNormal">There are several points in the discussion that I’d like to pull out and comment on.</p>
<p class="MsoNormal">
<p class="MsoNormal">The NPR piece suggests that the singularity will affect all humans. I really don’t think that either Doctorow or Vinge believe this but it’s not state explicitly in the interview so I think it’s important to point out. If we see the advent of the printing press and the mass availability of literacy tools as a prior singularity, we can still find large segments of the human population who have yet to be affected by that singularity. One builds upon the last. A person can’t possibly embrace the technological singularity if he/she can’t read since the basic building block of any interactive intelligence will always be text. And of course, there will always be segments of the population who are wary of new advances or whose lives don’t create a need for the use of such technology.</p>
<p class="MsoNormal">
<p class="MsoNormal">The concept of a singularity also seems to suggest that the change will be sudden. However, I think all involved would agree that it’s actually a quite gradual shift that has been occurring for some time. I would even suggest that there are already people who are a part of this new “species” of networked and augmented humans. People who are intensely involved in social and collaborative networks online, people who are constantly in touch with resources of information available online, people who are never truly out of reach thanks to their devices….I would suggest that these are the “early hominids” of the new human, the precursors of the new species that Vinge and Doctorow suggest is on the horizon.</p>
<p class="MsoNormal">
<p class="MsoNormal">Most importantly, though, I think we should pay attention to the fact that this evolution is a voluntary one, one in which we must work to be a part of. Though there may be jobs that we won’t qualify for if we don’t stay abreast of technology, there will certainly never be anyone forcing us to embrace the evolution or magically giving us the knowledge we need to take advantage of it.</p>
<p class="MsoNormal">
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		<title>onXiam - getting closer to a universal digital identity</title>
		<link>http://www.secondlife.intellagirl.com/2006/07/21/onxiam-getting-closer-to-a-universal-digital-identity/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/07/21/onxiam-getting-closer-to-a-universal-digital-identity/#comments</comments>
		<pubDate>Fri, 21 Jul 2006 13:43:38 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/07/21/onxiam-getting-closer-to-a-universal-digital-identity/</guid>
		<description><![CDATA[If you read my blog you know I&#8217;m infatuated with digital identity construction. One of the best techniques to establishing a strong and useful digital identity is to be consistent with your &#8220;name&#8221; everywhere you go so people can recognize you. There have been a few attempts to do this with Trillian, ClaimID, and others. [...]]]></description>
			<content:encoded><![CDATA[<p>If you read my blog you know I&#8217;m infatuated with digital identity construction. One of the best techniques to establishing a strong and useful digital identity is to be consistent with your &#8220;name&#8221; everywhere you go so people can recognize you. There have been a few attempts to do this with <a target="_blank" href="http://www.ceruleanstudios.com/">Trillian</a>, <a target="_blank" href="http://www.claimid.com">ClaimID</a>, and others. The newest player in the game is <a target="_blank" href="http://www.onxiam.com">onXiam</a>. OnXiam allows you to list all of your identities in various applications in one place so people can find you at Flickr, delicious, SecondLife, utube and lots of others. Go check it out. As far as I can see, the only application it&#8217;s missing is Xfire.</p>
<p><a target="_blank" href="http://www.onxiam.com/user.aspx?Intellagirl">Link to my onXiam profile. </a>
</p>
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		<title>Working toward the proposal</title>
		<link>http://www.secondlife.intellagirl.com/2006/07/19/working-toward-the-proposal/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/07/19/working-toward-the-proposal/#comments</comments>
		<pubDate>Wed, 19 Jul 2006 18:46:19 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Research</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/07/19/working-toward-the-proposal/</guid>
		<description><![CDATA[I&#8217;ll admit that as I draft I wind up asking more questions than I answer but I&#8217;m getting there.
Lit review:
what areas of lit do I need to explore?

power relationships in classrooms
student and teacher roles
impact of technology on communication patterns
body language and communication
shifting identities and dynamic identity creation

What problem am I solving:

instructor’s role in a MUVE
difficulties [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll admit that as I draft I wind up asking more questions than I answer but I&#8217;m getting there.<br />
<span style="font-weight: bold">Lit review:</span></p>
<p>what areas of lit do I need to explore?</p>
<ul>
<li>power relationships in classrooms</li>
<li>student and teacher roles</li>
<li>impact of technology on communication patterns</li>
<li>body language and communication</li>
<li>shifting identities and dynamic identity creation</li>
</ul>
<p>What problem am I solving:</p>
<ul>
<li>instructor’s role in a MUVE</li>
<li>difficulties in distributed power in classrooms</li>
<li>adapting pedagogy to new technologies</li>
<li>adapting teaching environments to the philosophy of web 2.0, consumer/producer/collaborator roles</li>
</ul>
<p><span style="font-weight: bold">Methodology:</span></p>
<p>what am I looking for in the collected artifacts? How will each be measured?</p>
<ul>
<li>evidence of collaboration o	language cues o	types of activities o	levels o engagement</li>
<li>evidence of changing roles o	tones of interaction o	areas of role-changing and conflict</li>
<li>Behavior differences in MUVE and F2F</li>
<li>Community cohesion</li>
</ul>
<p>Ways to measure “richness” of the learning environment</p>
<ul>
<li>Quality of resulting work</li>
<li>Student engagement    Education is changing.</li>
</ul>
<p>More and more universities are offering more and more classes online. Instructors who used to teach face to face classes are now teaching in online spaces such as instant messaging, forums, and virtual environments The models of learning are changing with the demands of technology or rather technology is changing to suit our learning patterns in more natural ways.</p>
<p>However, traditional pedagogy models and classroom models of identity aren’t the most effective in these new learning spaces.  Just as pedagogy shifted when professors became instructors who engaged students rather than being just those who “professed” and left the teaching to tutors who met with small groups of students, and just as pedagogy shifted in the 1970s with open universities and the development of community colleges, we’re face to face with another large shift in pedagogy.</p>
<p>Today, as student demands change, models of learning change and technology used in education advances, so do the models of pedagogy we use need to change as well.   However, just like any other change in pedagogy, we must be critical and reflective as we make changes, while paying attention to attitudes, outcomes, learning styles, technology; all must be taken into account as we carefully refashion pedagogy to suit changing times.  Related to these changes come elements of identity for both teacher and student, relationships of authority and power, understanding uses of technology and how they effect learning.</p>
<p>This dissertation will provide a model for approaching changes in online learning environments with special emphasis on the use of education  MUVEs (Multi User Virtual Environments). We’ll start by looking at a brief history of online education while paying specific attention to how each technology influenced collaboration, power, and identity in the classroom and then pedagogy as a whole. Next, we’ll move on to focus on using MUVEs, the new frontier of online learning.  To apply the theories developed, a case study will be offered to reveal the artifacts and insights gathered in one semester of composition and rhetoric instruction in a MUVE (using SecondLife as the platform). From the insights gathered, the piece will end with the implications of the research as well as direction on how instructors can learn to embrace these new learning spaces as well as anticipating what changes we’ll face next when using technology in education.</p>
<p><span style="font-weight: bold">Chapter One</span>: Justification and Background: Why are power, collaboration, and identity necessary topics of analysis in online teaching? An examination of the various theories that inform this work. Framing the questions that the research presented later is constructed to answer.</p>
<p><span style="font-weight: bold">Chapter Two</span>: History of online teaching. An overview of various technologies and how each impacts power, collaboration, identity, and pedagogy</p>
<p><span style="font-weight: bold">Chapter Three</span>: MUVEs. This history and development of MUVEs as well as an explanation of how they can be used in education.</p>
<p><span style="font-weight: bold">Chapter Four</span>: SecondLife. What the reader needs to understand about SecondLife to appreciate the research gathered there and presented in the next chapter. Power, collaboration and identity in the general SL population</p>
<p><span style="font-weight: bold">Chapter Five</span>: A case study of a semester-long composition class in SL. How the course came about, who was involved and the mechanics of the course.</p>
<p><span style="font-weight: bold">Chapter Six</span>: Analyzing the artifacts. What evidence of power, collaboration and identity were discovered during the semester.</p>
<p><span style="font-weight: bold">Chapter Seven</span>: ramifications and findings. So what? Analysis of the implications of the study’s findings</p>
<p><span style="font-weight: bold">Chapter Eight</span>: Broader analysis of ramifications to pedagogy in online spaces.
</p>
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		<title>SecondLife as an Epicurean Paradise</title>
		<link>http://www.secondlife.intellagirl.com/2006/07/17/secondlife-as-an-epicurean-paradise/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/07/17/secondlife-as-an-epicurean-paradise/#comments</comments>
		<pubDate>Mon, 17 Jul 2006 14:15:09 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Ponderings</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/07/17/secondlife-as-an-epicurean-paradise/</guid>
		<description><![CDATA[Epicurus. I know what you’re thinking. Epicurus was a Greek philosopher who encouraged folks to eat, drink, and be merry. That’s not really true. He’s been given a bad rap in modern times.
Certainly, if you think of Epicurean philosophy as hedonistic then applying it to SecondLife seems pretty easy. Everyone is beautiful; they can eat [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" title="Epicurus" alt="Epicurus" src="http://upload.wikimedia.org/wikipedia/commons/4/4e/Epikur.jpg" />Epicurus. I know what you’re thinking. Epicurus was a Greek philosopher who encouraged folks to eat, drink, and be merry. That’s not really true. He’s been given a bad rap in modern times.</p>
<p>Certainly, if you think of Epicurean philosophy as hedonistic then applying it to SecondLife seems pretty easy. Everyone is beautiful; they can eat all they want and never gain a pound; you can down glass after glass of champagne and never even get the hiccups. But let’s look at the truth.</p>
<p>Epicurus was fundamentally concerned with ways to be happy. Not shopping, eating and drinking, or “lotus eating.” Epicurus gave us three rules for happiness:</p>
<p>1. Have good friends and spend lots of time with them. Live with them if possible.<br />
2.  Be free. Loosen as many ties to business and politics as possible. Be self-sufficient.<br />
3.	Reflect. A well-lived life is one that is thought about, reflected on, and lived thoughtfully.</p>
<p>Pretty simple, huh? It’s easy to see how in the years after Epicurus there were many communal living arrangements conceived in his name.  It seems to me that SecondLife could be an Epicurean paradise if we let it be. Forget all the shopping, the endless additions of “bling” to one’s avatar, and the seemingly limitless consumerism and acquisition of items. Instead, focus on ol’ Epicurus’s suggestions.</p>
<p>Find friends. Meet people. Talk to folks you might never have met in real life. SecondLife offers a unique opportunity to “live” closely with your friends, to see them often, and to have great chats and share experiences.</p>
<p>Live free. Fly around. Explore. Start a business if you want but remember that this is SecondLife and you should only take it as seriously as you enjoy.</p>
<p>Reflect. Remember that when living in SecondLife you’re living on the frontier of a new world. Stop and think now and then about what you’re experiencing and what it means to you and to the future of technology and communication.</p>
<p>But most of all, be happy. It’s what Epicurus would have wanted.
</p>
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		<title>SecondLife Gender Experiment</title>
		<link>http://www.secondlife.intellagirl.com/2006/07/15/secondlife-gender-experiment/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/07/15/secondlife-gender-experiment/#comments</comments>
		<pubDate>Sat, 15 Jul 2006 13:09:59 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Ponderings</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/07/15/secondlife-gender-experiment/</guid>
		<description><![CDATA[
Well I gave it a shot and I can&#8217;t believe the impact it had on me and the way I see my avatar as an extension of myself. First, even though it was my idea in the first place, I couldn&#8217;t believe how nervous this made me. I had time to do it but I [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://static.flickr.com/1/189989841_57d09dfc8a.jpg?v=0"><img width="121" height="121" border="0" alt="gender1_010" id="image189989841" src="http://static.flickr.com/1/189989841_57d09dfc8a_s.jpg" /></a><a target="_blank" href="http://static.flickr.com/76/189989802_f962a7cc2a.jpg?v=0"><img width="120" height="120" border="0" alt="gender1_004" id="image189989802" src="http://static.flickr.com/76/189989802_f962a7cc2a_s.jpg" /></a><a target="_blank" href="http://static.flickr.com/52/189989765_be26e750d4.jpg?v=0"><img width="119" height="119" border="0" alt="gender1_001" id="image189989765" src="http://static.flickr.com/52/189989765_be26e750d4_s.jpg" /></a></p>
<p class="MsoNormal">Well I gave it a shot and I can&#8217;t believe the impact it had on me and the way I see my avatar as an extension of myself. First, even though it was my idea in the first place, I couldn&#8217;t believe how nervous this made me. I had time to do it but I was putting it off and then Kate Spatula &#8220;double dog dared&#8221; me and who can resist that?! I then felt that I immediately had to go hide to do it by going back to my SIM (Middletown) which is currently closed so I knew no one could see. Why be so modest and self-conscious about an avatar?</p>
<p class="MsoNormal">The next big realization I had was that I was highly invested in being “attractive.” It was tough for me to tolerate my avatar being ugly in any way. As I made changes to make Intellagirl into “Intelladude” I caught myself thinking about whether or not he was attractive or not. I’m still trying to figure out why that was important to me.</p>
<p class="MsoNormal">I will say, however, that once I’d done it, once I’d made my male version, I was rather pleased with how I looked. It seems that as a male I feel much more comfortable being silly. Is it true that in real-life men are a bit more willing to look silly in a hat, a funny t-shirt etc? Whereas women are more concerned with how they appear?</p>
<p class="MsoNormal">My thoughts about my reaction to the experiment are still cooking and I still intend to put on my “dude” avatar (as I’m calling it) and troll around a bit to get some more reactions.</p>
<p class="MsoNormal">Have you tried changing the gender of your avatar? How did it feel? Drop me a comment!</p>
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		<title>Intellacast: Episode 4 Digital Identity as Self-Branding and Marketing</title>
		<link>http://www.secondlife.intellagirl.com/2006/07/13/intellacast-episode-4-digital-identity-as-self-branding-and-marketing/</link>
		<comments>http://www.secondlife.intellagirl.com/2006/07/13/intellacast-episode-4-digital-identity-as-self-branding-and-marketing/#comments</comments>
		<pubDate>Fri, 14 Jul 2006 03:40:37 +0000</pubDate>
		<dc:creator>intellagirl</dc:creator>
		
	<category>Intellacast</category>
		<guid isPermaLink="false">http://www.secondlife.intellagirl.com/2006/07/13/intellacast-episode-4-digital-identity-as-self-branding-and-marketing/</guid>
		<description><![CDATA[Episode 4 of the Intellacast is here

]]></description>
			<content:encoded><![CDATA[<p><img width="128" height="90" alt="Intellacast Logo" id="image18" src="http://www.secondlife.intellagirl.com/wp-content/uploads/2006/07/intellacast.thumbnail.jpg" />Episode 4 of the Intellacast is <a target="_blank" href="http://www.secondlife.intellagirl.com/podcasts/podcast4.m4a">here</a>
</p>
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