Rhetoric Board Game in SL
One of the most important tenets of my class is making sure that students understand how the elements of the rhetorical situation influence each other. Students learn to unpack the rhetorical decisions made by others and then to construct their own responses to situations (real and constructed). In an effort to help my students internalize these concepts I’ve built a simple rhetoric board game. Here’s how it works:

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Goal: To persuade
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Voice: Expert
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Audience: college students
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Medium: brochure
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Context: the cafeteria
They may decide that this brochure would contain information about healthy eating, about how to flirt in while eating in the dining hall, etc.
In the second round of the game we’ll have only four teams so that one element is left blank and the students will brainstorm about ways that different choices for the missing element will change the resulting communication.
Some will turn out funny; some will be serious. The game functions as a sort of “rhetorical mad lib.”
A simple hovertext script and some very basic building and texturing and you can make an interactive, collaborative learning experience in SL. What have you built for your students? Are there classroom games you’d like to see used in SL? Let’s start a conversation.
February 14th, 2007 at 7:26 pm
What a great idea! Thanks for sharing this.
February 19th, 2007 at 7:45 am
Brilliant idea, for a couple of reasons. I posted an entry on my blog regarding your game… pointing those around me to your idea… http://muveforward.blogspot.com/2007/02/intellgirls-rhetoric-board-game.html
If there are other writing faculty interested in using this activity, is it possible for them to contact you and get a copy of the “board?”
I enjoy your blog and the work you do….
-Chris/Topher
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February 2nd, 2008 at 2:22 pm
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